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Pseudomason
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Pseudomasons are players who know each other's alignments and can speak to each other. Unlike Masons, Pseudomasons can be any alignment. Scum pseudomasons will be known to be scum to the the other pseudomasons.
Standard version
A Pseudomason is informed of the other pseudomason's alignments (e.g. they know a Town Pseudomason is Town-aligned and they know a Mafia Pseudomason is Mafia-aligned). A group of pseudomasons can communicate with each other in a shared private topic.
Variations
A variant pseudomason could instead know if players in the pseudomasonry are Town or Not Town, as if they were checked by a Cop.
Sample Role PMs
The standardized Role PM for "Pseudomason" describes the passive ability as follows:
- As an unmodified passive ability:
Template:RoleFragment/p/Pseudomason
(edit)
- As a passive ability with a modifier:
Template:RoleFragment/p/Pseudomason
(edit)
Example (unmodified)
Welcome to game! You are a Town Pseudomason.
Template:RoleFragment/p/Pseudomason
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modified)
Welcome to game! You are a Town 1-shot Pseudomason.
Template:RoleFragment/p/Pseudomason
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.