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Tjoe Min Ja

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Record of playing in mafiascum:

Playing :



CI#840 Tajo's I love you Mafia
Mod : populartajo
Players (12):
Result :



CI#843 The Fast and the Furious Mafia!
Mod : afatchic
Players (12):
Result :



TP StrangerCoug's Worst Nightmare: Déjà Bastard
Mod : Stranger Cougar
Players (12):
Result :
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Done :
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LI#838 Jeopardy in Jefferson
Mod : Jeffcole
Players (12):
Result :Town -lynched on day 2 after I hammered a cop in day 1
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LI#839 Mafia Invasion
Mod : Red Coyote
Players (12):
Result :Scum - lynched on day 1
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
history in earth2025's clan forum
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6/30/2008 12:24:39 PM Legion Ladies
white collar worker (vanilla townie)
Mod : Legion
Players (12): CK, DX, Iceman, Legion, Minja, PD, Scode, SeTi, Smikke, Snarf, Spawn, Terror
Result : Town - win - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
8/18/2008 11:09:01 AM The Ancient Game
you are Jack O'Neill, leader of SG1

your bond with your comrades is really strong, you can only hope that you regain your memory before the others do, or you have a hard time to survive.

you have got a hidden knife, but do not dare to use it yet, it would be too dangerous to kill someone alone...
Mod : Spawn
Players (12): Ground, DX, hofdiddy, Legion, Mat, OGT, PD, Seti, Smikke, Snarf, Terror, Tjoe Min Ja
Result : Scum - win - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
9/14/2008 8:58:41 AM Terror in Stormhold
You are an assassin. Your quest is to unseat the current weak government in favor of a new regime. You may choose to claim victory for a group of assassins you may join or attempt to claim all for yourself in which case everyone else must die for you to win. You have a number of abilities at your disposal, but your power is not unlimited. You have 6 points to spend from the following list of possibilities. You may not choose both Obfuscate and the Assassins・guild. If you choose neither, you are a loner with potentially great power, but your identity is not secure. Send me a message back to let me know your choices.

Assassin痴 Powers
3 pts: Obfuscate: no one will know your identity even if you are specifically chosen for investigation. You work alone. Only death will reveal your role.
1pt: Assassins・guild: you know all other assassins who do not obfuscate and may participate in selecting a target to kill each night as well as openly communicate with the other guild members.
1 pt Investigate: during one night you may know the role of one player unless they chose to obfuscate.
2pt: Backstab: you get a one time night kill against anyone.
4pt: Backstab: you may select a player to kill every night.
1pt: Hide: as long as you have not voted for anyone yourself, the vote tally against you is lowered by 1.
2 pt: Cover up: Select one post by any player on any day for deletion once per night. Private message the mod with the poster and time stamp and it will be gone upon receipt of the message.
2 pt: Strong arm: Message the mod with the identity of a player whose vote you wish changed to one of your choice. That player will be messaged by the mod that they must do this in the next 24 hours or die.
1 pt: Last gasp: Anyone who kills you in your personal proximity also dies.
Mod : Terror
Players (14): CK, Doc, Dog Tags, DX, Ekkims, Exid, Mat, OGT, PD, Pankiponk, Snarf, Spawn, Thegenius5, Tjoe Min Ja
Result : Scum - win - survived
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
10/8/2008 5:15:32 PM The Plague of Regal-7
You are an Aristocrat. You seek restoration of a government free people. You achieve victory when all Slavers and Technomancers are dead so that the remaining good people may reestablish a benevolent government. You have a number of powers at your disposal, but your power is not unlimited. You have 6 points to spend from the following list of possibilities. You may not choose both to obfuscate and to be a member of the Freemasons. Send me a message back to let me know your choices.

Aristocrat痴 Powers
1 pt: Obfuscate: no one will know your identity even if you are specifically chosen for investigation. You work alone. Only death will reveal your role.
2pt double vote every day
2pt day kill one time. You may choose this power more than once.
3pt Freemason: You will have free communication with any other aristocrat who chose this ability.
2 pt Bodyguard: the first attempt to kill you will fail.
2 pt Investigate: you may investigate the role of one player each day unless they chose to obfuscate.
1 pt Protect: You may protect one player other than yourself from harm on one night.
2 pt Protect: You may protect one player other than yourself from harm every night.
1 pt Rush Decision: All votes cast within a 1 hour window of your choice count double. Message the mod with no less than 24 hours warning at which point all votes cast within that window of time will count double. This power is usable only once but may be chosen multiple times.
Mod : Terror
Players (14):CK, DX, Exid, Genius, Ground, Mat, Minja, Munchen, OGT, PD, Rendi, Smikke, Snarf, Spawn
Result : Town - win - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
10/29/2008 6:21:51 PM Nags Head
You are a Shipwreck Survivor. While you are actually in a desperate situation, but there are a few advantages you have. You may design aspects of your role in this game to make the best of your bad situation. You win by working with your fellow survivors to lynch all the wreckers. You have 6 points to spend from the following list of options. Message me with your selections as soon as you can.

Panic: 1 point: All votes cast within a 1 hour window of your choice count double. Message the mod with no less than 24 hours warning at which point all votes cast within that window of time will count double. This power is usable only once but may be chosen multiple times.
Lordly might: 1 point: Your vote counts double. Message the mod when you wish to double the power of your vote. This power is usable only once but may be chosen multiple times.
Flintlock pistol: 2 points: You have managed to recover a weapon off the wrecked ship and enough dry powder to fire a single shot to dispatch one enemy by day. You have only one shot so use it wisely. Message the mod when you wish to exercise your option and the target will be dispatched upon receipt of the message. Other players will know it was you who fired the shot but it does not reveal your role. This power is usable only once but may be chosen multiple times.
Guardian: 2 points: You may keep another player safe from harm each night.
Puritanical Faith: 2 points: God favors you. The first time your life is threatened, you will escape harm. This power is usable only once but may be chosen multiple times.
Astrologer: 3 points: Once per day you may determine role of one other player.
Crew member: 3 points: You are one of the crew of the wrecked ship and you will therefore know the other surviving crew members. You will be allowed to discuss your options freely in private conversation.
Mod : Taz
Players (16): Anubis, CK, Dev, DX, Exid, Ground, Mat, Minja, Munchen, OGT, PD, Rendi, Sheol, Smikke, Snarf, Spawn
Result : Town - win - survived
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
11/19/2008 4:59:55 PM Thanksgiving Slaughter
Genetic Engineer: You are a genetic engineer. You have a mind for science and prefer to explore the limits of this world, including human potential. You will go to great lengths for the advancement of your work. You work alone, but you do very innovative work, and you have a very unique opportunity to experiment. You have six points to spend on abilities.

Transform (3 pts) - In this experimental procedure, you have a 25% chance of transforming a player into your minion. The minion must do what you say, and has the ability to kill publicly once per night by eating a victim. You may only transform at night.
Capture (2 pts) - Grab someone during the night and lock them in your closet. Capturing a victim before transforming him increases the success rate of transformation to 100%. You cannot capture and transform in one night; there's simply not enough time.
Poison (3 pts) - Slip poison into another player's drink, killing them by the end of the day.
Manipulate (2 pts) - Force a player to say whatever you want in one post. Player must speak within 24 hours (real-time). To use this power, message the mod with the exact wording of the post you wish them to make.
Research (1 pt) - Discover the abilities chosen by a specific player. This power is usable only once but may be chosen multiple times and may be used multiple times in one day.
Guard Dog (1 pt) - You may hire a guard dog, which will give you a 50% chance of escaping a night kill. The dog has a 50% chance of surviving in any attempt to kill you. The dog will stay with you the entire game, until you die.
Obfuscate (1 pt) - No one will know your identity even if you are specifically chosen for investigation. Only death will reveal your role.
Mod : DX
Players (17): CK, Devestation, Ground, Exid, Legion, Mat, Minja , Munchen, PD, Roland, Serendipity, Sheol, Smikke, Snarf, Spawn, StarKill, Terror
Result : SK - mod abandon the game
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
11/21/2008 2:54:27 PM Werewolf
This round, you will be one of the two werewolves.

You have the right to bite one person (excluding the other werewolf). Thus, you MUST tell me who you want to bite, do NOT post it. Send me a private message. However, janggut must agree with your choice. He is the other werewolf. If both werewolves survive, you win the game with janggut.
Mod : Daemon
Players (8): janggut, TMJ, ground, birdy, sky, seren, gundam, chris
Result : Scum - win - survived
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
12/15/2008 10:20:05 AM The Game With No Name
You are a member of the Codex, a secret military organisation designed to remove people from the country side and put them in the urban island environment. You came to this town 3 weeks ago, no-one noticed, no-one cared. In order to cause fear, you use murder and arson to make your point: the countryside is unsafe. --- KILL: Killing them is the most practical method of removing someone. You have one bullet. Make it useful ・your firearms training means you have a sure shot with one bullet. That means a body is going to fall, no matter what. It has a 100% chance of success during the day, with a 50% chance of success during the night. It is a onetime use.
NIGHT KILL: Being evil has its up sides. The quadruple entente, otherwise known as Mat, Sjoe, Star Killer and Terror, are a badass group of guys willing to kill quite happily. They like to converse in secret, and are capable of removing someone during the night. Typically, Sjoe, Star Killer and Terror email Mat with who they want to kill ・meeting up is too obvious ・and Mat will carry out the deed. Though if Mat gets killed, well, they haven稚 thought about that yet.
Mod : Pidge
Player (15): CK, Dev, Eric, Ground, Kemo, Legion, Mat, Serendipity, Sjoe, Smikke, Snar, Spawn, Star Killer, Terror
Result : Scum - win - survived
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1/5/2009 7:18:23 PM The Lodge
gravedigger- You run the largest funeral home in the region. And that can be attributed to various corners cut and favors granted by the Lodge. You feel obligated to help in any way you can. You are allowed to dig up corpses after they have been buried (in hopes of finding any clues on the bodies). You are allowed to dig up one grave each night. You win after all in opposition to the Lodge have been eliminated.
Mod : Legion
Players (14): CK, Dev, Eric, Ground, Kemo, Mac, Mat, Munchen, PD, Serendipity, SK, Spawn, Terror, Tjoe Min Ja
Result : Town - win - survived
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1/14/2009 6:01:58 AM Lucifers Rock Prison
You are a member of Prison Block 4, or the prison block for Gangsters. You and your cellmates started a riot which caused the death of 1 guard and the evacuation of all but 1 other guard. You are in effect, Mafia. You may choose 2 of the abilities listed below. You also have the choice of being only allowed to use 1 ability per round (by round I mean day and night, so day 1 goes to night 1 goes to day 2 goes to night 2), which will grant you the ability to take a third power. Your choices are as follows: Binoculars: You may discover the identity of one person. Use at any time. Kidnap: You may take someone out of the game for a whole day. If another mafia member chooses to use this power on the same guy, you can choose to kill him. Choose during the night. Assrape: Yes, this does happen in jail. Its rather meaningless other than to give the other person a sore ass. Having a sore ass, however, does make them grumpy. And when people get grumpy, they say stupid things. The person you pick will say something particularly stupid on the next day, completely written by you. Make it as stupid as you like, although saying something to incriminate them is more fun. Contact me the night before asking me to use this. Double Vote: speaks for itself. Your vote counts as double on 1 day. The Nightkill power will be randomly assigned to 1 gang person, to help speed up night time choices and get the game rolling fast. That person will have 24 hours to make their choice or it will be re-assigned.
Mod : Dev
Players (13): Blade Nightbreeze, CK, Dove, Ground, Kemo, Legion, Mat, Munchen, PidgeonDeux, Snarf, Spawn, Terror, Tjoe Min Ja.
Result : Scum - win - dead





2/7/2009 12:38:50 AM Legionville II
You are on the Committee for Floral Enhancement. You have spent countless nights devoted to the beautification of Legionville. You desire the village to stay in its current state: beautiful and untouched from the evils of industrialization.

Your fellow CFE Members are:
Bimini21
CK
Maro
Munch3n
OGT
Paladin
PigeonDeux
Smikke1
Snarf
Taishi
Taz
Tjoe Min Ja

You may communicate with CFE members during the night through whatever means you壇 like (PM, IRC, ICQ, MSN, etc). Y誕ll are allowed to discuss the previous day and your hopes for the future day. The CFE is allowed to kill once during the game, but you must have a セ majority vote in agreement for your target. (Its advised that you do not use this until closer to the game痴 end).
Mod : Legion
Players :
Result : Town -





3/2/2009 10:45:22 PM
You are a bodyguard to lord Taishi and are sworn to protect him with your life. You win the game when all assasins are dead. You lose the game if the king dies.
Mod :
Players :
Result : Town -





3/8/2009 9:34:20 PM The Inquisitor
You are the Inquisitor, The leader of the Vatican detail sent to purge this town. Don稚 be fooled, though. Your role is effectively the Mafia Boss. You may message your retinue members and them you during the night. Your Retinue Is:

Ground
Razor
Mat
TAN
Tjoe (Inquisitor)

The Vatican depends on you and your men for this mission. You can rely on them, so long as they use their powers (which are in my opinion, pretty heavy!) Every night, you will be in charge of the Nightkill. Message me with who will die and by who in your retinue to use. You also have the following abilities:

Purge: Specify an hour long time period (give me 24 hours warning). Anyone who posts in that time will be killed. (one time use)

Obfuscate: Nobody will know your role until you die.

Team Double Vote: The votes of your entire retinue will count as double on this day. Be Careful how you use this because it will be included that the members of the Inquisition have doubled their votes.(one time use)

Defend: You will survive the first attempt to kill you, unless it is lynching.

There is a cult, and it is the main force that holds the town under sway, with powers similar to the ones you personally have, although differences are present. Every time a cult member is killed, you gain an extra power to use. The demons of hell will favour them depending on how well they do. If one of your retinue is lynched, they gain a power. If one of them is nightkilled by your men, they lose a power. It is rumoured that there are other groups in the town... Vampires and Werewolves... they only fight for themselves.

Knowledge is Power. Guard and release it wisely.
Mod :
Players :
Result : Scum - lose - dead





3/24/2009 7:25:12 PM Night Club
You are a regular member who frequents the Club. Your abilities are as follows: Follower – You may follow 1 person during the night and see what they see. Message me who you wish to follow.

Mod :
Players :
Result : Town - win - dead





4/8/2009 9:44:57 PM Star Wars 1
You were born at the center of the Republic on Coruscant. Political tides shifted nearly 20 years ago when the Galactic Empire seized power. Since that time you have come into your own, and you have made decisions about how best to make your way. Be aware that the force is mysterious. If you choose to embrace it, you must understand that it tends to find a balance for itself and you must accept the good with the bad. While the force has definite advantages, it also has significant liabilities. Many auccessful people avoid its entanglements all together. You must select one of four paths AND RESPOND TO ME WITH YOUR CHOICE ASAP!

Smuggler: Your highest priority is your freedom. Whenever possible you live and let live. You have no love for the Empire, and when push comes to shove you oppose their draconian laws. You are your own man. While you may sympathize with Rebel forces, you take orders only from yourself. You survive by your wits預 few simple tricks and nonsense. While you are no dualist, you know how to slip away from danger, and thus it is impossible to engage you in a dual. Because of your natural charm, your votes always count double. You win by surviving the game with all Sith destroyed.

Mercenary: You have found conflict can be extremely profitable. You serve yourself, and you care little for any political agenda. You live and let die. Your only point of honor is that a contract is binding. With the wealth you have accumulated over the years, you have a nice arsenal of toys that suit your self-serving nature quite nicely, but perhaps your greatest asset is your political connections. You begin the game knowing the identity of one Jedi and one Sith. They will not know you. You can fight a dual as well as a Jedi thanks to your toys, but additionally, you may offer your services to either of your contacts at any time if you see opportunity to gain your victory. You win if either the Jedi or the Sith are eliminated while you are not contracted. If you chose to ally yourself then your victory condition is the same as your ally痴.

Jedi: A Jedi uses the Force for knowledge and defense; never attack. While you have tremendous power, you are also faced with tremendous danger and responsibility. Since formal training hasn稚 been available to those who are talented with the force for 20 years, you are untrained溶evertheless, you were born with gifts. You understand yourself and you are a formidable opponent of the empire. A Jedi痴 strength flows from the force. You begin the game knowing the identities of all others who chose to be Jedi with free reign to communicate with them at any time. If you are engaged in a dual by a Sith, you have the option of enlisting the aid of one other Jedi to increase your chances of victory. You win when all Sith and allied mercenaries have been eliminated from the game.

Sith: If one is to understand the great mystery, one must study all its aspects, not just the dogmatic, narrow view of the Jedi. If you wish to become a complete and wise leader, you must embrace a larger view of the Force. Your powers are like the controlled explosion of a bomb. The force is an addictive outlet for all emotional energies. To kill using the force gives a sort of ecstasy that makes the dangers seem worthwhile. Sith always work in pairs葉hough who is the master and who is the apprentice is sometimes unclear. The twisted love/hate you feel for one another will likely result in death for at least one of you, but it痴 all worth it. If you choose to be Sith, you automatically gain knowledge of one other player who is also Sith. As a Sith, your main power is the duel: Once per day you may engage in a duel with another player at the expense of revealing your nature and the possibility of death. The outcome of the battle will be resolved by random chance, but as a Sith, you automatically get an extra chance for victory. Example, if you engage a Jedi in a straight duel, you will have 2 chances to win while he will have only one. Dueling will end the day, but not until other players have had 12 hours to respond to its start. You win when then Jedi and allied mercenaries are all dead and you and you master/apprentice are the only remaining Sith.
Result : Town - win - survived





4/21/2009 8:29:42 AM Pirates
You are a normal sailor, your goal is to kill all traitors.

You can pick one person to stalk each night, you will see what this person has done during the night.
Mod : Taz
Players :
Result : Town -





5/3/2009 8:21:44 PM Mayan game
you are a villager, your goal to win is to eliminate all of the rebels.
Mod : Plague
Players :
Result : Town - - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5/11/2009 11:47:33 AM Swine Flu: Revenge of the Scientologists
Occupation: You are a priest. You have the ability to summon an evil demon to eat someone once per night (I'm awesome, I know). You can select the form the demon takes and the manner in which it kills/eats its victim. You may also talk in private with all the other priests in the city (including the Bishop). You are NOT required to follow the Bishop's instructions.

Faction: You are Anonymous. Your objective is to kill all the Scientologists by the end of the game. Everything else is for the lulz. You may communicate with anyone in your group in whichever way you please.

Members of Anonymous:
Paradigm\Plague
Paradigm\The Arabian Nightmare
Paradigm\Babo
Paradigm\Joe LEADER
RobbinGoblin\Tjoe Min Ja

Also, you've noticed your crotch itching rather a lot recently. Upon further inspection, it appears your crotch has been struck down by a rather serious case of Gonorrhea. Oh bollocks.
Mod : Maro
Players (22):
Mayor - Paradigm\bimini21
Head of the WHO - Paradigm\Sir Detmer
Chief of Police - ICN\hi1
Bishop - ICN\Pidge
Police: ICN\gerb00, ICN\Pepp ・ Paradigm\The Arabian Nightmare, Vengeance\Smikke1
Doctors: RobbinGoblin\Ground, Paradigm\Babo, Paradigm\Taz, Paradigm\Drow
Priests: Vengeance\Devestation Direstrike, RobbinGoblin\Tjoe Min Ja, Paradigm\Sir Balin, Paradigm\Terror
Civilians: Paradigm\Joe, ICN\Dixiechick ァ, Paradigm\Plague, Vengance\CKhustler, Vengeance\Mat, Paradigm\Paladin
Result : Town - mod abandon the game



5/27/2009 10:59:06 AM Order of the Kangaroo
You are a loyal member of the Order of the Kangaroo. Your goal is to kill everyone not in your group.

You may choose one day and one night skill to use throughout the game, message me with your choices as soon as possible:
Identificatus (day skill): discover the true allegiance of a player
Expelliarmus (day skill): disarms a person of his/her wand, disabling skills and votes until the next day
Poo powder (night skill): use poo powder to travel through the toilet network to someone痴 house. In this night you may communicate with this person, as well as protect him/her from all nightlies.
Medium (night skill): you call back the spirit of a dead person, allowing you two to communicate privately for one night.
Mod : Taz
Players (14): paladin, death b4 dishonour, ground, dev, balin, minja, joe, gerb00, bimini, sparhawk, mat, babo, hi1, Terror
Result : Town -
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5/30/2009 2:42:35 AM Wild Wild West Mafia
You are a member of the local Indian tribe, famous for their hatred of the white folk, and out to cause trouble (aka mafia). You came to town with a few other Indians, they are listed below. You may talk to them privately at night.

Taz
Joe
Gerb00
Tjoe Min Ja

Take note that you do NOT have a 杜afia nightkill・ You are famous for being extremely brutal. Each night you may kill one other person. Your faction wins when it has a majority over the rest of the game and it is deemed powerful enough to defeat everyone else.
Mod : Dev
Players (19): BaBo, Detmer, Dixiechick, Gerb00, Ground, Hi, Joe, Legion, Mat, Paladin, Pepp, Pidge, Plague, Smikke, Sparhawk, TAN, Taz, Terror, Tjoe Min Ja
Result : Scum - mod abandon the game
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6/14/2009 11:00:47 AM The Sister and The Caravans
You are a soldier in Saladin's military. You are completely loyal to Saladin's camp. All you can do is vote, and possibly be appointed a champion. You win when Saladin wins. You can claim a partial victory if Saladin dies but his sister lives and all threats have been eliminated. If you do not start out knowing who Saladin and his entourage are, you may contact them only after they have identified you and initiate contact. You will be notified if this happens.
Mod : TAN
Players (18): Plague, gerb00, Link, Detmer, hi, CK, paladin, pepp, Taz, Razor, Dev, Tjoe, ground, Pidge, sparhawk, DC, Terror, Joe
Result : Town - lose - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6/18/2009 5:37:33 AM INFECTION
You're from the 21st Paratrooper Regiment, code name Blackhawk. You are unmatched in skills of hand to hand combat and long range rifle shooting. However, your skills are mostly in Surveillance. You may kill one person during the course of the game, though you may investigate once per night. You have a 50% infection chance when going up against Infected, they are quite strong.
Mod : Pidge
Players (14): The Arabian Nightmare, CKHustler, Detmer, Devestation Direstrike, Dixiechick, Gerb00, Ground, Hi1, Maro, Paladin, Plague, Razor, Terror, Tjoe Min Ja
Result : Town - lose - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6/21/2009 9:02:25 AM The Abyss
at the moment there are two players: god and satan.

i'm god, i can recruit people into the game to play for my side. satan can do the same.

are you interested in playing for god? there are no players right now, and people who die can come back if god/satan recruits them again. right now i cant vote either, i have to "recruit" myself into the game. i'm like the mod for the good guys :-D
6/22/2009 7:00:02 AM
Satan wishes to recruit you in his struggle against good. Do you accept?
If so, then an avatar will be created for you to post in The Abyss game thread. Please refrain from posting that thread with your regular screen name.
Mod : Terror
Players (10): Detmer, gerb00, CK, TAN , Taz, hi1, Maro, Ground, Tjoe Min Ja, Smikke
Result : Satan - lose - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6/30/2009 9:59:35 PM Drunken Mafia
Bodyguard
・Can choose to guard one person at night.
・If somebody tries to kill that person...
・50% chance the bodyguard will kill the attacker.
・50% chance the bodyguard will die in place of the target.
・Sided with the village.
Mod : Plague
Townies (12):
CKHustler - Bulletproof
Detmer - Mayor
Gerb00 - Vigalante
Pidge - Watcher
hi5 - Town Drunk
Razor - Doctor
Taz - Cop
Tjoe Min Ja - Bodyguard
Mat - Cop
DBD - Tracker
Tan - Doctor
Drow - Cop
Mafia (4):
Terror - Godfather - Mafia
Dixiechick - Disguiser - Mafia
Ground - Framer - Mafia
Smikke - Silencer - Mafia
Result : Scum - mod abandon the game
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7/9/2009 9:20:21 PM
The Night Chicago Died
Police Officer--You can investigate a player each even number nights (2,4, etc) and find out whether they are innocent or guilty (pro-town or anti_town respectively). You may communicate with other police officers at any time. If the Police chief is killed you assume his role and duties instead of yours.

Police Chief- Pidge
Police officer-Blade nightbreeze
Mod : DC
Players (15) : Ashe, Gerb, Blade EWG, Blade Nightbreeze, Scarto, Link, Pepp, Pidge, Arsilon, Ground , Smikke, Hi1, TJoe, Selena, Thunder
Result : Town - win - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7/10/2009 2:12:26 PM 200 years later...
Faction: Ministry
You win when all Death Eaters are removed from the game.

You have Ministry training: Expecto Patronum: you may use your Patronus to send messages to other players. When you use this skill, you MUST notify the player you message of the form of your Patronus. Your Patronus form is an eagle.

You also have the Resurrection stone: each night you may freely communicate with one dead player (message the mod your choice, you are free to communicate as soon as you've notified me)

Lastly, you know the Fidelus Charm. Before day 1 ends you may choose a person to be your Secret Keeper. As long as the Secret Keeper is alive, you may not be targeted by night skills without his permission. If you do not decide before day 1 ends, this skill is wasted.

Members of the Ministry: Dixiechick, Maro, Plague, The Arabian Nightmare, Tjoe Min Ja
Didn't realize that it was mylo (TAN was bitten by were wolf)and the condition is 2 Vs 2.
Mod : Taz
Players (13): CKHustler, Detmer, Dixiechick, gerb00, Ground, hi5, Maro, Pidge (half giant), Plague, Smikke1, Terror, The Arabian Nightmare, Tjoe Min Ja
Result : Town - lose - dead



7/16/2009 9:57:20 AM Mobster War
You are part of the mafia, you want all other mafia families dead, along with any other townies. However, you dont remember who else is in the mafia family so each night you may attempt a kill on someones life, (33% chance on killing them) and you may try to contact someone hoping they are mafia also, YOU cannot contact them, message me the name, and i will let them know you are a mafia trying to contact them, and if they are mafia, they may contact you back.(25 % chance of sucess)
Mod : Plague
Players :
Result : Scum - mod abandon the game
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7/17/2009 9:35:46 AM Oil Mafia
You are the strongman of the Exxon Mobil board. AKA Bodyguard. Each night you may choose to protect someone. If they are innocent aligned and are targeted by a kill ability, you will die in their place, and you will take their attacker with you. You win if all baddies die. Good luck.
Mod : Dev
Players (12): TAN, Ground, Terror, Pidge, Mat, Tjoe Min Ja, Taz, Detmer, Smikke, Maro, Gerb00, Plague
Result : Town - win - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7/22/2009 4:20:28 PM PALACE 2
You are a guard. Protect Taz, your King.
Mod : Pidge
Players (14): Maro, TAN, Terror, Smikke, Dev, Taz, Ground, Tjoe, Paladin, Detmer, Gerb, Hi5, DC, CK Result : Town - partial win - dead
succesfully lure the assasin to suicide me instead of TAN(king) in 50/50 odd (only me and TAN left)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7/29/2009 9:24:54 PM Ye Olde Haunted Townie
Werewolf - You are a werewolf. By day there is nothing notiacbly wrong with you, however come night fall you can't help yourself, you get so hungry, you just have to feed. You can feed every other night. As in you can not feed 2 nights in a row. You win when there are only Werewolves left. You can comunicate with ICN\Kuari,ICN\Tjoe Min Ja,ICN\Link Mod : Gerb00
Players (20): Smikke1, Kuari, Hi1, Scarto, Plunder, Arsilon, Tjoe Min Ja, Ashe, Link, Dixiechick ァ, Terror, Pidge, Blade Nightbreeze, Pepp, Detmer, Ground, Devestation Direstrike, Taz, BladeEWG, The Arabian Nightmare
Result : Scum - mod abandon the game - dead
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
8/7/2009 7:46:18 PM Russian Submarine
Hail Mother Russia!! It is your homeland and you will do anything in your power to protect it. You despise the Americans and their Western ideals, though you do not know exactly what they are you. You just know, according to all the Political Officers, it値l bring death to you and your family! You win when only those loyal to Russia are alive.

By living in the Captain痴 Quarters you assume full responsibility for the ship, aka you池e the Captain. As Captain you have the power to investigate your fellow crewmates once a night. You may also talk to anyone on board your submarine.
Mod : hi
Players (11): Captain痴 Quarters:
1. TJoe
Bridge:
1. Gerb
2. TAN
3. Ground
4. Terror
Engine Room
1. Leprechaun
2. Taz
Torpedo Room
1. Dixie
2. Detmer
Crew Quarters
1. CK
2. TheGenius5
Result : Town - win - dead +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
8/7/2009 3:28:05 PM Star Wars 2
A long time ago, in a galaxy far, far away....

STAR WARS A Blaze of Light Indeed it is a bright time for the New Republic. The Empire is shattered, and even the Hutts have become a kinder and gentler people. Everyone enjoys dancing, pastoral music, and fine wines in moderation. It is as though heaven has spread throughout the galaxy and each of the galaxy痴 residents knows the tranquility of angels. Everyone is so happy they might nearly sprout wings and fly.

But there are some who are not content. It isn稚 enough just to be happy. Happiness is for the weak. Some crave to build something greater. Some enjoy their passions. Moderation and temperance is nearly a form of death. Life! Life requires the spilling of blood and the burning of worlds! Pain! Suffering! Blood! One can not appreciate prosperity without witnessing those who do not have it!

So in the inner circles of power there lurks a dark force not seen for millennia. It is fear, lust, and hatred, but also passion and ecstasy! Such forces would be the undoing of a hundred generations of good will and cooperation. A crime wave of violence has erupted on Coruscant and it is nearly certain the roots of it have poisoned society all the way to the top levels of business, military and government. It is left to a small group of powerful citizens to discover their dark side and tame it or be destroyed by it.

Choose an occupation: This information will be made public.

Merchant: You represent the economic power of the New Republic. As such you have the power to end the voting for any given day. Simply post a message in bold. There will be a 6 hour grace period. The one with the highest vote count will be frozen. If there is a tie, then the day will simply end. You can do it every day.

Senator: You represent the political power of the New Republic. As such your vote will count double.

Jedi: You represent the military power of the New Republic. As such you will automatically have an additional chance to win a duel.

Allegiance: Choose light or dark and then choose a power. This will be kept private.
Light Side: You are committed to goodness. You win when the dark side is eliminated. Once per day you may search for a friend. Message the mod to ask about another player. If they are dark side, you see this corruption on their soul but you will not know its exact nature. You may continue your search for a friend the next day. If they are light side, you may communicate with them or assist them in duels. Once you have found a friend, you may not search anymore.
Choose one of the following:
Fighting Prowess: You gain an additional chance to win a duel.
Escape Duel: You may nullify a duel declared on you once per day. If a second duel is declared you must fight it.

Dark Side: You are an agent of evil. You win when the Light Side is eliminated. You automatically gain one additional chance to win a duel. You may initiate a duel by simply making a bold post in the game thread.
Choose one of the following:
Fighting prowess: You gain an additional chance to win a duel.
Force Lightning: Once per day you may select a target. 4 chances in 6 they die. 1 in 6 you die. 1 in 6 both of you die.
Apprentice: Choose another player. If they are dark side and have an apprentice or are themselves a claimed apprentice, then choose again, if they do not, then they become your apprentice. You may now communicate freely and assist each other in duels. If they are Light Side then you merely recognize an enemy and will need to attempt to find an apprentice the next day. This power is first come first serve. If you are selected as an apprentice and have this power, you may not use it until your master dies.

Resolving Combat: Duels end days. Once a duel is declared the players will have 6 hours to cast votes to gain a majority or the duel will be resolved. Each combatant will be assigned a number of chances to win based on how they set up their character. For example, a Dark Side Jedi initiates a duel against a Light side merchant who also happens to have fighting prowess. Another Jedi offers assistance, and finally a dark side senator apprenticed to the initial Dark Side Jedi joins the battle. The chances to win are 3:2:2:2 respectively. A random number from 1 to nine is then generated selecting a winner. Let it be the Jedi that offered assistance had one of his numbers chosen. He is now a definite winner of the duel and is removed from further calculations. Since the merchant is on the same side as the Light Jedi, it only remains to determine which member of the dark side comes out alive. They make 5 chances. 3 chances for the Dark Jedi to live and but 2 for the Dark Senator.

Character Descriptions: When you make your choices on the hard details of your character, you should also provide a description of your character. This may include physical traits, relationships, ancestry, history or any other characteristics you wish to describe. This game my require balancing by giving additional abilities to one side or the other if the game appears lopsided. Those who provide the best character descriptions will be given preferential treatment if it becomes necessary to adjust the game balance.

This description may include the gross fact of you being a Jedi, Merchant or Senator, but should not divulge your allegiance to the light side or the dark. Limit your description to 100 words please. We are going for creativity not quantity.

choose : Merchant, Dark, Force
Mod : Terror
Players (15):
Maro: Merchant
CKHustler: Jedi
Smikke: Senator
Detmer: Jedi
Tjoe Min Ja: Merchant
The Arabian Nightmare: Jedi
TheGenius5: Senator
Mat: Jedi
Leprechaun: Jedi
Gerb: Jedi
Ground: Merchant
Pidge: Merchant
Taz: Senator
Razor: Jedi
Hi5: Jedi
Result : Scum - win - dead