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List of roles: Difference between revisions
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*[[Bodyguard]] - can target a player at Night to protect them. | *[[Bodyguard]] - can target a player at Night to protect them. | ||
*[[Bomb]] - kills their killer when killed at Night. | *[[Bomb]] - kills their killer when killed at Night. | ||
*[[Bookie]] - aims to guess the following day's | *[[Bookie]] - aims to guess the following day's elimination. | ||
*[[Bulletproof]] - a passive role that allows a player to avoid being killed at Night. | *[[Bulletproof]] - a passive role that allows a player to avoid being killed at Night. | ||
*[[Bus Driver]] - can choose to switch two players each night; thus, any night action performed on a switched player will affect the other player targeted by the Bus Driver. | *[[Bus Driver]] - can choose to switch two players each night; thus, any night action performed on a switched player will affect the other player targeted by the Bus Driver. | ||
*[[Captain]] - can choose what other roles in the game will do during the night, but those roles have an option to 'obey or disobey' his orders. | *[[Captain]] - can choose what other roles in the game will do during the night, but those roles have an option to 'obey or disobey' his orders. | ||
*[[Commuter]] - "leaves Town" each Night, thus making them ineligible to be targeted by Night actions. | *[[Commuter]] - "leaves Town" each Night, thus making them ineligible to be targeted by Night actions. | ||
*[[Condemnee]] - is the target of a Condemner, who wins if the Condemnee is eliminated. | |||
*[[Condemner]] - a third-party role whose win condition is to get a specific person (the Condemnee) eliminated. | |||
*[[Cop]] - has the ability to investigate players at Night to discern their alignment. | *[[Cop]] - has the ability to investigate players at Night to discern their alignment. | ||
*[[Coroner]] - can target a dead player to discern information about them, typically serving as a counter to [[No Reveal]] mechanics. | *[[Coroner]] - can target a dead player to discern information about them, typically serving as a counter to [[No Reveal]] mechanics. | ||
*[[CPR Doctor]] - protects its target from a single kill at Night, but if the patient is not actually saved from a kill by this protection, the CPR Doctor will kill its patient. | *[[CPR Doctor]] - protects its target from a single kill at Night, but if the patient is not actually saved from a kill by this protection, the CPR Doctor will kill its patient. | ||
*[[Cultist]] - a player that has been recruited into a Cult by a [[Cult Leader]]. | *[[Cultist]] - a player that has been recruited into a Cult by a [[Cult Leader]]. | ||
*[[Deathproof]] - cannot be killed or | *[[Deathproof]] - cannot be killed or eliminated. | ||
*[[Deprogrammer]] - can revert Cultists to their original alignment. | *[[Deprogrammer]] - can revert Cultists to their original alignment. | ||
*[[Deputy]] - become an ordinary Cop after the Cop has died. | *[[Deputy]] - become an ordinary Cop after the Cop has died. | ||
*[[Detective]] - determines whether a player has killed another player, either on the night it is used or on a previous night. | *[[Detective]] - determines whether a player has killed another player, either on the night it is used or on a previous night. | ||
*[[Developer]] - gains a new passive role with every Night. | *[[Developer]] - gains a new passive role with every Night. | ||
*[[Direwolf]] - combination godfather and roleblocker. | |||
*[[Doctor]] - targets a player at Night to protect that player from a single kill made during that Night. | *[[Doctor]] - targets a player at Night to protect that player from a single kill made during that Night. | ||
*[[Doomed]] | |||
*[[Doublevoter]] - allows the player to cast the equivalent of two votes. | *[[Doublevoter]] - allows the player to cast the equivalent of two votes. | ||
*[[Dreaming God]] - possesses a list of many flavor names for one-shot abilities, and must compulsively choose one ability to use. | *[[Dreaming God]] - possesses a list of many flavor names for one-shot abilities, and must compulsively choose one ability to use. | ||
*[[Enabler]] - must stay alive to allow another player to use their abilities. | *[[Enabler]] - must stay alive to allow another player to use their abilities. | ||
*[[Encryptor]] - allows people who can converse with it to talk during the Day phase. | *[[Encryptor]] - allows people who can converse with it to talk during the Day phase. | ||
*[[Exploder]] | |||
*[[Faith Healer]] - a Doctor with a 50% chance of success. | *[[Faith Healer]] - a Doctor with a 50% chance of success. | ||
*[[Firefighter]] - protects against fire-based kills. | *[[Firefighter]] - protects against fire-based kills. | ||
*[[Fisherman]] - every night may "fish" for a particular item. | *[[Fisherman]] - every night may "fish" for a particular item. | ||
*[[Flagbearer]] - causes its faction to automatically lose the game when | *[[Flagbearer]] - causes its faction to automatically lose the game when eliminated. | ||
*[[Follower]] - can target a player at Night and learn what form of action they took that Night (investigation, protection, killing, etc), but not who they targeted. | *[[Follower]] - can target a player at Night and learn what form of action they took that Night (investigation, protection, killing, etc), but not who they targeted. | ||
*[[Forensic Investigator]] - can target a dead player to learn the names of everyone who targeted that dead player since the beginning of the game. | *[[Forensic Investigator]] - can target a dead player to learn the names of everyone who targeted that dead player since the beginning of the game. | ||
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*[[Friendly Neighbor]] - can target a player at Night to tell them that they are Town. | *[[Friendly Neighbor]] - can target a player at Night to tell them that they are Town. | ||
*[[Fruit Vendor]] - may hand out fruit to a player at night. | *[[Fruit Vendor]] - may hand out fruit to a player at night. | ||
*[[Gladiator]] - can challenge a player to a two-player | *[[Gladiator]] - can challenge a player to a two-player elimination choice. | ||
*[[Godfather]] - investigates as Innocent (or some other favorable result) to Cops, regardless of their actual alignment. | *[[Godfather]] - investigates as Innocent (or some other favorable result) to Cops, regardless of their actual alignment. | ||
*[[Goo]] - selectively remove the powers, alignment, and lives of any role that targets it. | *[[Goo]] - selectively remove the powers, alignment, and lives of any role that targets it. | ||
*[[Governor]] - can stop | *[[Governor]] - can stop an elimination. | ||
*[[Grand Vizier]] - has a random power each night. | *[[Grand Vizier]] - has a random power each night. | ||
*[[Guard]] - knows who their King is, but otherwise has no other powers or information. | *[[Guard]] - knows who their King is, but otherwise has no other powers or information. | ||
*[[Gunsmith]] - can target a player at Night to learn if they have a gun in flavor. | *[[Gunsmith]] - can target a player at Night to learn if they have a gun in flavor. | ||
*[[Hated]] - requires one less vote than normal to | *[[Hated]] - requires one less vote than normal to eliminate. | ||
*[[Hero]] - passively kills any player who overrides the normal | *[[Hero]] - passively kills any player who overrides the normal elimination mechanics to eliminate the Hero | ||
*[[Hider]] - flavourfully "hides behind" the target of their night choice | *[[Hider]] - flavourfully "hides behind" the target of their night choice | ||
*[[Hooker]] - chooses one player per Night to block from performing his or her night action. | *[[Hooker]] - chooses one player per Night to block from performing his or her night action. | ||
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*[[Jailkeeper]] - protects its target from kills, but also Roleblocks its target. | *[[Jailkeeper]] - protects its target from kills, but also Roleblocks its target. | ||
*[[Janitor]] - "cleans up the body" after its kill, thus preventing players from learning anything about the player when they flip. | *[[Janitor]] - "cleans up the body" after its kill, thus preventing players from learning anything about the player when they flip. | ||
*[[Jester]] - wins when they are | *[[Jester]] - wins when they are eliminated. | ||
*[[Judas]] - when it should die (either by | *[[Judas]] - when it should die (either by elimination or other kill) it stays alive and converts to the Mafia's side. | ||
*[[King]] | *[[King]] - plays a central role in [[Royal Mafia]]. | ||
*[[Lawyer]] | *[[Lawyer]] - may choose to protect a player from investigations during the night, causing that target to investigate as Innocent (or whichever result is most favorable) to Cops. | ||
*[[Lie Detector]] | *[[Lie Detector]] - each Night sends the Moderator a post or statement made by another player, and receives a response as to whether that other player was telling the truth when they made that post. | ||
*[[Loved]] | *[[Loved]] - is harder to eliminate, requiring one additional vote. | ||
*[[Lover]] | *[[Lover]] - is linked to another player, and dies if that player dies. | ||
*[[Mafia]] - the informed minority from which the game is named. | |||
*[[Mailman]] - can send a message to other players at Night, via the moderator. | |||
*[[Mason]] - a group of players who can speak to each other privately and know that everyone in their group is not a member of the Mafia. | |||
*[[Mafia]] | *[[Miller]] - passively returns an unfavorable result (i.e. Guilty) if investigated by a Cop. | ||
*[[Mailman]] | *[[Motion Detector]] - can target a player at Night and learn if any actions were performed by or on that player, but not what the actions were or who else they involved. | ||
*[[Mason]] | *[[Motivator]] - can target a player at Night to allow them to use an extra action during the following Night. | ||
*[[Miller]] | *[[Multiple User Personality]] - can target a player at night and randomly do a one-shot night abilities to its target. | ||
*[[Motion Detector]] | *[[Named Townie]] - has no real abilities, but differs from a normal Vanilla Townie in the sense it has a different name from an actual Vanilla Townie. | ||
*[[Motivator]] | *[[Neapolitan]] - can check one player per night to see whether or not they are a Vanilla Townie. | ||
*[[Multiple User Personality]] | *[[Neighbor]] - players that can speak to each other (with no guarantee made of any Neighbor's alignment.) | ||
*[[Named Townie]] | *[[Neighborizer]] - can target other players at Night to recruit them into a Neighborhood. | ||
*[[Neapolitan]] | *[[Nexus (Role)]] - passively redirects players who target it to a random other player. | ||
*[[Neighbor]] | *[[Normaliser]] - can target another player at night to change their power, turning them into the nearest Normal role equivalent. | ||
*[[Neighborizer]] | *[[Nurse]] - a Backup Doctor. | ||
*[[Nexus (Role)]] | *[[Oracle]] - can ask the moderator about general information regarding the setup. | ||
*[[Normaliser]] | *[[Paranoid Gun Owner]] - passively (and involuntarily) kills anyone who targets it during the Night. | ||
*[[Nurse]] | *[[Parity Cop]] - can investigate other players at night to determine which faction they belong to. | ||
*[[Oracle]] | *[[Phantom Queen]] - while alive all other power-roles become haunting. | ||
*[[Paranoid Gun Owner]] | *[[Poison Doctor]] - prevents players from being affected by poison. | ||
*[[Parity Cop]] | *[[Poisoner]] - can target a player to kill them. | ||
*[[Phantom Queen]] | *[[Priest]] - cannot cast a hammer vote. | ||
*[[Poison Doctor]] | *[[Priest (Werewolf Online)]] - can throw holy water on another player. | ||
*[[Poisoner]] | *[[Prince]] - cannot be eliminated. | ||
*[[Priest]] | *[[Psychologist]] - determines a player's ability to kill. | ||
*[[Priest (Werewolf Online)]] | |||
*[[Psychologist]] | |||
*[[Quitter]] | *[[Quitter]] | ||
*[[Redirector]] | *[[Redirector]] | ||
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*[[Rolestopper]] | *[[Rolestopper]] | ||
*[[Saulus]] | *[[Saulus]] | ||
*[[Savior]] | |||
*[[Semi-Priest]] | *[[Semi-Priest]] | ||
*[[Sensor]] | *[[Sensor]] | ||
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*[[Strongman]] | *[[Strongman]] | ||
*[[Strongman (Online Werewolf)]] | *[[Strongman (Online Werewolf)]] | ||
*[[ | *[[Succubus]] | ||
*[[Survivor (role)]] | *[[Survivor (role)]] | ||
*[[Switch]] | *[[Switch]] | ||
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*[[Triggered]] | *[[Triggered]] | ||
*[[Universal Backup]] | *[[Universal Backup]] | ||
*[[Usurper]] | *[[Usurper]] | ||
*[[Vampire]] | *[[Vampire]] |
Latest revision as of 19:46, 15 April 2021
This is a list of roles.
- Absorber - passively and reflexively copies all active abilities that target it.
- Actor - can only vote if the vote is a hammer.
- Alarmist - targets a player at Night; if someone else attempts to recruit that player that Night, the recruitment will fail.
- Arsonist - a Serial Killer with a unique kill method: fire.
- Ascetic - immune to all actions at Night except kills.
- Babysitter - can target a player at Night to protect them; however, if Babysitter is killed that night, both the Babysitter and its target will die.
- Banker - may choose to bribe a player each night.
- Beholder - sees whatever their target saw during the night, and gets a report in the morning.
- Beloved Princess - upon death, causes the next Day phase to be skipped.
- Bodyguard - can target a player at Night to protect them.
- Bomb - kills their killer when killed at Night.
- Bookie - aims to guess the following day's elimination.
- Bulletproof - a passive role that allows a player to avoid being killed at Night.
- Bus Driver - can choose to switch two players each night; thus, any night action performed on a switched player will affect the other player targeted by the Bus Driver.
- Captain - can choose what other roles in the game will do during the night, but those roles have an option to 'obey or disobey' his orders.
- Commuter - "leaves Town" each Night, thus making them ineligible to be targeted by Night actions.
- Condemnee - is the target of a Condemner, who wins if the Condemnee is eliminated.
- Condemner - a third-party role whose win condition is to get a specific person (the Condemnee) eliminated.
- Cop - has the ability to investigate players at Night to discern their alignment.
- Coroner - can target a dead player to discern information about them, typically serving as a counter to No Reveal mechanics.
- CPR Doctor - protects its target from a single kill at Night, but if the patient is not actually saved from a kill by this protection, the CPR Doctor will kill its patient.
- Cultist - a player that has been recruited into a Cult by a Cult Leader.
- Deathproof - cannot be killed or eliminated.
- Deprogrammer - can revert Cultists to their original alignment.
- Deputy - become an ordinary Cop after the Cop has died.
- Detective - determines whether a player has killed another player, either on the night it is used or on a previous night.
- Developer - gains a new passive role with every Night.
- Direwolf - combination godfather and roleblocker.
- Doctor - targets a player at Night to protect that player from a single kill made during that Night.
- Doomed
- Doublevoter - allows the player to cast the equivalent of two votes.
- Dreaming God - possesses a list of many flavor names for one-shot abilities, and must compulsively choose one ability to use.
- Enabler - must stay alive to allow another player to use their abilities.
- Encryptor - allows people who can converse with it to talk during the Day phase.
- Exploder
- Faith Healer - a Doctor with a 50% chance of success.
- Firefighter - protects against fire-based kills.
- Fisherman - every night may "fish" for a particular item.
- Flagbearer - causes its faction to automatically lose the game when eliminated.
- Follower - can target a player at Night and learn what form of action they took that Night (investigation, protection, killing, etc), but not who they targeted.
- Forensic Investigator - can target a dead player to learn the names of everyone who targeted that dead player since the beginning of the game.
- Framer - may choose to frame a player during the night, causing that target to investigate as Guilty (or whichever result is unfavorable) to Cops.
- Friendly Neighbor - can target a player at Night to tell them that they are Town.
- Fruit Vendor - may hand out fruit to a player at night.
- Gladiator - can challenge a player to a two-player elimination choice.
- Godfather - investigates as Innocent (or some other favorable result) to Cops, regardless of their actual alignment.
- Goo - selectively remove the powers, alignment, and lives of any role that targets it.
- Governor - can stop an elimination.
- Grand Vizier - has a random power each night.
- Guard - knows who their King is, but otherwise has no other powers or information.
- Gunsmith - can target a player at Night to learn if they have a gun in flavor.
- Hated - requires one less vote than normal to eliminate.
- Hero - passively kills any player who overrides the normal elimination mechanics to eliminate the Hero
- Hider - flavourfully "hides behind" the target of their night choice
- Hooker - chooses one player per Night to block from performing his or her night action.
- Huntsman - guards a player, and then dies along with an attacker who tries to kill that player in the night.
- Informed- a player who is given additional information about the setup at the start of the game (in the Role PM), most commonly the identity of another townie or the existence of a particular power role.
- Innocent Child - a player who can be mod-confirmed as Town-aligned.
- Inquisitor - a self-aligned role with aspects of both the Serial Killer and the Cult Leader.
- Inventor - can give out various gadgets to other players.
- Jack-of-all-trades - a role with several one-shot night abilities - typically abilities centered around investigating, protecting and killing.
- Jailkeeper - protects its target from kills, but also Roleblocks its target.
- Janitor - "cleans up the body" after its kill, thus preventing players from learning anything about the player when they flip.
- Jester - wins when they are eliminated.
- Judas - when it should die (either by elimination or other kill) it stays alive and converts to the Mafia's side.
- King - plays a central role in Royal Mafia.
- Lawyer - may choose to protect a player from investigations during the night, causing that target to investigate as Innocent (or whichever result is most favorable) to Cops.
- Lie Detector - each Night sends the Moderator a post or statement made by another player, and receives a response as to whether that other player was telling the truth when they made that post.
- Loved - is harder to eliminate, requiring one additional vote.
- Lover - is linked to another player, and dies if that player dies.
- Mafia - the informed minority from which the game is named.
- Mailman - can send a message to other players at Night, via the moderator.
- Mason - a group of players who can speak to each other privately and know that everyone in their group is not a member of the Mafia.
- Miller - passively returns an unfavorable result (i.e. Guilty) if investigated by a Cop.
- Motion Detector - can target a player at Night and learn if any actions were performed by or on that player, but not what the actions were or who else they involved.
- Motivator - can target a player at Night to allow them to use an extra action during the following Night.
- Multiple User Personality - can target a player at night and randomly do a one-shot night abilities to its target.
- Named Townie - has no real abilities, but differs from a normal Vanilla Townie in the sense it has a different name from an actual Vanilla Townie.
- Neapolitan - can check one player per night to see whether or not they are a Vanilla Townie.
- Neighbor - players that can speak to each other (with no guarantee made of any Neighbor's alignment.)
- Neighborizer - can target other players at Night to recruit them into a Neighborhood.
- Nexus (Role) - passively redirects players who target it to a random other player.
- Normaliser - can target another player at night to change their power, turning them into the nearest Normal role equivalent.
- Nurse - a Backup Doctor.
- Oracle - can ask the moderator about general information regarding the setup.
- Paranoid Gun Owner - passively (and involuntarily) kills anyone who targets it during the Night.
- Parity Cop - can investigate other players at night to determine which faction they belong to.
- Phantom Queen - while alive all other power-roles become haunting.
- Poison Doctor - prevents players from being affected by poison.
- Poisoner - can target a player to kill them.
- Priest - cannot cast a hammer vote.
- Priest (Werewolf Online) - can throw holy water on another player.
- Prince - cannot be eliminated.
- Psychologist - determines a player's ability to kill.
- Quitter
- Redirector
- Reloader
- Reporter
- Restless Spirit
- Reviver
- Role Cop
- Roleblocker
- Rolestopper
- Saulus
- Savior
- Semi-Priest
- Sensor
- Seraph Knight
- Serial Killer
- Shapeshifter
- Sidekick
- Silencer
- Singer
- Strengthener
- Strongman
- Strongman (Online Werewolf)
- Succubus
- Survivor (role)
- Switch
- The Flying Pumpkin That Shoots Laser Beams Out Of Its Ass
- The Oracle
- Thief
- Townie
- Tracker
- Traffic Analyst
- Traitor
- Tree Stump
- Triggered
- Universal Backup
- Usurper
- Vampire
- Vanilla Cop
- Vanillaiser
- Venge
- Vengeful (role)
- Vigilante
- Virgin
- Visitor
- Vote Thief
- Voteless
- Voyeur
- Watcher
- Weak Doctor
- Werewolf (Role)
- Zombie Lord