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Town Sided PM's

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Revision as of 10:16, 22 October 2014 by Wgeurts (talk | contribs)
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This is a collection of as many role PM's for as many roles possible by wgeurts. It's a large project and he'll try and update as frequently as possible however remember; he also has a life ;-).


Informative

Cop

You are a Cop

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].


Role Cop

You are a Role Cop

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.


Gun Smith

You are a Gun Smith

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].


Coroner

You are a Coroner

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may target a dead player each night to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.


FBI Agent

You are a FBI Agent

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each Night you may target a player to be inspected, thus recieving [Anti-Town] ] if they are a Serial Killer. You will receive a Private Message from the moderator containing either [Anti-Town], or [Pro-Town].


Follower

You are a Follower

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be inspected, thus finding out what action they took that night but not who they targeted.


Forensic Investigator

You are a Forensic Investigator

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Every night you may target a dead player to be inspected, thus discovering who targeted that player since the start of the game. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Tracker

You are a Tracker

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Watcher

You are a Watcher

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.


Voyeur

You are a Voyeur

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Each night you may target a player to be watched, thus finding out all effects targeted at that player. You will recieve a Private Message from moderator containing the effect(s).


Sensor

You are a Sensor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Every night you will recieve a Private Message from the moderator containing the number of mafia-sided players on the lynch wagon the day before the night.


Protective

Doctor

You are a Doctor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Alarmist

You are an Alarmist

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.

Bodyguard

You are a Bodyguard

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • Once per night you may target a player, thus protecting them if they would die, however if your target is targeted by two players to kill you die as well as your target . The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Baby Sitter

You are a Baby Sitter

Win Conditions:

  • Once per night you win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target.


Killing

Passive

Confirmative

Support

Other