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Kublai Khan: Difference between revisions
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Scum: [[Julienvonwolfe]] (goon) & [[Pik]] (mafia roleblocker) | Scum: [[Julienvonwolfe]] (goon) & [[Pik]] (mafia roleblocker) | ||
Good game that was marred by a replacements. I really liked Chiarosicada's use of theory questions to kick start the game after the RVS. The town was very aggressive and into this game. It resulted in a couple of mislynches (that I unfortunately helped along), but eventually we stopped ourselves from | Good game that was marred by a replacements. I really liked Chiarosicada's use of theory questions to kick start the game after the RVS. The town was very aggressive and into this game. It resulted in a couple of mislynches (that I unfortunately helped along), but eventually we stopped ourselves from lynching Budja and Budja ended up being the town's best asset in the end. Fun game with lots of activity (eventually) and great reasoned arguments. | ||
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Revision as of 16:20, 31 August 2009
Kublai Khan was also able to keep vanilla townies happy, an important skill for town *or* scum. Sure, he was inexperienced and made mistakes to begin with, but showed himself a quick learner. Kublai Khan should be able to dominate any game he walks into, with a mixture of logic, aggression and diplomacy, bringing the weaker players out, minimising the influence of informed minorities and wiping out cults - except the Buddhist cult: if they're in a game, he'll ally with them, and I also do grant that he's more a liability than a help in any game with pirates *or* ninjas. Even so, I think he'd make a sterling mafia player. -- Supermouse The Rodent (context be damned!)
Record
Alignment | W | L | Other | Win% |
---|---|---|---|---|
Mafia | 2 | 1 | 0 | 66% |
Town | 4 | 5 | 1 | 40% |
Other | 0 | 0 | 0 | 0% |
Total | 6 | 6 | 1 | 50% |
Role | # | W | L | Other | Win% |
---|---|---|---|---|---|
Cop | 1 | 1 | 0 | 0 | 100% |
Mafia Bus Driver | 1 | 1 | 0 | 0 | 100% |
Mafia Goon | 2 | 1 | 1 | 0 | 50% |
Vanilla Townie | 8 | 3 | 4 | 1 | 37.5% |
Guard | 1 | 0 | 1 | 0 | 0% |
Total | 13 | 6 | 6 | 1 | 50% |
Games
Completed
-=Note: I'm changing format, so this will be under construction a little bit.
Name | Moderator | Role | Fate | Decision | Time (Days) | Entry | |
---|---|---|---|---|---|---|---|
Newbie Game 691 | Claus | Vanilla Townie | Killed Night 2 | Mafia Win D4 | October 27 2008 - January 19 2009 (84) | Original Player | |
Other Townies: Budja, Spolium, iamausername, Tisp, Chiarosicada, Taffy Foxbat
Scum: Julienvonwolfe (goon) & Pik (mafia roleblocker) Good game that was marred by a replacements. I really liked Chiarosicada's use of theory questions to kick start the game after the RVS. The town was very aggressive and into this game. It resulted in a couple of mislynches (that I unfortunately helped along), but eventually we stopped ourselves from lynching Budja and Budja ended up being the town's best asset in the end. Fun game with lots of activity (eventually) and great reasoned arguments. |
Ongoing
Game | Mod | Other Players | /in | Death |
---|---|---|---|---|
/in-vitational 3: Brass & Shrapnel | Korts | Budja, ChannelDelibird, curiouskarmadog, hasdgfas, MacavityLock, molestargazer, Porochaz, Quagmire | in from start | Still Alive |
Modding Experience
Game | Players | Win | Length |
---|---|---|---|
Open 124 (2:10 Bugs Bunny) | Grimmy, dejkha, Zachrulez, Cephrir, AndyTony, madeofphail, millar13, roflcopter, Empking, Pablo Molinero, zwetschenwasser, Giuseppe | Mafia | 1 month, 10 days, 22 hours, 36 minutes or 850 posts |
Newbie 783 | Debonair Danny DiPietro, Katy, tracker, Pablo Molinero, Iecerint, MichelSableheart, semioldguy, Kitoari, Brandi | Mafia | 2 months, 17 days, 5 hours, 36 minutes or 567 posts |