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Psychotrooper
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A Psychotrooper is a player who passively inverts all results from Cops and similar roles. In effect, all Cops are Inverse while a Psychotrooper is still alive.
Standard version
Any roles checking for alignment/not alignment have their results flipped when a Psychotrooper is alive.
Variations
Psychotrooper can be extended to any binary investigative (any role that checks for X/not X).
Use & Balance
Psychotrooper is an Alien role in Great Idea Mafia.
Psychotroopers effectively act as a passive Global Tailor.
Town Psychotroopers are highly negative utility.
Sample Role PMs
The standardized Role PM for "Psychotrooper" describes the passive ability as follows:
- As an unmodified passive ability:
Results in the form of alignment/not alignment are inverted.
(edit)
- As a passive ability with a modifier:
the nth result in the form of alignment/not alignment is inverted OR Results in the form of alignment/not alignment are inverted on day n.
(edit)
Example (unmodified)
Welcome to game! You are a Town Psychotrooper.
Results in the form of alignment/not alignment are inverted.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modified)
Welcome to game! You are a Town Night 1 Psychotrooper.
Results in the form of alignment/not alignment are inverted during Night 1.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.