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Category:Multiball Setups: Difference between revisions
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Multiball setups introduce the necessity for [[Scum]] to also seek members of opposing factions, which as a result can make it easier for them to appear to be aligned with the [[Town]]. The opposing anti-town factions often have the ability to kill, and sometimes they shoot each other. This tends to help town, however also makes games more [[Swing|Swingy]] balance-wise. The anti-town factions in a multiball setup don't necessarily have to be the same size; groups with fewer members tend to be balanced with more [[Power Role|Abilities]]. | Multiball setups introduce the necessity for [[Scum]] to also seek members of opposing factions, which as a result can make it easier for them to appear to be aligned with the [[Town]]. The opposing anti-town factions often have the ability to kill, and sometimes they shoot each other. This tends to help town, however also makes games more [[Swing|Swingy]] balance-wise. The anti-town factions in a multiball setup don't necessarily have to be the same size; groups with fewer members tend to be balanced with more [[Power Role|Abilities]]. | ||
Game using these setups can end in [[Kingmaker]] scenarios and [[Draw|Draws]]. | |||
===Setup Sizes=== | ===Setup Sizes=== |
Revision as of 19:12, 16 March 2017
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Pages in category "Multiball Setups"
The following 46 pages are in this category, out of 46 total.
A
- Cracking Idea Mafia
- Deck of Astral Roles
- Grand Idea Mafia
- Great Idea Mafia
- Greater Idea Mafia
- Greater Idea Mafia/Basic Mafia and Aliens
- Greater Idea Mafia/Basic Two Scum
- Greater Idea Mafia/Classic
- Greater Idea Mafia/Life and Death
- Greatest Idea Mafia
- Modified Greatest Idea Mafia
- Weird Idea Mafia
- Weird Idea Mafia/RoleList2
- Xdaamno/ScumDeck