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Live Action Mafia
Live Action Mafia, or Real-Time Mafia, is essentially the same game, but spread out over several real-world days. It works best at camps/conventions etc. where everyone is living in close proximity, though theoretically it could be played across an entire neighborhood or city. The Mafia sneak out at night and mark their kills with a red X on a piece of paper attached to each player's door. Jake Eakle (jellvid@gmail.kom (k for spam disuasion)) describes the rules of the first (to his knowledge) game of Live Action Mafia ever below. If anyone else plays or has played Live Action Mafia, please post similar reports in this space.
The First Live Action Mafia Game
I was at a programming camp at Stanford over the summer of 2005, sharing a dorm with about forty other programming and geometry students. We played Mafia quite a bit during the first week, twice or three times a night. After a week, this crazy ADD kid named Dennis came up with one of the awesomest ideas ever: real-time Mafia. Each dorm room had a piece of paper with the names of its residents taped to the door. During the night, the mafia would sneak out and put an X on the door of the person they wanted to kill. It would be AWESOME. Everyone loved the idea, and we set about organizing it. We played with the following list of characters:
# | Character | Power |
---|---|---|
1 | God | The moderator |
Baddies | ||
# | Character | Power |
4 | Mafia | Choose one person a night to kill. Put red X on that person's sign. Win if everyone else dead. |
4 | Werewolf | Choose one person a night to kill. Put green X on that person's sign. Win if everyone else dead. |
Townsfolk | ||
# | Character | Power |
4 | Police | Choose one person to investigate each night. God tells them what character/faction that person is. |
1 | Hunter | Chooses one person per night to kill. Puts a black X on that person's sign. Wins with the townsfolk. |
1 | Guardian Angel | Chooses one person per night to protect. If that person would have been killed, a white circle is drawn around the X. Otherwise, no mark is made. |
1 | Detective | Chooses one person to investigate AND protect. If they would have died, a yellow star is drawn over the X. Otherwise, no mark is made, but they still are shown the identity of the person they chose. |
15-20 | Villagers | Talk |
That's 19 player characters right there, which meant that probably a bit more than half of the players had some special identity. This number worked fairly well, and if I organized another game, i don't think I would change it much. I might even add a couple minor things to make more people feel special.
Okay, now into the nitty gritty of how the game was played. Everyone assembled in the courtyard and God, (an experienced D&D DM who also Godded all our nightly mafia games) passed out cards. We used the face cards from a normal deck of playing cards for the three factions, number cards for villager, and the three one-ofs were assigned in private by God. After everyone got their card, we waited while each person had a little personal conference with God off to one side. During this conference, God told the factions who their teammates were, assigned the three characters to players of his choice (the factions were random), and pretended to talk to the villagers for a bit so you couldn't tell they weren't special. Each faction had a leader, who was entrusted with the marker of that faction's color and who was responsible for telling the name of the chosen person to God before 8 o'clock. A whiteboard with everyone's names on it was set up in a central area for day-time voting purposes. Living players wrote their names by the name of the person they were voting for each day, and the person with the most votes at 8 o'clock was killed. The Mafia and Werewolves did not know who each other were and were trying to kill each other, though presumably they would like to keep each other around for a while to weed out more townsfolk more quickly. The Hunter could kill whomever e wished, but was not required to kill anyone. The X's had to be on doors before 8 in the morning, or the kill did not count.
Believe it or not, the insanity described above was in fact a _really_ fun game. My personal account follows:
- Day 1
We wake up to find that Dennis has, during the night, put red X's on _everyone's_ doors. I am slightly disappointed to find that I am a townsfolk. However, as the cards are being handed out, the last four of us in line all accidentally see each others cards. We are all townsfolk. We agree on the spot to form a fourth "faction", sharing information and voting together. Then we get an incredible boon - one of us is the hunter. Now we really are a fourth faction, only slightly less powerful than the werewolves and mafia in that if a specific one of us dies, we have no more power. Also, one of us catches a glimpse of a kid named J.R.'s card. She knows it was a face card, and thinks it was a king. She is all freaked out because she is pretty sure kings were Mafia, and that he saw her see his card, and so she would die right away. Our other order of business is finding out who the guardian angel is as quickly as possible, so we can get em to protect the Hunter, thus preserving our group's power.
- Night 1
I am killed by the wolves, for no discernible reason. I realize, though, that this really doesn't matter. I can't vote, but I am still as much a part of the game as anyone. We opt not to kill J.R., because if he dies then he will think Emily (the one who saw his card) is the Hunter, and tell the other Mafia, who will kill her. Besides, we want to keep him alive so we can find out who the rest of the Mafia are.
- Day 2
I kinda thought that Jacks were Mafia, so I ask God what the cards had been, and without thinking why I was asking, he told me that kings were cops. Now we knew another good person, and one with still more power! We grab J.R. and take him to my room where we explain the situation. He doesn't tell us the names of the other cops yet, cause he's not entirely sure he can trust us.
- Night 2;
We go on a hunch and kill someone we think is mafia.
- Day 3
A number of groups of four have been seen in each other's company. We think we know who two of the wolves are. A girl has been saying she is the guardian angel, so we try to use J.R. find out if she is, but he says his team won't listen to him or something.
- After this, i don't remember exact days, but the sequence of events was something like this
I eavesdrop on the two people we think are wolves, and hear them saying to 'Go get John and Katy.' We know the whole faction! We devise the following test for the guardian angel - we have the hunter kill her, and tell her to protect herself. That way, if she's lying, she's dead, and if she's not, we have a new addition to our group. She isn't lying, and we have her start protecting the Hunter. If we could just find the Detective and have em protect the angel, we'd be pretty well safeguarded. Then we start getting suspicious of J.R. He hasn't really been helping us as much as he should be. We corner him in a room, shut the door, and tell him we'll kill him if he doesn't tell us who the other cops are. He gives us two names. I tell him there are four cops, and he freezes for a sec, then shrugs and turns himself in - he was Mafia. But we don't just stop there. We can still use him. We choose one of the people he named and tell him that if that person doesn't die, we'll kill him. Sure enough, that person was Mafia too, and apparently won't be persuaded to sacrifice himself, so we kill J.R. An interesting bit of strategy went in to deciding who to have the guardian angel protect that night - obviously, the mafia now know the hunter and want to kill him, but they also know that the guardian angel will be protecting the hunter, so they might try to kill her, but then they might think we're trying to fake them out by having her protect herself, etc. etc. I don't actually remember what we chose, but it wound up working. Then, one of the people we thought were werewolves dies. To the werewolves. We were wrong, and that group was the cops. After the fifth day, people did start getting kinda bored, and by the end no one really cared anymore and it all fell apart with no clear winner. HOWEVER, for those four to five days it was going strong, it was some of the most intense fun I've ever had. People were talking Mafia pretty much nonstop all throughout the day, and the twists and turns my group took were by no means abnormal - everyone was having that much fun. It was very, very good times. Oh, one other amusing anecdote from the game - one of the real cops was so worried at one point that she was going to die that she left her door open with a digital video camera recording out it all night long. She didn't catch anyone in the act, and didn't even die that night, but the sheer dedication that went into that is impressive in itself.
The Second Live Action Mafia Game
So, having seen this page, I decided to try this at my Scout Summer camp from June 21-27. I wrote "Role PMs" on paper with a name for everyone and their role. The days went from wake-up until about 7:30, and the nights went from the elimination vote to lights-out (10:30).
# | Character | Power |
---|---|---|
1 | God | The moderator |
Baddies | ||
# | Character | Power |
3 | Mafia Goons | Choose one person a night to kill. Win if everyone else dead. |
Townsfolk | ||
# | Character | Power |
1 | Angel | Choose one person to investigate each night. God tells them what character/faction that person is. |
1 | Ark Angel | Chooses one person per night to protect. |
1 | Tracker/Watcher | Chooses one player to watch. Is told where they go after lights out and who visited them. |
10 | Townspeople | Talk |
Night 0
I gave out everyone's assignments Sunday afternoon, so the players could talk, but couldn't eliminate until the next day. However, many players decided immediately to reveal their game names. This was a mistake, as I had made the three Jonas Brothers Mafia, so after one revealed, the others had to scramble and make up fake ones. One of the Mafia masqueraded as the Pope for the entire game, while I don't know if the other ever revealed his name. The first night, the Mafia (Brian, Casey and Caleb) killed AJ (Michael Bay, Townie), because he is often suspected of being Mafia during our card mafia games. The Angel (Jimmy) investigated Wyatt (Mickey Mouse, Townie), our Ark Angel (Gavin) saved himself, a power I let him use exactly once. The Tracker (Cody) watched Matt S. (Arnold Schwarzenneger, Townie), who didn't go anywhere.
Day 1
When the town awoke, I had posted a death scene for AJ on the bulletin board stating his demise (he was buried alive). Suspicion flew high, and many fingers were pointed. Yay, a game of Mafia! I don't know a whole lot about what happened, 'cause no one talks to God. But I assembled the fools at 7:30 for their first group elimination vote. With 10/15 votes, Jacob V. (Tom Hanks, Townie) was eliminated. I wrote him a death scene, posted it, and called night.
Night 1
Our Mafia got smart and killed Jimmy, the Angel this night. I don't know if it was random or calculated, but the Angel got hit. The Ark Angel saved Wyatt, and the Angel and Tracker didn't get me choices by lights-out, so no choices for them! However, the Mafia's kill backfired on them...
Day 2
Jimmy's death scene was written (death by poison cookies!) with good news; because of the Angel's death, the mob would get TWO kills, one after lunch and one after dinner. Unfortunately for him, Jacob W. (Happycat, Townie) made a stupid comment at lunch about "having to kill Jimmy because he got too close." This got him eliminated immediately after lunch. At the second elimination, I literally went "WTF?" after they voted. They killed Matt P. (Paula Abdul, Townie) for no conceivable reason. I discovered later that Griffey (Spongebob, Townie) had turned traitor on the town and was working with the Mafia to do their bidding. Also, after the first elimination Wyatt was replaced by Dan (Mickey Mouse, Townie).
Night 2
Our Mafia killed Matt S. I didn't really know why, but I was told later the Mafia's strategy was to kill those who weren't on the town's hit list as Mafia. The Ark Angel saved Dan and the Tracker watched Brian (a mafia member, but not the one who performed the kill that night. Lucky.)
Day 3
After reading Matthew's death scene (he exploded), everyone went wacky. At least, that's what the votes showed. No one got a majority, so the highest vote-getter was eliminated (with an OA sash, b/c it was OA night). Caleb (Joe Jonas, Mafia) was the fool who announced his name earlier in the game, so it was a long time coming.
Night 3
The Mafia selected Dan to die, however the Ark Angel saved him. Again. With the exception of the first night, the Ark Angel saved Wyatt/Dan every night. Idiot. The Tracker watched Casey, the other Mafia, but Brian committed the kill, so no dice.
Day 4
I screwed this day up. We had an activity in the evening, which interrupted the vote. I gave the mob two kills the next day as compensation.
Night 4
The Mafia chose to kill Jeremy (Abraham Lincoln, Townie). IDK why, but...whatever. The Ark Angel saved Dan (again!) and the Tracker didn't get me a choice. What a shame...
Day 5
The town made excellent use of their two eliminations today. After lunch, Casey (Kevin Jonas, Mafia) was eliminated. He had tried to get Griffey kicked out earlier because he betrayed the Mafia and revealed their identities. My response: "If you're stupid enough to reaveal yourselves to a Townie, not my problem!" After dinner, the final Mafia, Brian (Nick Jonas), was eliminated, creating a Town win!
Quotable Quotes "Griffey and I had the game rigged. Then I blew up. Brian's such a bitch"--Matthew (exploded Night 2)
Mensa Juniors realtime Werewolf
Fenhl is planning a game of realtime Werewolf (rtww) for the Mensa Germany Juniors Easter Camp 2011 on April 23 to 30. The Rules section on the webpage (which for some reason was blocked by the spam filter) translates to:
"The basic idea behind rtww is that an in-game day is a real day. The game will start on Saturday evening with the distribution of roles. After this, Night 1 will begin. Nights officially end at midnight, and all night actions must be submitted to the game moderators in this timeframe. During breakfast the mod team will announce who has died, and between lunch and the daily 13 o'clock meeting the discussion will be opened. Depending on the schedule, the votes will take place either directly before or after dinner."
There are currently 27 players signed up, and the mod team consists of four people. Sign-ups end on April 13, and the roles will be assigned before the camp starts.
Tasky's Real Time Mafia
I (Tasky) have done something like this 2 years ago when I was on a school trip with my class. We were away one week and managed to play two games (where the second was forced to speed up in the end due to lack of time). We were (if I recall right) 12 or 13 players. I don't remember a lot, but few things:
- All were no-reveal games; since dead players couldn't be hindered from communicating with living, their alignment had to be unknown.
- setup was always open and known to all.
- The first game was slightly overpowered for town (Can't remember the exact setup but it was something with cop/doc/coroner). I was a coroner (gets to know dead player's identities) and the detective (cop) investigated me the first night and talked to me privately. I was able, to be reasonably sure he wasn't lying scum (can't remember how) and we formed an alliance which went to win the game neatly. (We managed to convince the townie who died N1 (I was a coroner, remember) that we were townies and had her be intermediary to others, so that we could remain anonymous).
- I was the mod in the second game and it was a little more balanced. There were a romeo and juliet (romeo is a traitor in the scum and they are lovers who win only if they have 50% of town. at the beginning of the game they may loverize someone) and they were on a good way to win the game but romeo made a small slip in the end and got outed inside the mafia. I think mafia won in the end. They definitely had a framer and town had a cop, but I can't remember the other roles (I think there was a player who when NKed would die one night later).
- It was difficult to get everyone to play, since some people didn't really like mafia, so this also hindered town a little.
Overall, I have the experience that some important things have to be considered when playing this kind of stuff:
- Town gains A LOT of strength by being able to talk individually. Town-alliances can become extremely powerful. Scum being able to day-talk does not really compensate for this
- It is a lot of fun if people are really interested and are playing to win
- I definitely don't recommend playing this with more than 15 players (generally I believe face-to-face mafia should be max 12 but this can be a little larger)
- never underestimate the quantity of mod-slips. since one can just freely talk to the mod and the mod will often want to listen to discussions (he want's to have fun to), the mod must really be careful not to give away any information. Also the mod should totally fix all games pre-game and NEVER change them, for any reason. Players in this kind of game will have the tendency to try to negotiate with the mod during the game (I noticed this both when I was player and when I was mod).
- I have never tried closed setups (I haven't started playing closed setups until recently), maybe they might work better; generally giving players some sort of indication about which roles might be in the game should be needed
If I remember more, I'll add.
This kind of long lasting Mafia games can be organized on [ExposeMafia.Com]. The site takes over the role of moderator. And it is designed in such a way that even showing your screen to another player does not reveal any sensitive information about you.