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Town Sided PM's
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Informative
Cop
You are a Cop
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].
Role Cop
You are a Role Cop
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
Gun Smith
You are a Gun Smith
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].
Coroner
You are a Coroner
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a dead player each night to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
FBI Agent
You are a FBI Agent
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be inspected, thus recieving [Anti-Town] ] if they are a Serial Killer. You will receive a Private Message from the moderator containing either [Anti-Town], or [Pro-Town].
Follower
You are a Follower
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus finding out what action they took that night but not who they targeted.
Forensic Investigator
You are a Forensic Investigator
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Every night you may target a dead player to be inspected, thus discovering who targeted that player since the start of the game. You will receive a Private Message from the moderator containing [Name(s)] or [None].
Tracker
You are a Tracker
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].
Watcher
You are a Watcher
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.
Voyeur
You are a Voyeur
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be watched, thus finding out all effects targeted at that player. You will recieve a Private Message from moderator containing the effect(s).
Sensor
You are a Sensor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Every night you will recieve a Private Message from the moderator containing the number of mafia-sided players on the lynch wagon the day before the night.
Protective
Doctor
You are a Doctor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Alarmist
You are an Alarmist
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.
Bodyguard
You are a Bodyguard
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus protecting them if they would die, however if your target is targeted by two players to kill you die as well as your target . The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Baby Sitter
You are a Baby Sitter
Win Conditions:
- Once per night you win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target.
Jail Keeper
You are a Jail Keeper
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
- You also block your target, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].
CPR Doctor
You are a CPR Doctor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Faith Healer
You are a Faith Healer
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail.
Fire Fighter
You are a Fire Fighter
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed.
Poison Doctor
You are a Poison Doctor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a player to be cured, this will cure them from poisoning and stop them from being poisoned for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Seraph Knight
You are a Seraph Knight
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per game at night you can target a player to protect, thus blocking all kills except for lynches for as long as your alive.
Killing
Bomb
You are a Bomb
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- If you are targeted by someone for a night-kill both you and the attacker die.
Desperado
You are a Desperado
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per day you may target a player to attempt to kill, if they are scum they die and if they are not scum aligned you die.
Paranoid Gun Owner
You are a Paranoid Gun Owner
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You kill anybody that visits you during the night.
Vigilante
You are a Vigilante
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you target one player to kill.
Vengeful
You are a Vengeful
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- If you are night-killed you may choose a player to kill.
Passive
Mason
You are a Mason
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You are confirmed town to [names] and you have a Private Topic with them here: [link]
Virgin
You are a Virgin
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- If you are night-killed no night-kills may be executed the next night. You loose this ability of visited by a Hooker.
Ascetic
You are an Ascetic
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Any effects targeted at you fail accept for night-kills.
Nexus
You are a Nexus
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Any effects targeted at you are randomly passed on to another player excluding night-kills.
Lightning Rod
You are a Lightning Rod
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- All effects taken during the night -including night-kills- target you.
Confirmative
Innocent Child
You are a Innocent Child
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may PM the mod at any time to have him reveal your role to everyone in the game topic.
Support
Nurse
You are a Nurse
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- If a Doctor dies at any time you become a Doctor.
Deputy
You are a Deputy
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- If a Cop dies at any time you become a Cop.
Universal Backup
You are a Universal Backup
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You get the abilities of the first Power Role to die in the game.
Manipulative
Roleblocker
You are a Roleblocker
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].
Reflector
You are a Reflector
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus causing any effects targeted at you to affect your target except for night-kills.
Other
Beloved Princess
You are a BelovedPrincess
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- If you are lynched the next day-phase is skipped.
Deprogrammer
You are a Deprogrammer
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you target a player to deprogram, if they are a cultist they are converted back into their original role.