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DarkClaymore
Statistics
Win Rate
Alignment | Times Won | Total Times Played | Winning Rate | Survived Until Endgame |
---|---|---|---|---|
Town | 10 | 16 | 62.5% | 3 |
Mafia | 2 | 4 | 50% | 2 |
Third Party | 0 | 2 | 0% | 0 |
Overall | 12 | 22 | 54.54% | 4 |
Scumhunting
Was Lynched | Scum Lynch | Mislynch | Night Action |
---|---|---|---|
-- | 9 | 6 | 0 |
7 | 7 | 11 | 0 |
SWA1 | SWA2 | ||
15/40 37.5% | 15/40 37.5% |
SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.
SWA2 - Also counts every vig shot as positive if targeted scum and negative if didn't
History
Played
Game Name | Mod | Role/s | Game State | Personal State | Game Length | SWA |
---|---|---|---|---|---|---|
Mafia Episode V | Necrofantasia | Mason | Town Win | Killed N4 | 5 Days | 1/4 |
NISA Mafia Episode VI | Vampko | Mason | Town Win | Killed N4 | 5 Days | 3/4 |
For Simplicity's Sake Mafia 2 | SjSharks182 | Vanilla Townie | Mafia Win | Lynched D1 | 6 Days | 0/1 |
Mafia Episode VIII | Necrofantasia | Vanilla Townie/Mason | Mafia Win | Killed N2 | 8 Days | 0/2 |
Newbie 1138 | singersigner | Vanilla Townie | Town Win | Survived | 4 Days | 2/4 |
Mafia IX: An Unknown World | JerichoDeath | Mafia Heir | Town Win | Lynched D2 | 5 Days | -- |
TK's Nightmare | Ash | Vanilla Townie | Town Win | Replaced N1, Lynched D4 | 7 Days | 2/3 |
Mafia X: Paradigm Shift | Xeras | Motivator | Mafia Win | Killed N2 | 3 Days | 1/2 |
Video Game Mafia | Mario | Serial Killer | Mafia Win | Lynched D6 | 7 Days | -- |
Mafia XIV: The Ikebukero Civil War | Empty Overture | Percentage Cop | Town Win | Lynched D2 | 4 Days | 0/2 |
Advance Wars: Days of Ruin Mafia | Omega | 1-Shot Governor | Mafia Win | Lynched D3 | 4 Days | 0/3 |
Mafia XV: Playing With Corpses | JerichoDeath | Bodyguard | Town Win | Lynched D2 | 6 Days | 0/2 |
Mini 1309 | Papa Zito | Mafia Goon | Mafia Win | Survived | 3 Days | -- |
Mafia XVI: Obsessions | MizuMikomi | Role Reverser | Town Win | Killed N2 | 5 Days | 1/2 |
Post For Your Life Mafia | TBG | Mafia Goon | Mafia Win | Survived | 4 Days | -- |
Newbie 1230 | Jackal711 | Vanilla Townie | Town Win | Survived | 3 Days | 2/3 |
Mafia XVIII - Reverse Mafia | ShadowJetX | Tree Stump, Hidden Co-Host | Mafia Win | Leaved D3 | 5 Nights | -- |
Mafia XIX - This Game Ends With You | Redhorse | Serial Killer, Strognman & 1-Shot Lynchproof (Conditional) | Town Win | Lynched D7 | 7 Days | -- |
CCC Mafia 1 | Ash | Vanilla Townie | Mafia Win | Killed N1 | 4 Days | 0/1 |
CCC Mafia 2 - The Mad Doctor | Ash | Vanilla Townie | Town Win | Lynched D2 | 4 Days | 1/2 |
My Bloody Arland | Vampko | Godfather Investigation-Nexus | Town Win | Lynched D2 | 3 Days | -- |
The Illusionist's Lair | Blader | 1-Shot Watcher | Mafia Win | Killed D2 | 3 Days | 0/2 |
Malice in Wonderland | Raspberrylicious | Reviver/Vanilla Townie | Town Win | Killed N1. Revived D4. Survived. | 6 Days | 3/4 |
Modded
Game Name | Players | Game State | Game Length | Type | Comments |
---|---|---|---|---|---|
Mafia XI: Inside The Head | 11 | Mafia Win | 4 Days | Instant Night. No PMs. | I tried a new feature called Bar. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.
Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases. The game was a success overall as players enjoyed and it deserves Episode 2! ;D |
My Roles
A list of original roles and modifiers featured in my games, which are quite likely to appear in more than a single game. These are roles and modifiers I usually either rather like or find useful, so expect to see at least one of those every game of mine.
Lucky
Always survive lynch-ties. In some variations, will also be always Blessed in Bless-ties.
Deity
Can target a single player at Night and Bless it.
V-Shot
A variation of X-Shot where shots are gained based on the number of votes on the player in the Final Tally. Often Day 1's Final Tally.
Instant
A modifier which limits effects to situations where something resolved instantly, or alternative makes your action resolve instantly. Ex: Instant Lynchproof would avoid any QuickLynch, Instant Vigilante's kill would be executed before the day ends (bypassing protection or block), and an Instant Bulletproof will survive instant kills.
Non-Instant
A modifier that limits an effect to situations where something WASN'T instantly resolved. Ex: Non-Instant Lynchproof can't be lynched aside of through QuickLynch, and Non-Instant Bulletproof can't be killed aside of by instant-kills which are resolved as soon as they are submitted. May also mean that the action won't be instantly executed, however this is rarer since most actions aren't expected to be executed instantly by default.
Barman
Gets the links to all Bar QTs each phase. But, usually, isn't allowed to actively participate in them himself.
Day&Night
A modifier which allows a certain action to be used both every Day phase AND every Night phase.
Counter
If targeted by any action - will counter with some sort of action, often on the targeting player. Written as "Counter-Action". Paranoid Gun Owner is practically the "Counter-Kill" role.
Parasite
Can target one player at Night. Becomes Deathproof while target is alive. Will die if target dies.
X-Targeting
Can target X players at the same phase, or alternative target all the players that fit X. Ex: 3-Targeting can target 3 players at the same time, whereas Town-Targeting would target all town players at the same time.
Conditional
A modifier that adds some sort of condition for a power role to be successfully activated. Ex: Conditional Cop will need to meet some sort of requirements in order to successfully investigate its target, such as "The investigation target must have at least one vote on it in the Final Tally of the previous Day phase".
Auto
A modifier for a power role that forces the power to be automatically activated. Ex: An Auto-Governor will halt the lynch each and every day phase as long as he's alive.
X-Y (X or Y)
A modifier which connects two or more roles, and indicates that only one of them can be used at a time. The roles are connected using the "-" connector. Ex: Cop-Doctor is a role which allows to either investigate or protect, only one of those, every night. It should be noted that having a X-Shot modifier to this role would generally make the player have X shots of the Cop-Doctor role, not X shots of Cop and shots of Doctor.