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Town Sided PM's

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This is a collection of as many role PM's for as many roles possible by wgeurts. It's a large project and he'll try and update as frequently as possible however remember; he also has a life ;-).


No Abilities:

Vanilla Townie

You are a Vanilla Townie

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You have no abilities, your strength is your vote and intellect.


Informative

Cop

You are a Cop

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Mafia] or [Not-Mafia].


Seer

You are a Seer

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Werewolf] or [Not-Werewolf].


Role Cop

You are a Role Cop

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.


Gun Smith

You are a Gun Smith

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].


Coroner

You are a Coroner

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may target a dead player each night to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.


FBI Agent

You are a FBI Agent

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each Night you may target a player to be inspected, thus recieving [Anti-Town] ] if they are a Serial Killer. You will receive a Private Message from the moderator containing either [Anti-Town], or [Pro-Town].


Follower

You are a Follower

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus finding out what action they took that night but not who they targeted.


Forensic Investigator

You are a Forensic Investigator

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Every night you may target a dead player to be inspected, thus discovering who targeted that player since the start of the game. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Tracker

You are a Tracker

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Watcher

You are a Watcher

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.


Voyeur

You are a Voyeur

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be watched, thus finding out all effects targeted at that player. You will recieve a Private Message from moderator containing the effect(s).


Sensor

You are a Sensor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Every night you will recieve a Private Message from the moderator containing the number of mafia-sided players on the lynch wagon the day before the night.


Protective

Doctor

You are a Doctor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Bulletproof

You are a Bulletproof

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You survive all kills aimed at you by another player.


Alarmist

You are an Alarmist

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.


Bodyguard

You are a Bodyguard

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player, thus protecting them if they would die, however if your target is targeted by two players to kill you die as well as your target . The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Baby Sitter

You are a Baby Sitter

Win Conditions:

  • Once per night you win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target.


Jail Keeper

You are a Jail Keeper

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
  • You also block your target, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].

CPR Doctor

You are a CPR Doctor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Faith Healer

You are a Faith Healer

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail.


Fire Fighter

You are a Fire Fighter

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed.


Poison Doctor

You are a Poison Doctor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may target a player to be cured, this will cure them from poisoning and stop them from being poisoned for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Seraph Knight

You are a Seraph Knight

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per game at night you can target a player to protect, thus blocking all kills except for lynches for as long as your alive.


Killing

Bomb

You are a Bomb

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If you are targeted by someone for a night-kill both you and the attacker die.


Desperado

You are a Desperado

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per day you may target a player to attempt to kill, if they are scum they die and if they are not scum aligned you die.


Paranoid Gun Owner

You are a Paranoid Gun Owner

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You kill anybody that visits you during the night.


Super Saint

You are a Super Saint

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You kill anybody that hammers your wagon during the day.


Vigilante

You are a Vigilante

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you target one player to kill.


Vengeful

You are a Vengeful

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If you are night-killed you may choose a player to kill.


Passive

Mason

You are a Mason

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You are confirmed town to [names] and you have a Private Topic with them here: [link]


Virgin

You are a Virgin

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If you are night-killed no night-kills may be executed the next night. You lose this ability of visited by a Hooker.


Ascetic

You are an Ascetic

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Any effects targeted at you fail except for night-kills.


Nexus

You are a Nexus

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Any effects targeted at you are randomly passed on to another player excluding night-kills.


Lightning Rod

You are a Lightning Rod

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • All effects taken during the night -including night-kills- target you.


Confirmative

Innocent Child

You are a Innocent Child

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may PM the mod at any time to have him reveal your role to everyone in the game topic.


Support

Nurse

You are a Nurse

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If a Doctor dies at any time you become a Doctor.


Deputy

You are a Deputy

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If a Cop dies at any time you become a Cop.


Universal Backup

You are a Universal Backup

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You get the abilities of the first Power Role to die in the game.


Manipulative

Roleblocker

You are a Roleblocker

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].


Reflector

You are a Reflector

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player, thus causing any effects targeted at you to affect your target except for night-kills.


Asceticizer

You are an Asceticizer

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once every night you may target one player to asceticise, thus making any effects targeting that player fail.


Other

Beloved Princess

You are a Beloved Princess

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If you are lynched the next day-phase is skipped.


Deprogrammer

You are a Deprogrammer

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you target a player to deprogram, if they are a cultist they are converted back into their original role.


Psychiatrist

You are a Psychiatrist

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you target a player to give therapy to, if they are a Serial Killer they are converted into a Vanilla Townie.