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Masons and Monks
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A 13-player open setup with two scumteams and two randomised masonries. It's possible for scum to land a Mason or a Monk role.
Base Setup
- 2 Mafia Goons
- 2 Werewolves
- 9 Townies
Mechanics
- Daystart
- 2 players who are not Mafia are randomly selected to be Masons.
- 2 players who are not Werewolves are randomly selected to be Monks.
- Those masonries are allowed to talk together at night.
- It is possible for a Mafia Goon to be a Monk, and likewise, a Werewolf to be a Mason.
- Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Mason
- In addition to your other role, you are also a Mason, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- You know that your partner is not aligned with the Mafia.
Monk
- In addition to your other role, you are also a Monk, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- You know that your partner is not aligned with the Werewolves.
History
- Open 12 (Abandoned) Note: This game used a Nightstart and was 12p.
- Open 23 (Werewolf Win) Note: This game used a Nightstart and was 12p.
- Open 56 (Mafia/Werewolf Draw) Note: This game was 12p.
- Open 177 (Mafia Win) Note: This game was 12p.
- Open 283 (Werewolves Win) Note: This game was 12p.
- Open 317 (Mafia Win)
- Open 349 (Werewolves Win)
- Open 407 (Werewolves Win)