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Line 7: Line 7:
!Total Times Played
!Total Times Played
!Winning Rate
!Winning Rate
!Survived Until Endgame


|-
|-
|Town
|Town
|align="center" |2  
|align="center" |10
|align="center" |16
|align="center" |'''62.5%'''
|align="center" |3
 
|-
|Mafia
|align="center" |2
|align="center" |4
|align="center" |4
|align="center" |'''50%'''
|align="center" |'''50%'''
|align="center" |2


|-
|-
|Mafia
|Third Party
|align="center" |0
|align="center" |0
|align="center" |2
|align="center" |'''0%'''
|align="center" |0
|align="center" |0
|align="center" |'''None'''


|-
|-
|Overall
|Overall
|align="center" |2
|align="center" |12
|align="center" |22
|align="center" |'''54.54%'''
|align="center" |4
|align="center" |4
|align="center" |'''50%'''


|}
|}


 
===Scumhunting===
===Survival Rate===
{| class="wikitable"
{| class="wikitable"
!Alignment
!Was Lynched
!Survived Until The End
!Scum Lynch
!Days Survived
!Mislynch
!Days Played
!Night Action
!Nights Survived
!Nights Played
!Survival Score


|-
|- style="background:#A3FFA3; color:black"
|Town
|align="center" |--
|align="center" |'''0/4'''
|align="center" |9
|align="center" |10
|align="center" |6
|align="center" |24
|align="center" |7
|align="center" |20
|align="center" |'''38.64%'''
 
|-
|Mafia
|align="center" |'''0/0'''
|align="center" |0
|align="center" |0
|align="center" |0
|align="center" |0
|align="center" |0
|align="center" |'''None'''


|-
|- style="background:#FD9CAF; color:black"
|Overall
|align="center" |7
|align="center" |'''0/4'''
|align="center" |10
|align="center" |24
|align="center" |7
|align="center" |7
|align="center" |20
|align="center" |11
|align="center" |'''38.64%'''
|align="center" |0
 
|}
 
 
===Roles===
{| class="wikitable"
!Role
!Times Won
!Times Played
!Winning Rate


|-
|-
|Vanilla Townie
![[SWA]]1
|align="center" |0
![[SWA]]2
|align="center" |1.5
|align="center" |'''0%'''


|-
|-
|Mason
|align="center" |'''15/40 37.5%'''
|align="center" |2
|align="center" |'''15/40 37.5%'''
|align="center" |2.5
|align="center" |'''80%'''
 
|}
|}
'''''Note: a non integer number means the role was changed during the game. For example, if started as VT and changed to Mason latter, then each role will get  0.5 instead of 1.'''''
'''''SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.'''''


'''''SWA2 - Also counts every vig shot as positive if targeted scum and negative if didn't'''''


===Scumhunting===
==History==
{| class="wikitable"
!Was Lynched
!Mislynched
!Targeted Town
!Lynched Scum
!Targeted Scum
!SWA1
!SWA2
 
|-
|align="center" |1
|align="center" |6
|align="center" |0
|align="center" |3
|align="center" |0
|align="center" |'''3/10 30%'''
|align="center" |'''3/10 30%'''
|}
'''''SWA1 - Counts scum lynch as positive. Counts being lynched and mislynching as negative.'''''


'''''SWA2 - Also counts every night action targeting scum as positive and every action targeting townie as negative.'''''


===Played===


==History==
{| class="wikitable"
{| class="wikitable"
!Game Name  
!Game Name  
Line 126: Line 84:
!SWA
!SWA


|-
|- style="background:#A3FFA3; color:black"
|[http://nisamerica.com/forum/viewtopic.php?f=6&t=4705&p=157426 Mafia Episode V]
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=4705&p=157426 Mafia Episode V]
|[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1977 Necrofantasia]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1977 Necrofantasia]
|Mason
|align="center" |Mason
|Town Won
|align="center" |Town Win
|align="center" |Killed N4
|align="center" |Killed N4
|align="center" |5 Days
|align="center" |5 Days
|align="center" |1/4
|align="center" |1/4


|-
|- style="background:#A3FFA3; color:black"
|[http://nisamerica.com/forum/viewtopic.php?f=6&t=5069&p=183156 NISA Mafia Episode VI]
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=5069&p=183156 NISA Mafia Episode VI]
|[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1104 Vampko]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1104 Vampko]
|Mason
|align="center" |Mason
|Town Won
|align="center" |Town Win
|align="center" |Killed N4
|align="center" |Killed N4
|align="center" |5 Days
|align="center" |5 Days
|align="center" |2/3
|align="center" |3/4


|-
|- style="background:#FD9CAF; color:black"
|[http://nisamerica.com/forum/viewtopic.php?f=6&t=5069&p=183156 For Simplicity's Sake Mafia 2]
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=5298&p=196262 For Simplicity's Sake Mafia 2]
|[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=968 SjSharks182]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=968 SjSharks182]
|Vanilla Townie
|align="center" |Vanilla Townie
|Mafia Won
|align="center" |Mafia Win
|align="center" |Lynched D1
|align="center" |Lynched D1
|align="center" |6 Days
|align="center" |6 Days
|align="center" |0/1
|align="center" |0/1


|-
|- style="background:#FD9CAF; color:black"
|[http://nisamerica.com/forum/viewtopic.php?f=6&t=4705&p=157426 Mafia Episode V]
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=5615 Mafia Episode VIII]
|[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1977 Necrofantasia]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1977 Necrofantasia]
|Vanilla Townie/Mason
|align="center" |Vanilla Townie/Mason
|Mafia Won
|align="center" |Mafia Win
|align="center" |Killed N2
|align="center" |Killed N2
|align="center" |8 Days
|align="center" |8 Days
|align="center" |0/2
|align="center" |0/2


|-
|- style="background:#A3FFA3; color:black"
|[http://mafiascum.net/forum/viewtopic.php?f=11&t=18543 Newbie 1138]
|align="center" |[http://mafiascum.net/forum/viewtopic.php?f=11&t=18543 Newbie 1138]
|[http://mafiascum.net/forum/memberlist.php?mode=viewprofile&u=13725 singersigner]
|align="center" |[http://mafiascum.net/forum/memberlist.php?mode=viewprofile&u=13725 singersigner]
|
|align="center" |Vanilla Townie
|Ongoing
|align="center" |Town Win
|align="center" |
|align="center" |Survived
|align="center" |
|align="center" |4 Days
|align="center" |
|align="center" |2/4
 
|- style="background:#FD9CAF; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=6282&start=0 Mafia IX: An Unknown World]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=2727 JerichoDeath]
|align="center" |Mafia Heir
|align="center" |Town Win
|align="center" |Lynched D2
|align="center" |5 Days
|align="center" |--
 
|- style="background:#A3FFA3; color:black"
|align="center" |TK's Nightmare
|align="center" |Ash
|align="center" |Vanilla Townie
|align="center" |Town Win
|align="center" |Replaced N1, Lynched D4
|align="center" |7 Days
|align="center" |2/3
 
|- style="background:#FD9CAF; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=6743 Mafia X: Paradigm Shift]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=2081 Xeras]
|align="center" |Motivator
|align="center" |Mafia Win
|align="center" |Killed N2
|align="center" |3 Days
|align="center" |1/2
 
|- style="background:#FD9CAF; color:black"
|align="center" |Video Game Mafia
|align="center" |Mario
|align="center" |Serial Killer
|align="center" |Mafia Win
|align="center" |Lynched D6
|align="center" |7 Days
|align="center" |--
 
|- style="background:#A3FFA3; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=8294 Mafia XIV: The Ikebukero Civil War]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1923 Empty Overture]
|align="center" |Percentage Cop
|align="center" |Town Win
|align="center" |Lynched D2
|align="center" |4 Days
|align="center" |0/2
 
|- style="background:#FD9CAF; color:black"
|align="center" |Advance Wars: Days of Ruin Mafia
|align="center" |Omega
|align="center" |1-Shot Governor
|align="center" |Mafia Win
|align="center" |Lynched D3
|align="center" |4 Days
|align="center" |0/3
 
|- style="background:#A3FFA3; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=8399 Mafia XV: Playing With Corpses]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=2727 JerichoDeath]
|align="center" |Bodyguard
|align="center" |Town Win
|align="center" |Lynched D2
|align="center" |6 Days
|align="center" |0/2
 
|- style="background:#A3FFA3; color:black"
|align="center" |[http://forum.mafiascum.net/viewtopic.php?f=2&t=21382 Mini 1309]
|align="center" |[http://forum.mafiascum.net/memberlist.php?mode=viewprofile&u=112777 Papa Zito]
|align="center" |Mafia Goon
|align="center" |Mafia Win
|align="center" |Survived
|align="center" |3 Days
|align="center" |--
 
|- style="background:#A3FFA3; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=8638 Mafia XVI: Obsessions]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1683 MizuMikomi]
|align="center" |Role Reverser
|align="center" |Town Win
|align="center" |Killed N2
|align="center" |5 Days
|align="center" |1/2
 
|- style="background:#A3FFA3; color:black"
|align="center" |Post For Your Life Mafia
|align="center" |TBG
|align="center" |Mafia Goon
|align="center" |Mafia Win
|align="center" |Survived
|align="center" |4 Days
|align="center" |--
 
|- style="background:#A3FFA3; color:black"
|align="center" |[http://forum.mafiascum.net/viewtopic.php?f=11&t=21683 Newbie 1230]
|align="center" |[http://forum.mafiascum.net/memberlist.php?mode=viewprofile&u=17028 Jackal711]
|align="center" |Vanilla Townie
|align="center" |Town Win
|align="center" |Survived
|align="center" |3 Days
|align="center" |2/3
 
|- style="background:#FFFF33; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=9035 Mafia XVIII - Reverse Mafia]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1248 ShadowJetX]
|align="center" |Tree Stump, Hidden Co-Host
|align="center" |Mafia Win
|align="center" |Leaved D3
|align="center" |5 Nights
|align="center" |--
 
|- style="background:#FD9CAF; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=9324 Mafia XIX - This Game Ends With You]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=3717 Redhorse]
|align="center" |Serial Killer, Strognman & 1-Shot Lynchproof (Conditional)
|align="center" |Town Win
|align="center" |Lynched D7
|align="center" |7 Days
|align="center" |--
 
|- style="background:#FD9CAF; color:black"
|align="center" |CCC Mafia 1
|align="center" |Ash
|align="center" |Vanilla Townie
|align="center" |Mafia Win
|align="center" |Killed N1
|align="center" |4 Days
|align="center" |0/1
 
|- style="background:#A3FFA3; color:black"
|align="center" |CCC Mafia 2 - The Mad Doctor
|align="center" |Ash
|align="center" |Vanilla Townie
|align="center" |Town Win
|align="center" |Lynched D2
|align="center" |4 Days
|align="center" |1/2
 
|- style="background:#FD9CAF; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=9919 My Bloody Arland]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=1104 Vampko]
|align="center" |Godfather Investigation-Nexus
|align="center" |Town Win
|align="center" |Lynched D2
|align="center" |3 Days
|align="center" |--
 
|- style="background:#FD9CAF; color:black"
|align="center" |The Illusionist's Lair
|align="center" |Blader
|align="center" |1-Shot Watcher
|align="center" |Mafia Win
|align="center" |Killed D2
|align="center" |3 Days
|align="center" |0/2
 
|- style="background:#A3FFA3; color:black"
|align="center" |[http://nisamerica.com/forum/viewtopic.php?f=6&t=10079 Malice in Wonderland]
|align="center" |[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=4472 Raspberrylicious]
|align="center" |Reviver/Vanilla Townie
|align="center" |Town Win
|align="center" |Killed N1. Revived D4. Survived.
|align="center" |6 Days
|align="center" |3/4
 
|}
 
===Modded===
 
{| class="wikitable"
!Game Name
!Players
!Game State
!Game Length
!Type
!Comments
 
|- style="background:#FD9CAF; color:black"
|[http://nisamerica.com/forum/viewtopic.php?f=6&t=7064#p292893 Mafia XI: Inside The Head]
|align="center" |11
|align="center" |Mafia Win
|align="center" |4 Days
|align="center" |Instant Night. No PMs.
|I tried a new feature called '''Bar'''. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.
Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases.
The game was a success overall as players enjoyed and it deserves Episode 2! ;D


|-
|[http://nisamerica.com/forum/viewtopic.php?f=6&t=6282&start=0 Mafia IX: An Unknown World]
|[http://nisamerica.com/forum/memberlist.php?mode=viewprofile&u=2727 JerichoDeath]
|
|Yet to start
|align="center" |
|align="center" |
|align="center" |
|}
|}
[[Category:Scummers]]
===My Roles===
A list of original roles and modifiers featured in my games, which are quite likely to appear in more than a single game. These are roles and modifiers I usually either rather like or find useful, so expect to see at least one of those every game of mine.
====Lucky====
Always survive lynch-ties. In some variations, will also be always Blessed in Bless-ties.
====Deity====
Can target a single player at Night and Bless it.
====V-Shot====
A variation of [http://wiki.mafiascum.net/index.php?title=X-Shot X-Shot] where shots are gained based on the number of votes on the player in the Final Tally. Often Day 1's Final Tally.
====Instant====
A modifier which limits effects to situations where something resolved instantly, or alternative makes your action resolve instantly. Ex: Instant Lynchproof would avoid any QuickLynch, Instant Vigilante's kill would be executed before the day ends (bypassing protection or block), and an Instant Bulletproof will survive instant kills.
====Non-Instant====
A modifier that limits an effect to situations where something WASN'T instantly resolved. Ex: Non-Instant Lynchproof can't be lynched aside of through QuickLynch, and Non-Instant Bulletproof can't be killed aside of by instant-kills which are resolved as soon as they are submitted. May also mean that the action won't be instantly executed, however this is rarer since most actions aren't expected to be executed instantly by default.
====Barman====
Gets the links to all Bar QTs each phase. But, usually, isn't allowed to actively participate in them himself.
====Day&Night====
A modifier which allows a certain action to be used both every Day phase AND every Night phase.
====Counter====
If targeted by any action - will counter with some sort of action, often on the targeting player. Written as "Counter-Action". [http://wiki.mafiascum.net/index.php?title=Paranoid_Gun_Owner Paranoid Gun Owner] is practically the "Counter-Kill" role.
====Parasite====
Can target one player at Night. Becomes [http://wiki.mafiascum.net/index.php?title=Deathproof Deathproof] while target is alive. Will die if target dies.
====X-Targeting====
Can target X players at the same phase, or alternative target all the players that fit X. Ex: 3-Targeting can target 3 players at the same time, whereas Town-Targeting would target all town players at the same time.
====Conditional====
A modifier that adds some sort of condition for a power role to be successfully activated. Ex: Conditional Cop will need to meet some sort of requirements in order to successfully investigate its target, such as "The investigation target must have at least one vote on it in the Final Tally of the previous Day phase".
====Auto====
A modifier for a power role that forces the power to be automatically activated. Ex: An Auto-Governor will halt the lynch each and every day phase as long as he's alive.
====X-Y (X or Y)====
A modifier which connects two or more roles, and indicates that only one of them can be used at a time. The roles are connected using the "-" connector. Ex: Cop-Doctor is a role which allows to either investigate or protect, only one of those, every night. It should be noted that having a X-Shot modifier to this role would generally make the player have X shots of the Cop-Doctor role, not X shots of Cop and shots of Doctor.

Latest revision as of 13:34, 23 July 2013

Statistics

Win Rate

Alignment Times Won Total Times Played Winning Rate Survived Until Endgame
Town 10 16 62.5% 3
Mafia 2 4 50% 2
Third Party 0 2 0% 0
Overall 12 22 54.54% 4

Scumhunting

Was Lynched Scum Lynch Mislynch Night Action
-- 9 6 0
7 7 11 0
SWA1 SWA2
15/40 37.5% 15/40 37.5%

SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.

SWA2 - Also counts every vig shot as positive if targeted scum and negative if didn't

History

Played

Game Name Mod Role/s Game State Personal State Game Length SWA
Mafia Episode V Necrofantasia Mason Town Win Killed N4 5 Days 1/4
NISA Mafia Episode VI Vampko Mason Town Win Killed N4 5 Days 3/4
For Simplicity's Sake Mafia 2 SjSharks182 Vanilla Townie Mafia Win Lynched D1 6 Days 0/1
Mafia Episode VIII Necrofantasia Vanilla Townie/Mason Mafia Win Killed N2 8 Days 0/2
Newbie 1138 singersigner Vanilla Townie Town Win Survived 4 Days 2/4
Mafia IX: An Unknown World JerichoDeath Mafia Heir Town Win Lynched D2 5 Days --
TK's Nightmare Ash Vanilla Townie Town Win Replaced N1, Lynched D4 7 Days 2/3
Mafia X: Paradigm Shift Xeras Motivator Mafia Win Killed N2 3 Days 1/2
Video Game Mafia Mario Serial Killer Mafia Win Lynched D6 7 Days --
Mafia XIV: The Ikebukero Civil War Empty Overture Percentage Cop Town Win Lynched D2 4 Days 0/2
Advance Wars: Days of Ruin Mafia Omega 1-Shot Governor Mafia Win Lynched D3 4 Days 0/3
Mafia XV: Playing With Corpses JerichoDeath Bodyguard Town Win Lynched D2 6 Days 0/2
Mini 1309 Papa Zito Mafia Goon Mafia Win Survived 3 Days --
Mafia XVI: Obsessions MizuMikomi Role Reverser Town Win Killed N2 5 Days 1/2
Post For Your Life Mafia TBG Mafia Goon Mafia Win Survived 4 Days --
Newbie 1230 Jackal711 Vanilla Townie Town Win Survived 3 Days 2/3
Mafia XVIII - Reverse Mafia ShadowJetX Tree Stump, Hidden Co-Host Mafia Win Leaved D3 5 Nights --
Mafia XIX - This Game Ends With You Redhorse Serial Killer, Strognman & 1-Shot Lynchproof (Conditional) Town Win Lynched D7 7 Days --
CCC Mafia 1 Ash Vanilla Townie Mafia Win Killed N1 4 Days 0/1
CCC Mafia 2 - The Mad Doctor Ash Vanilla Townie Town Win Lynched D2 4 Days 1/2
My Bloody Arland Vampko Godfather Investigation-Nexus Town Win Lynched D2 3 Days --
The Illusionist's Lair Blader 1-Shot Watcher Mafia Win Killed D2 3 Days 0/2
Malice in Wonderland Raspberrylicious Reviver/Vanilla Townie Town Win Killed N1. Revived D4. Survived. 6 Days 3/4

Modded

Game Name Players Game State Game Length Type Comments
Mafia XI: Inside The Head 11 Mafia Win 4 Days Instant Night. No PMs. I tried a new feature called Bar. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.

Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases. The game was a success overall as players enjoyed and it deserves Episode 2! ;D



My Roles

A list of original roles and modifiers featured in my games, which are quite likely to appear in more than a single game. These are roles and modifiers I usually either rather like or find useful, so expect to see at least one of those every game of mine.


Lucky

Always survive lynch-ties. In some variations, will also be always Blessed in Bless-ties.

Deity

Can target a single player at Night and Bless it.

V-Shot

A variation of X-Shot where shots are gained based on the number of votes on the player in the Final Tally. Often Day 1's Final Tally.

Instant

A modifier which limits effects to situations where something resolved instantly, or alternative makes your action resolve instantly. Ex: Instant Lynchproof would avoid any QuickLynch, Instant Vigilante's kill would be executed before the day ends (bypassing protection or block), and an Instant Bulletproof will survive instant kills.

Non-Instant

A modifier that limits an effect to situations where something WASN'T instantly resolved. Ex: Non-Instant Lynchproof can't be lynched aside of through QuickLynch, and Non-Instant Bulletproof can't be killed aside of by instant-kills which are resolved as soon as they are submitted. May also mean that the action won't be instantly executed, however this is rarer since most actions aren't expected to be executed instantly by default.

Barman

Gets the links to all Bar QTs each phase. But, usually, isn't allowed to actively participate in them himself.

Day&Night

A modifier which allows a certain action to be used both every Day phase AND every Night phase.

Counter

If targeted by any action - will counter with some sort of action, often on the targeting player. Written as "Counter-Action". Paranoid Gun Owner is practically the "Counter-Kill" role.

Parasite

Can target one player at Night. Becomes Deathproof while target is alive. Will die if target dies.

X-Targeting

Can target X players at the same phase, or alternative target all the players that fit X. Ex: 3-Targeting can target 3 players at the same time, whereas Town-Targeting would target all town players at the same time.

Conditional

A modifier that adds some sort of condition for a power role to be successfully activated. Ex: Conditional Cop will need to meet some sort of requirements in order to successfully investigate its target, such as "The investigation target must have at least one vote on it in the Final Tally of the previous Day phase".

Auto

A modifier for a power role that forces the power to be automatically activated. Ex: An Auto-Governor will halt the lynch each and every day phase as long as he's alive.

X-Y (X or Y)

A modifier which connects two or more roles, and indicates that only one of them can be used at a time. The roles are connected using the "-" connector. Ex: Cop-Doctor is a role which allows to either investigate or protect, only one of those, every night. It should be noted that having a X-Shot modifier to this role would generally make the player have X shots of the Cop-Doctor role, not X shots of Cop and shots of Doctor.