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DarkClaymore
Playstyle
By me
Favorite Strategy: Tunneling players with weird reasons and by that causing chaos and becoming lynchbait in the first days.
It is during chaos and confusion when one's alignment can truly be read - by DarkClaymore.
Only those covered in suspicion can press onward. The truly innocent ones are always eliminated - by DarkClaymore.
Also, I enjoy finding game breaking strategies. Though, I'm not necessarily doing any of the two every game. Depends on my mood or on the situation at hand most of the time.
Hate: Players who actively defend other players without any solid reasons. Scum do that often.
Scumhunting: Prefer to rely on repetitive "scum patterns" rather than "scum reads".
Townhunting: Prefer to do more townhunting than scumhunting. Always search for strategies to clear players, such as "lynch-tie".
Abilities: Causing confusion, outguessing the mod and have a unique luck.
Preferred Alignment: Town or SK. The harder it is - the better.
By others
Players who played with me are welcome to add whatever they want HERE.
Statistics
Win Rate
Alignment | Times Won | Total Times Played | Winning Rate |
---|---|---|---|
Town | 4 | 7 | 57.14% |
Mafia | 0 | 1 | 0% |
Third Party | 0 | 1 | 0% |
Overall | 4 | 9 | 44.44% |
Survival Rate
Alignment | Survived Until The End | Days Survived | Days Played | Nights Survived | Nights Played | Survival Score |
---|---|---|---|---|---|---|
Town | 1/7 | 18 | 36 | 14 | 30 | 48.33% |
Mafia | 0/1 | 1 | 5 | 1 | 4 | 22.25% |
Third Party | 0/1 | 5 | 7 | 6 | 7 | 78.57% |
Overall | 1/9 | 24 | 48 | 21 | 41 | 50.61% |
Scumhunting
Was Lynched | Scum Lynch | Mislynch | Night Action |
---|---|---|---|
-- | 5 | 4 | 0 |
2 | 3 | 6 | 1 |
SWA1 | SWA2 | ||
9/20 45% | 9/21 42.86% |
SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.
SWA2 - Also counts every night action as positive if it helped or as negative if it missed.
History
Played
Game Name | Mod | Role/s | Game State | Personal State | Game Length | SWA |
---|---|---|---|---|---|---|
Mafia Episode V | Necrofantasia | Mason | Town Win | Killed N4 | 5 Days | 1/4 |
NISA Mafia Episode VI | Vampko | Mason | Town Win | Killed N4 | 5 Days | 3/4 |
For Simplicity's Sake Mafia 2 | SjSharks182 | Vanilla Townie | Mafia Win | Lynched D1 | 6 Days | 0/1 |
Mafia Episode VIII | Necrofantasia | Vanilla Townie/Mason | Mafia Win | Killed N2 | 8 Days | 0/2 |
Newbie 1138 | singersigner | Vanilla Townie | Town Win | Survived | 4 Days | 2/4 |
Mafia IX: An Unknown World | JerichoDeath | Mafia Heir | Town Win | Lynched D2 | 5 Days | -- |
TK's Nightmare | SAKUYA | Vanilla Townie | Town Win | Replaced N1, Lynched D4 | 7 Days | 2/3 |
Mafia X: Paradigm Shift | Xeras | Time Mage | Mafia Win | Killed N2 | 3 Days | 1/2, 0/1 |
Video Game Mafia | Mario766 | Serial Killer | Mafia Win | Lynched D6 | 7 Days | -- |
Modded
Game Name | Players | Game State | Game Length | Type | Comments |
---|---|---|---|---|---|
Mafia XI: Inside The Head | 11 | Mafia Win | 4 Days | Instant Night. No PMs. | I tried a new feature called Bar. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.
Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases. The game was a success overall as players enjoyed and it deserves Episode 2! ;D |