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DarkClaymore
Playstyle
By me
Favorite Strategy: Tunneling players with weird reasons and by that causing chaos and becoming lynchbait in the first days.
It is during chaos and confusion when one's alignment can truly be read - by DarkClaymore.
Only those covered in suspicion can press onward. The truly innocent ones are always eliminated - by DarkClaymore.
Also, I enjoy finding game breaking strategies. Though, I'm not necessarily doing any of the two every game. Depends on my mood or on the situation at hand most of the time.
Hate: Players who actively defend other players without any solid reasons. Scum do that often.
Scumhunting: Prefer to rely on repetitive "scum patterns" rather than "scum reads".
Townhunting: Prefer to do more townhunting than scumhunting. Always search for strategies to clear players, such as "lynch-tie".
Abilities: Causing confusion, outguessing the mod and have a unique luck.
Preferred Alignment: Town or SK. The harder it is - the better.
By others
Players who played with me are welcome to add whatever they want HERE.
Statistics
Win Rate
Alignment | Times Won | Total Times Played | Winning Rate |
---|---|---|---|
Town | 4 | 7 | 57.14% |
Mafia | 0 | 1 | 0% |
Third Party | 0 | 1 | 0% |
Overall | 4 | 9 | 44.44% |
Survival Rate
Alignment | Survived Until The End | Days Survived | Days Played | Nights Survived | Nights Played | Survival Score |
---|---|---|---|---|---|---|
Town | 1/7 | 18 | 36 | 14 | 30 | 48.33% |
Mafia | 0/1 | 1 | 5 | 1 | 4 | 22.25% |
Third Party | 0/1 | 5 | 7 | 6 | 7 | 78.57% |
Overall | 1/9 | 24 | 48 | 21 | 41 | 50.61% |
Scumhunting
Was Lynched | Scum Lynch | Mislynch | Night Action |
---|---|---|---|
-- | 5 | 4 | 0 |
2 | 3 | 6 | 1 |
SWA1 | SWA2 | ||
9/20 45% | 9/21 42.86% |
SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.
SWA2 - Also counts every night action as positive if it helped or as negative if it missed.
History
Played
Game Name | Mod | Role/s | Game State | Personal State | Game Length | SWA | Comments |
---|---|---|---|---|---|---|---|
Mafia Episode V | Necrofantasia | Mason | Town Win | Killed N4 | 5 Days | 1/4 | I didn't really do much aside of trusting one player (Xeras). I believe this, however, played an important role in the town's overall performance. Town alliances are a very powerful weapons. |
NISA Mafia Episode VI | Vampko | Mason | Town Win | Killed N4 | 5 Days | 3/4 | I created the "PM Mass-Claim" strategy. Worked like magic ;D |
For Simplicity's Sake Mafia 2 | SjSharks182 | Vanilla Townie | Mafia Win | Lynched D1 | 6 Days | 0/1 | Got a vanilla and felt somewhat useless. My speech about willing to sacrifice myself in order to "avoid lynching a PR" REALLY made me lynched D1. Dumb move. A lesson was learned. The game later went crazy and became TOTALLY bastard. |
Mafia Episode VIII | Necrofantasia | Vanilla Townie/Mason | Mafia Win | Killed N2 | 8 Days | 0/2 | Converted into a Mason with a player I actually suspected a lot before that. Was also Lie Detected and trusted by another player, hence forming alliance. I was sure town will win at this rate but... mafia tricked everyone and used the arsonist in its favor. When a SK claims and you have no better leads: LYNCH HIM! GODDAMMIT! |
Newbie 1138 | singersigner | Vanilla Townie | Town Win | Survived | 4 Days | 2/4 | A very loooooooong game. Scum played pretty well overall, but the game was VERY active and left lots of space for slipping. I was kinda derping in this game overall, though my reads regarding PRs were accurate. |
Mafia IX: An Unknown World | JerichoDeath | Mafia Heir | Town Win | Lynched D2 | 5 Days | -- | This game taught me that being active isn't appreciated everywhere. Guess the newbie game, which was very active, made me forget that and I was lynched despite being the most active "scumhunter". The game was also ruined by some derp events, which is sad as I liked the setup and flavor. |
TK's Nightmare | SAKUYA | Vanilla Townie | Town Win | Replaced N1, Lynched D4 | 7 Days | 2/3 | OMG huge double mafia with unfamiliar players! But I was an archivist and that helped me getting hang of who's who. But then I was lynched due to a fake cop claim. Curse you, Divy! |
Mafia X: Paradigm Shift | Xeras | Time Mage | Mafia Win | Killed N2 | 3 Days | 1/2, 0/1 | I was going with a more tamed approach in this one. Not too active, but not a lurker. I was TOALLY on the right track whole D1 as I spotted a likely scumslip. But what people did? Voted me because they thought my reasoning was "weak". Weak overall town play in this one. |
Video Game Mafia | Mario766 | Serial Killer | Mafia Win | Lynched D6 | 7 Days | -- | Ouch. This game hurt. I was trying to kill townies at night and lynch scum at day. But... town was over the top derp and not only lynched me by sheeping near the end, but also sheeped at lylo without mass-claim. Damn... SK Lesson learned: NEVER TRUST TOWN TO DO THIS RIGHT! NEVER!!! KILL ALL SCUM!!! |
Modded
Game Name | Players | Game State | Game Length | Type | Comments |
---|---|---|---|---|---|
Mafia XI: Inside The Head | 11 | Mafia Win | 4 Days | Instant Night. No PMs. | I tried a new feature called Bar. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.
Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases. The game was a success overall as players enjoyed and it deserves Episode 2! ;D |