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List of roles
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This is a list of roles.
- Absorber - passively and reflexively copies all active abilities that target it.
- Actor - can only vote if the vote is a hammer.
- Alarmist - targets a player at Night; if someone else attempts to recruit that player that Night, the recruitment will fail.
- Arsonist - a Serial Killer with a unique kill method: fire.
- Ascetic - immune to all actions at Night except kills.
- Babysitter - can target a player at Night to protect them; however, if Babysitter is killed that night, both the Babysitter and its target will die.
- Banker - may choose to bribe a player each night.
- Beholder - sees whatever their target saw during the night, and gets a report in the morning.
- Beloved Princess - upon death, causes the next Day phase to be skipped.
- Bodyguard - can target a player at Night to protect them.
- Bomb - kills their killer when killed at Night.
- Bookie - aims to guess the following day's lynch.
- Bulletproof - a passive role that allows a player to avoid being killed at Night.
- Bus Driver - can choose to switch two players each night; thus, any night action performed on a switched player will affect the other player targeted by the Bus Driver.
- Captain - can choose what other roles in the game will do during the night, but those roles have an option to 'obey or disobey' his orders.
- Commuter - "leaves Town" each Night, thus making them ineligible to be targeted by Night actions.
- Cop - has the ability to investigate players at Night to discern their alignment.
- Coroner - can target a dead player to discern information about them, typically serving as a counter to No Reveal mechanics.
- CPR Doctor - protects its target from a single kill at Night, but if the patient is not actually saved from a kill by this protection, the CPR Doctor will kill its patient.
- Cultist - a player that has been recruited into a Cult by a Cult Leader.
- Deathproof - cannot be killed or lynched.
- Deprogrammer - can revert Cultists to their original alignment.
- Deputy - become an ordinary Cop after the Cop has died.
- Detective - determines whether a player has killed another player, either on the night it is used or on a previous night.
- Developer - gains a new passive role with every Night.
- Doctor - targets a player at Night to protect that player from a single kill made during that Night.
- Doublevoter - allows the player to cast the equivalent of two votes.
- Dreaming God - possesses a list of many flavor names for one-shot abilities, and must compulsively choose one ability to use.
- Enabler - must stay alive to allow another player to use their abilities.
- Encryptor - allows people who can converse with it to talk during the Day phase.
- Faith Healer - a Doctor with a 50% chance of success.
- Firefighter - protects against fire-based kills.
- Fisherman - every night may "fish" for a particular item.
- Flagbearer - causes its faction to automatically lose the game when lynched.
- Follower - can target a player at Night and learn what form of action they took that Night (investigation, protection, killing, etc), but not who they targeted.
- Forensic Investigator - can target a dead player to learn the names of everyone who targeted that dead player since the beginning of the game.
- Framer - may choose to frame a player during the night, causing that target to investigate as Guilty (or whichever result is unfavorable) to Cops.
- Friendly Neighbor - can target a player at Night to tell them that they are Town.
- Fruit Vendor - may hand out fruit to a player at night.
- Gladiator - can challenge a player to a two-player lynch choice.
- Godfather - investigates as Innocent (or some other favorable result) to Cops, regardless of their actual alignment.
- Goo - selectively remove the powers, alignment, and lives of any role that targets it.
- Governor - can stop a lynch.
- Grand Vizier - has a random power each night.
- Guard - knows who their King is, but otherwise has no other powers or information.
- Gunsmith - can target a player at Night to learn if they have a gun in flavor.
- Hated - requires one less vote than normal to lynch.
- Hero - passively kills any player who overrides the normal lynch mechanics to lynch the Hero
- Hider - flavourfully "hides behind" the target of their night choice
- Hooker - chooses one player per Night to block from performing his or her night action.
- Huntsman - guards a player, and then dies along with an attacker who tries to kill that player in the night.
- Informed- a player who is given additional information about the setup at the start of the game (in the Role PM), most commonly the identity of another townie or the existence of a particular power role.
- Innocent Child - a player who can be mod-confirmed as Town-aligned.
- Inquisitor - a self-aligned role with aspects of both the Serial Killer and the Cult Leader.
- Inventor - can give out various gadgets to other players.
- Jack-of-all-trades
- Jailkeeper
- Janitor
- Jester
- Judas
- King
- Lawyer
- Lie Detector
- Loved
- Lover
- Lynchee
- Lyncher
- Lynchproof
- Mafia
- Mailman
- Mason
- Miller
- Motion Detector
- Motivator
- Multiple User Personality
- Named Townie
- Neapolitan
- Neighbor
- Neighborizer
- Nexus (Role)
- Normaliser
- Nurse
- Oracle
- Paranoid Gun Owner
- Parity Cop
- Phantom Queen
- Poison Doctor
- Poisoner
- Priest
- Priest (Werewolf Online)
- Psychologist
- Quitter
- Redirector
- Reloader
- Reporter
- Restless Spirit
- Reviver
- Role Cop
- Roleblocker
- Rolestopper
- Saulus
- Semi-Priest
- Sensor
- Seraph Knight
- Serial Killer
- Shapeshifter
- Sidekick
- Silencer
- Singer
- Strengthener
- Strongman
- Strongman (Online Werewolf)
- Suicidal
- Suicide Bomber
- Survivor (role)
- Switch
- The Flying Pumpkin That Shoots Laser Beams Out Of Its Ass
- The Oracle
- Thief
- Townie
- Tracker
- Traffic Analyst
- Traitor
- Tree Stump
- Triggered
- Universal Backup
- Unlyncher
- Usurper
- Vampire
- Vanilla Cop
- Vanillaiser
- Venge
- Vengeful (role)
- Vigilante
- Virgin
- Visitor
- Vote Thief
- Voteless
- Voyeur
- Watcher
- Weak Doctor
- Werewolf (Role)
- Zombie Lord