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Reach

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Reach
Alias: none
Alignment: any
Role type:
  • Linked
Choice: none

Reach is a modifier which allows its user's abilities to hit Flying targets even if this player is not Flying themselves.

Standard version

By default, Reach allows you to target Flying players without also being Flying yourself.


Use & Balance

Reach can be used as a counter-power to Flying.


Sample Role PMs

The standardized Role PM for "Reach" describes the modifier as follows:

  • As a modifier on a single ability: Your action can succeed on players with Flying. (edit)
  • As a modifier that affects all abilities: Your actions can succeed on players with Flying. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Reach Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. Your action can succeed on players with Flying.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Reach Jack of All Trades Tracker Doctor.

Your actions can succeed on players with Flying.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.