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Visionary
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A Visionary is a role that may grant a player visions of the other actions (protection, investigation, etc) that targeted them. In effect, they are a Voyeur that gives their results to their target.
Normal version
Each Night, a Visionary may notify a player of the types of actions that targeted them (other than the Visionary's action) according to Natural Action Resolution/Normal Game. If their action succeeds, the Visionary's target will be given a list of the types of actions that targeted them (except for the Visionary's action). The list should make it clear it comes from a Visionary. Actions taken by a Ninja are ignored for this purpose, and the Visionary will give the same results as if the Ninja's actions did not occur.
If a Visionary's action fails, the Visionary's target will not get a results PM at all. This is different from the result a Visionary's target would get if the Visionary was the only one to target them.
Variations
A Security Guard is to a Watcher as the Visionary is to a Voyeur. A Security Guard may notify a player of whoever else targeted them.
Sample Role PMs
The standardized Role PM for "Visionary" describes the action as follows:
- As a targeted action:
that player will learn the types of actions that targeted them (except for this action).
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Example (simplest form)
Welcome to game! You are a Town Visionary.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will learn the types of actions that targeted them (except for this action).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Loud Visionary.
You have the following active ability:
- Once in the game at Night, you may target a player. Assuming no interference with your action, that player will learn the types of actions that targeted them (except for this action). Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.