You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Town Sided PM's: Difference between revisions
No edit summary |
No edit summary |
||
Line 129: | Line 129: | ||
'''Abilities:''' | '''Abilities:''' | ||
*Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | *Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | ||
==='''<div style="color:green">Alarmist</div>'''=== | |||
You are an '''Alarmist''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion. | |||
==='''<div style="color:green">Bodyguard</div>'''=== | |||
You are a '''Bodyguard''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, however if your target is targeted by two players to kill you die as well as your target . The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | |||
==='''<div style="color:green">Baby Sitter</div>'''=== | |||
You are a '''Baby Sitter''' | |||
'''Win Conditions:''' | |||
*Once per night you win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target. | |||
Line 139: | Line 168: | ||
==Confirmative== | ==Confirmative== | ||
==Support== | |||
Revision as of 10:16, 22 October 2014
Main Page | Open Setups | Other Setups | Role PM's | Useful Links for Mods |
Main Page | Town | Scum | 3rd-Party |
Informative
Cop
You are a Cop
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].
Role Cop
You are a Role Cop
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
Gun Smith
You are a Gun Smith
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].
Coroner
You are a Coroner
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a dead player each night to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
FBI Agent
You are a FBI Agent
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be inspected, thus recieving [Anti-Town] ] if they are a Serial Killer. You will receive a Private Message from the moderator containing either [Anti-Town], or [Pro-Town].
Follower
You are a Follower
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be inspected, thus finding out what action they took that night but not who they targeted.
Forensic Investigator
You are a Forensic Investigator
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Every night you may target a dead player to be inspected, thus discovering who targeted that player since the start of the game. You will receive a Private Message from the moderator containing [Name(s)] or [None].
Tracker
You are a Tracker
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].
Watcher
You are a Watcher
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.
Voyeur
You are a Voyeur
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each night you may target a player to be watched, thus finding out all effects targeted at that player. You will recieve a Private Message from moderator containing the effect(s).
Sensor
You are a Sensor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Every night you will recieve a Private Message from the moderator containing the number of mafia-sided players on the lynch wagon the day before the night.
Protective
Doctor
You are a Doctor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Alarmist
You are an Alarmist
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.
Bodyguard
You are a Bodyguard
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Once per night you may target a player, thus protecting them if they would die, however if your target is targeted by two players to kill you die as well as your target . The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Baby Sitter
You are a Baby Sitter
Win Conditions:
- Once per night you win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target.