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Town Sided PM's: Difference between revisions
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'''Abilities:''' | '''Abilities:''' | ||
*Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion. | *Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion. | ||
==='''<div style="color:green">Bodyguard</div>'''=== | ==='''<div style="color:green">Bodyguard</div>'''=== | ||
Line 158: | Line 159: | ||
'''Abilities:''' | '''Abilities:''' | ||
*You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target. | *You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target. | ||
==='''<div style="color:green"></div>'''=== | |||
You are a '''''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
* | |||
==='''<div style="color:green">CPR Doctor</div>'''=== | |||
You are a '''CPR Doctor''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | |||
==='''<div style="color:green">Faith Healer</div>'''=== | |||
You are a '''Faith Healer''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail. | |||
==='''<div style="color:green">Fire Fighter</div>'''=== | |||
You are a '''Fire Fighter''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed. | |||
==='''<div style="color:green"></div>'''=== | |||
You are a '''''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
* | |||
==='''<div style="color:green"></div>'''=== | |||
You are a '''''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
* | |||
==='''<div style="color:green"></div>'''=== | |||
You are a '''''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
* | |||
Revision as of 10:24, 22 October 2014
Main Page | Open Setups | Other Setups | Role PM's | Useful Links for Mods |
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Informative
Cop
You are a Cop
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].
Role Cop
You are a Role Cop
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
Gun Smith
You are a Gun Smith
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].
Coroner
You are a Coroner
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a dead player each night to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
FBI Agent
You are a FBI Agent
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be inspected, thus recieving [Anti-Town] ] if they are a Serial Killer. You will receive a Private Message from the moderator containing either [Anti-Town], or [Pro-Town].
Follower
You are a Follower
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus finding out what action they took that night but not who they targeted.
Forensic Investigator
You are a Forensic Investigator
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Every night you may target a dead player to be inspected, thus discovering who targeted that player since the start of the game. You will receive a Private Message from the moderator containing [Name(s)] or [None].
Tracker
You are a Tracker
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].
Watcher
You are a Watcher
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.
Voyeur
You are a Voyeur
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be watched, thus finding out all effects targeted at that player. You will recieve a Private Message from moderator containing the effect(s).
Sensor
You are a Sensor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Every night you will recieve a Private Message from the moderator containing the number of mafia-sided players on the lynch wagon the day before the night.
Protective
Doctor
You are a Doctor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Alarmist
You are an Alarmist
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.
Bodyguard
You are a Bodyguard
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus protecting them if they would die, however if your target is targeted by two players to kill you die as well as your target . The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Baby Sitter
You are a Baby Sitter
Win Conditions:
- Once per night you win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target.
You are a '
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
CPR Doctor
You are a CPR Doctor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Faith Healer
You are a Faith Healer
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail.
Fire Fighter
You are a Fire Fighter
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed.
You are a '
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
You are a '
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
You are a '
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities: