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Psychotrooper

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Psychotrooper
Alias: none
Alignment: any
Role type:
  • Deceptive
Choice: none

A Psychotrooper is a player who passively inverts all results from Cops and similar roles. In effect, all Cops are Inverse while a Psychotrooper is still alive.

Standard version

Any roles checking for alignment/not alignment have their results be the opposite of what they should be when a Psychotrooper is alive.

Variations

Psychotrooper can be extended to any binary investigative (any role that checks for X/not X).

Use & Balance

Psychotrooper is an Alien role in Great Idea Mafia.

Psychotroopers effectively act as a passive Global Tailor.

Town Psychotroopers are highly negative utility.


Sample Role PMs

The standardized Role PM for "Psychotrooper" describes the passive ability as follows:

  • As an unmodified passive ability: Results in the form of alignment/not alignment are inverted. (edit)
  • As a passive ability with a modifier: the nth result in the form of alignment/not alignment is inverted OR Results in the form of alignment/not alignment are inverted on day n. (edit)

Example (unmodified)

Welcome to game! You are a Town Psychotrooper.

Results in the form of alignment/not alignment are inverted.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town Night 1 Psychotrooper.

Results in the form of alignment/not alignment are inverted during Night 1.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.