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Obsessive

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Obsessive
Alias: none
Alignment: any
Role type:
  • Negative Utility
Choice: none

Obsessive is a role modifier that causes your target to be locked to your original target until they die. Obsessive roles may change targets when their target dies.

Standard version

An Obsessive role causes you to compulsively target the first target you have attempted to target for the entire game with your Obsessive role.

Once your target dies, the Obsessive role may choose another target or to holster.

Variations

Fixed is similar to Obsessive, but stops functioning when their target dies.

An Obsessive role may be not Compulsive after targeting someone. In that case, after selecting an original target, you may either target your original target or forgo using your Obsessive role.



Sample Role PMs

The standardized Role PM for "Obsessive" describes the modifier as follows:

  • As a modifier on a single ability: You will compulsively target the same target each night with this action after using this action until your target dies. (edit)
  • As a modifier that affects all abilities: You will compulsively target the same target each night with your actions after using one of your actions until your target dies. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Obsessive Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. You will compulsively target the same target each night with this action after using this action until your target dies.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Obsessive Jack of All Trades Tracker Doctor.

You will compulsively target the same target each night with your actions after using one of your actions until your target dies.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.