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Enchantress

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Enchantress
Alias: none
Alignment: any
Role type:
  • Protective
  • Manipulative
Choice:
  • Night

An Enchantress is a role that can force a player to commute, forcing any actions (including Strongman and Strong-Willed actions) performed by or on that player to fail. If an Enchantress targets a non-town player, the Enchantress will also commute.

Standard version

An Enchantress may target a player to make that player commute. Any actions performed by the player or targeting the player will fail. If an Enchantress's target is not aligned with town, the Enchantress will also commute during the night. The Enchantress will not be informed of this. The Enchantress may be roleblocked as normal, even if targeting non-town.

Variations

An Enchantress targeting non-town may be untargetable to roleblocks.



Sample Role PMs

The standardized Role PM for "Enchantress" describes the action as follows:

  • As a targeted action: that player will be forced to commute, causing any actions performed by that player or targeting that player to fail (even if strong-willed). If your target is not aligned with town, you will also commute during the night (unless roleblocked), but will not be informed of this. (edit)

Example (simplest form)

Welcome to game! You are a Town Enchantress.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be forced to commute, causing any actions performed by that player or targeting that player to fail (even if strong-willed). If your target is not aligned with town, you will also commute during the night (unless roleblocked), but will not be informed of this.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Enchantress.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be forced to commute, causing any actions performed by that player or targeting that player to fail (even if strong-willed). If your target is not aligned with town, you will also commute during the night (unless roleblocked), but will not be informed of this. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.