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Open Game - Discussed Set-Ups
We have had the Open Set-Ups page for 15 Months and I think it's time we get a place to see all the information, without having to trawl through thousands of posts
"Normal" set-ups
C9
Classic C9 (7 players)
2 Mafia
0-1 Doctor
0-1 Cop
3-5 Vanilla Townie
Day Start
C9+2
2 scum
5-7 townies
0-1 cop
0-1 doc
Day Start
California (7 players)
2 Mafia
1 cop
4 citizens
day start
Pie C9 (7 players)
1 mafia roleblocker
1 mafia goon
1 cop
1 doctor
3 citizens
day start
Double Cop C9 (7 players)
1 mafia roleblocker
1 mafia goon
2 sane cops
3 citizens
day start
Unnamed 1 (7 players)
1 mafia
1 mafia roleblocker
2 townies
1 cop
1 (townie or cop) (50%)
1 (townie or doc) (50%)
day start
or for that matter:
Unnamed 2 (7 players)
2 mafia
2 townies
1 cop
1 (townie or cop) (50%)
1 (townie or doc) (50%)
day start
or even:
Unnamed 3 (7 players)
1 mafia
1 mafia roleblocker
3 townies
1 cop
1 (cop or doc) (50%)
night start
Unnamed 4 (7 players)
2 mafia
3 townies
1 cop
1 (cop or doc) (50%)
night start
Cult C9
7 Townies
1 Cult Recruiter (Recruits Every Other Night)
Nightless
Cult Recruits do not die if recruiter does
Cult C9 2
8 players:
1 Cult Recruiter
0 or 1 Inquisitor (Investigates nightly, gets a result of "cult" for the recruiter or any cultist including the one recruited the night of the investigation)
0 or 1 Alarmist (Protects a player from recruitment, can't self-protect, only cult is notified if the recruitment fails)
5-7 townies
CDB9
2 Mafia
1 Cop/Doctor/Roleblocker (equal chance)
1 [1 of Cop/Doctor/Roleblocker, random]/Townie (equal chance)
3 Townies
Simenon C9 #1
4 townies
One doctor or cop
One cop or townie
One mafia recruiter who can recruit a player into the mafia at the start of the game.
Simenon C9 #2
4 Townies
One doctor
One cop
One mafia recruiter
In the second setup, if the mafia recruiter hits a townie, the townie becomes a roleblocker.
Toddler C9 (1)
1 mafia goon
1 doctor (50%) OR 1 townie (50%)
(1 cop + 1 mafia goon) (50%) OR 2 townies (50%)
3 townies
IOW:
25%: 1 mafia vs 1 doctor, 5 townies
25%: 1 mafia vs 6 townies
25%: 2 mafia vs 1 cop, 1 doctor, 3 townies
25%: 2 mafia vs 1 cop, 4 townies
Toddler C9 (2)
(1 mafia roleblocker + 1 doctor) (50%) OR (1 mafia goon + 1 townie) (50%)
(1 cop + 1 mafia goon) (50%) OR 2 townies (50%)
3 townies
IOW:
25%: 1 mafia blocker vs 1 doctor, 5 townies
25%: 1 mafia goon vs 6 townies
25%: 1 mafia goon, 1 mafia blocker vs 1 cop, 1 doctor, 3 townies
25%: 2 mafia goons vs 1 cop, 4 townies
Vig C9
2 Mafia
4 Townies
1 Vigilante
Day start
Yoghurt C9
3 Mafia( May or May Not be able to communicate(50%), Highest Offical sends kill)
0 or 1 Cop
0 or 1 Doctor
0 or 1 Roleblockers
4-6 Vanillas
IH C9
2 scum
1 cop
1 vig
5 townies
Pick-Your-Poison C9
2 Mafia
Mafia gets to choose 1(2?) of (Cop, Doc, RB)
4(3?) Townies
Day Vigilante Nightless C9
2 Mafia
1 Day Vigilante
4 Townies
Day Vigilante C9
2 Mafia
1 Day-Vigilante
4 Townies
Too Much Scum C9
2 Mafia that cannot nightkill
1 Serial killer
1 Serial Killer cop (cop that can only inspect the serial killer)
3 Townies
Yogurt C9
3 Mafia that May have no communciation outside Pregame(50%)
0-2 masons
0-1 Cops
0-1 Docs
5-6 Vanilla
Yoguraimee C9
2 mafia
2 cops
1 doc
2 townies
Godfather C9
1 Mafia Godfather
1 Mafia Goon
1 Cop (Sane)
1 Doc
3 Vanilla Townies
Simtar C9
1 mafia recruiter who can recruit one player once at the beginning of the game.
1 cop (sane)
1 doctor
4 townies
Just a Flesh Wound C9
where the cop and doc are replaced with a bulletproof townie and an unlynchable townie thus 25% of each of the following:
2 Goons, 1 BP, 1 UL, 3 townies
2 Goons, 1 BP, 4 townies
2 Goons, 1 UL, 4 townies
2 Gooons, 5 townies
If end gamed with one goon and one BP townie it's declared a tie
Die C9
mafia blocker + mafia blocker vs cop + doc + vig + vig + vig
Random C9
All C9's suggested are randomised and 1 is played
Rolandum C9
5 townies
2 mafia
1 random townie becomes roleblocker during the first night, and will get to use his ability that night, and each night after that until he dies or the game ends.
More Pie C9
mafia blocker + mafia blocker (vs) sane cop + sane cop + doctor + doctor + townie
Fi C9
mafia blocker + mafia blocker (vs) sane cop + sane cop + insane cop + doctor + doctor
Deth C9
mafia blocker + mafia goon (vs) sane cop + insane cop + paranoid cop + naive cop + doctor
C9 and the KTTN
2 Mafia
4-5 Town
0-1 Cop
1 Innocent Kitten
For clarification on the Innocent Kitten:
You are an Innocent Kitten. You cannot vote, but if someone casts the lynching vote or kills you, They will feel bad and not be able to vote or do role actions for the remainder of the game. You win when there are no more Mafia.
Medium C9
Two scum
Three townies
Plus precisely two of the following four roles, town-aligned:
Cop
Doc
RB
Dethy Based Set-Ups
dethy
1 mafia
4 cops (sane, insane, naive, paranoid)
cop head start
dethy^2
3 mafia
9 cops (2 sane, 2 insane, 2 naive, 2 paranoid, 1 retired)
night start
ZZ Dethy
3 scum
9 cops
ALL players send a target for the investigation each night. The players are prearranged in some order beforehand, and the top living player is the only one who necessarily gets accurate results. All players will get a single word - "scum" or "cop" - but not who it is about. As with all my open setups, these numbers could probably be adjusted.
Demidethy (11 players)
3 mafia
4 cops (1 sane, 1 insane, 1 naïve, 1 paranoid)
4 vanilla townies
Cop Head Start
Dethy Analyser
2 Mafia
4 Cops (1 Sane, 1 Insane, 1 Paranoid, 1 Naive)
1 Cop Analyst (May investigate a player, if player is cop, they will receive their sanity. If they are not a cop, they will receive "Sane")
Dethy plus
1 Mafia
5 Cops (1 Sane, 1 Insane, 1 Paranoid, 1 Naive, 1 Random)
Nanodethy Mafia
6 Cops (2 sane, 3 paranoid/naive, 1 insane)
3 Millers
1 One-shot NK Vig
4 Scum
Other Standard Set-Ups =
Not Yet Started
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