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Deputy Cultists
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Setup
- 1 Cult Leader
- 2 Prime Cultists
- 1 D4 Governor
- 2 Vengeful townies
- 5 Vanilla townies
Setup Specific Rules
- Cult have daytalk.
- Cult Leader may only recruit, if during the preceding day, a Prime Cultist died or no-elimination happened. Otherwise there is no night phase.
- If the Cult Leader dies, the Cult does not gain another Cult Leader.
- The Generated Cultist and Recruited Cultists have different flips. Recruited Cultists retain their power roles during conversion.
- Cult wins if they achieve parity with the town. Town wins by wiping out the Cult leader.
- D4 elimination is selected by the Governor.
Sample Role PMs
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- You have no special abilities apart from your voice and your vote.
Win condition:
- You win when Cult Leader dies.
Vengeful townie
- Welcome, [Player Name], you are a Vengeful townie.
Abilities:
- Kill: When you are eliminated, you may target another player in the game to attempt to kill them.
Win condition:
- You win when Cult Leader dies.
D4 Governor
- Welcome, [Player Name], you are a Town D4 Governor.
Abilities:
- Assuming you are alive during day 4, you are going to select this day elimination.
Win condition:
- You win when Cult Leader dies.
Cult Leader
- Welcome, [Player Name]. You are a Cult Leader, along with your partner, [Player Name], the Prime Cultist and [Player Name], the Prime Cultist.
Abilities:
- You may talk with your allies at any given phase here [Link]
- During night phase, which follows Prime Cultist death or no-elimination, you may attempt to recruit somebody to the Cult.
Win condition:
- You win when the Cult obtain parity or when nothing can prevent this from occurring.
Prime Cultist
- Welcome, [Player Name]. You are a Prime Cultist, along with your partner, [Player Name] the Cult Leader and [Player Name] the Prime Cultist.
Abilities:
- You may talk with your allies at any given phase here [Link]
Win condition:
- You win when the Cult obtain parity or when nothing can prevent this from occurring.
Cultist (Recruited)
- Welcome, [Player Name]. You are now a Cultist, along with your partner(s), [Player Name] the Cult Leader, (and [Player Name] the [Role].)
Abilities:
- You may talk with your allies at any given phase here [Link]
Win condition:
- You win when the Cult obtain parity or when nothing can prevent this from occurring.
History
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