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Category:Semi-Open Setups
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General Information
This is a collection of setups which are Semi-Open or Modular Open. Note that not all setups in this category may not be fit for usage.
What is a "Semi-Open" setup?
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General Information
This is a collection of setups which are Semi-Open or Modular Open. Note that not all setups in this category may not be fit for usage.
What is a "Semi-Open" setup?
Template loop detected: Semi-Open
What is a "Modular-Open" setup?
Modular Open is a type of game where the role abilities (or modules) that are in the game are known in advance. However, the distribution of these role abilities is not known.
As a silly example, the moderator may promise that the only abilities (aside from factional abilities, obviously) in the game are Cop, Doctor, Vigilante, and Roleblocker. No other abilities are in the game.
Modular Open games generally use this restriction on design space to create unusual role combinations, such as a player who can both act as a Cop and a Vigilante, or a player who can act as a Doctor and a Roleblocker, or a Mafia Vigilante. Note that most of the time, the rule that a player can only use one type of Night Action per Night is in effect to prevent some of these combinations from being overpowered on their own.
Contrast Semi-Open, where the exact roles in the game are known in advance and thus these ability combinations are ruled out.
What is a "Modular-Open" setup?
Modular Open is a type of game where the role abilities (or modules) that are in the game are known in advance. However, the distribution of these role abilities is not known.
As a silly example, the moderator may promise that the only abilities (aside from factional abilities, obviously) in the game are Cop, Doctor, Vigilante, and Roleblocker. No other abilities are in the game.
Modular Open games generally use this restriction on design space to create unusual role combinations, such as a player who can both act as a Cop and a Vigilante, or a player who can act as a Doctor and a Roleblocker, or a Mafia Vigilante. Note that most of the time, the rule that a player can only use one type of Night Action per Night is in effect to prevent some of these combinations from being overpowered on their own.
Contrast Semi-Open, where the exact roles in the game are known in advance and thus these ability combinations are ruled out.
Pages in category "Semi-Open Setups"
The following 74 pages are in this category, out of 74 total.
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- Cracking Idea Mafia
- Deck of Astral Roles
- Grand Idea Mafia
- Great Idea Mafia
- Greater Idea Mafia
- Greater Idea Mafia/101 Ways to Play with a Third Party
- Greater Idea Mafia/Basic Mafia and Aliens
- Greater Idea Mafia/Basic Two Scum
- Greater Idea Mafia/Classic
- Greater Idea Mafia/Life and Death
- Greatest Idea Mafia
- Modified Greatest Idea Mafia
- Weird Idea Mafia
- Weird Idea Mafia/RoleList2
- Xdaamno/ScumDeck