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{{role
{{RolePage
|alias= Werewolf
| Image = M-goon.png
|align= Anti-town
| Align = Mafia
|type= Killing
| Alias = Werewolf
|choice= Night
| Type = Killing
|notes=  
| Choice = Night
}}
| Normal = Yes
==Disambiguation==
| InfoBoxNotes = any notes that should go in the infobox
This article describes the ingame faction "Mafia".  If you are looking for general information about the overall game, see [[Game of Mafia]].
| Introduction = This article describes the in-game faction '''Mafia''', which gives its name to the [[Game of Mafia]] (if you're looking for information about the game, rather than the faction, follow that link).
| Standard = The Mafia faction is one of the two major factions in a typical game of Mafia (their main opponents are the [[Town]]). The Mafia faction is an [[informed minority]]; the Mafia are small in numbers compared to the Town, but are given additional information and abilities to compensate.


==Summary==
The standard version of a Mafia faction has three [[factional]] abilities, in addition to the abilities that would be available to any player in the game:
* The Mafia know each others' identities; in other words, each Mafia member has perfect knowledge as to whether any other player is a member of the Mafia or not.
* The Mafia have a mechanism for communicating privately with each other. On mafiascum.net, this is typically a [[private topic]] that all Mafia members can read and post in; other mechanisms for communication may be used elsewhere (e.g. when playing Mafia in person, this is often done using sign language while the [[Town]] have their eyes shut). By default, the Mafia are allowed to send each other messages only during [[Night]] phases and [[pregame]].
* The Mafia may [[nightkill]] one player each night; more specifically, one member of the Mafia faction may perform a kill every night. This action is in most respects indistinguishable from a kill made by a [[Vigilante]]. (This factional ability helps to balance the killing power of the Town and of the Mafia; the Town control the [[elimination]] vote due to having the numbers to outvote the Mafia, but the Mafia control the nightkill because it is their factional ability.)


This faction is the [[informed minority]] from which the game is named.  A game is not "Mafia" if it does not include an informed minority (against which an uninformed majority, namely the [[Town]], is pitted). Similarly, '''Werewolf''' is the namesake of its own game, which is functionally identical to Mafia.
In order to win the game, the Mafia must ensure that they are the last remaining faction; at least one Mafia member must remain alive, and everyone else must be dead. In most cases, this will become inevitable well before the game technically ends; if the Mafia's enemies lose control of the elimination vote, and they have no other killing abilities, there is then no way that anyone other than a Mafia member can die (leading to the Mafia eventually nightkilling everyone to achieve their victory condition). The game is normally called early if this situation occurs.


As part and parcel of being an informed minority, the members of the Mafia nearly always know who each other are. They may also speak to each other privately at Night, either via [[PM]], instant messenger, or a specialized chat thread set up by the moderator.
It is possible for a game to have more than one independent Mafia faction (in [[Normal]] games, this is permitted only if there are at least 14 players). These factions will act identically to each other, but must be given different names so that they can distinguished from each other. These independent factions do not and cannot win together; to win, they must wipe out both the Town and the opposing Mafia faction.
| Variations = It is increasingly common for the Mafia to have "[[daytalk]]" as a factional ability; this allows them to talk privately with each other during the [[Day]], in addition to during Night phases and pregame. This variation is permitted in Normal games, as long as it is publicly announced before the game starts. (Daytalk might alternatively be granted by a power role ([[Encryptor]]), rather than factionally; this variant need not be announced.)


In addition, the Mafia has a factional kill at their disposal. At Night, one of the Mafia members can attempt to kill another player. In this way, the game trades off killing responsibilities - the Town can lynch a player during the Day; the Mafia can kill a player during the Night.
In a [[Nightless]] game, the Mafia do not have a [[factional kill]]. They do, however, retain their factional knowledge and communication. It has also been known for the killing ability to be limited to certain players (or for there to be a tiebreak if multiple Mafia members wish to kill, e.g. a [[Godfather]] having the final say).


The goal of the Mafia, like most anti-Town factions, is to kill off all players in the game who are not in the Mafia.  This is typically done by taking control of the lynch by winnowing down the player list until the Mafia controls at least 50% of the votes in play. Once done, the Mafia can theoretically veto or decide lynches from then on and the rest of the game becomes trivial.  However, if there is another element in the game that can kill - be it a [[Serial Killer]], a [[Vigilante]], or something else - holding 50% of the votes does not necessarily make it impossible for the Mafia to lose, so they must continue to play.
On the flipside of that, there are some games in which the Mafia have factional abilities beyond their basic three (for example, some [[Theme]] games containing a large number of Night actions risk being broken by a [[massclaim]] and coordination between town, and the Mafia might well be given a factional ability to counter that.) Probably the most common of these are a [[Roleblocker|roleblock]] or [[Rolestopper|rolestop]], although one-off abilities that interact with the game's unique mechanics are also common.


There may be multiple Mafias in a game. If so, they are invariably given different names to differentiate them.  These Mafias are not allied with each other; one must eliminate the other in addition to controlling the lynch in order to win.
Other minor variations on a Mafia faction are possible (e.g. the factional communication is not 100% required). However, in order to meet the definition of a Mafia faction, it must contain at least two members, and the members must know who each other are.


==Terminology==
It should also be noted that many games, especially [[Open]] games which have few or no power roles, will alter the Mafia's victory condition to make it harder to achieve (normally by adding an instant-loss condition; the most common of these is probably [[White Flag (mechanic)|White Flag]]). Even though the resulting faction does not have the typical Mafia win condition, it is still normally referred to as "Mafia". This could be seen as a variant of the faction, or just as a variant setup mechanic.
*A member of the Mafia is called a '''Mafioso''' (plural: Mafiosi).
*A member of the Mafia, a group of Mafia, or any set of anti-Town players can collectively be called '''scum'''.
*A Mafia [[Goon]] is a member of the Mafia who has no special abilities.  They can make the factional kill, and they can speak to the other scum when allowed to do so, but that's it.  They are the counterpart to the [[Vanilla Townie]].
*A Mafia [[Godfather]] investigates to [[Cop|Cops]] incorrectly - Cops will receive [[Cop#Variations|"negative"]] results on them. This is the counterpart to [[Miller]].
*[[Godfather]] can ambiguously also refer to a Mafioso who is [[Bulletproof]].  This role can also be called Mafia Tough Guy.
*A Mafia [[Traitor]] (or [[Spy]]) is a unique role that is a "half-member" of the Mafia.  See the Traitor page for more details.
*A Mafia [[Prostitute]] (or Hooker) is the Mafia equivalent of a [[Roleblocker]].
*All other Mafia roles are simply called "Mafia --name of role--".  "Mafia Spy" and "Mafia Prostitute" are not commonly used terms anyway.


==Variations==
Win condition changes do not necessarily have to hurt the Mafia: some games allow the Mafia to automatically win upon controlling 50% of the votes, even if this is insufficient to guarantee that they can wipe out the other factions.
Some moderators allow the Mafiosi to talk to each other at any time, instead of just during the Night.  In game formats where there is no Night phase (i.e. [[Instant Night]]) this is typically the case.  See also [[Encryptor]].


Very rarely, the Mafia will not have a factional kill.  This may be caused due to the game format (i.e. [[Nightless]]).
Occasionally, there will be a player who shares the Mafia's win condition, but does not have access to the Mafia's factional abilities and thus is not a full member of the faction. See [[Traitor]] for more information.


In some games, the [[Godfather]] has the final say in which member of the Mafia kills whom. In other games, there is a hierarchy of Mafiosi such that the highest-ranking Mafioso must perform the kill.  In still other games, the [[Godfather]] is the ''only'' Mafia role that can kill (though this is not popular at all).
The guide above simply describes the Mafia's factional abilities; nothing prevents a Mafia member from having a [[power role]], giving them additional abilities of their own. Common examples of Mafia power roles are [[Roleblocker]] and [[Role Cop]] (with [[Godfather]] formerly also being common). A Mafia member with no power role is known as a [[Goon]].


Sometimes, the Mafia will win outright once they control 50% of the votes (and/or they make up half of the living players), regardless of whether this would necessarily make it impossible to prevent Mafia from killing all the other players offThis usually occurs when the game format makes it particularly difficult for the scum to kill all of the other players; it's a sort of "good enough" criterion.  Alternatively, the Mafia may have some other Win Condition based on the game format.
When constructing role names, a Mafia member is known as a '''Mafioso''' (plural '''Mafiosi'''). However, this is normally only used when a player has a [[role modifier]] (e.g. "[[Bulletproof]] Mafioso"); more typically, a Mafia member would be named after their role, with "Mafia" added as an adjective, e.g. "Mafia Watcher" or "Mafia Goon".
| Use = Balancing Mafia games is an art unto itself.  However, in general a Mafia should make up about one-fifth to one-fourth of your initial population of players.  The number of total scum in the game can go up to one-third of the total players if the Town is particularly strong, but usually not from one faction.


==Use and Power==
Generally, a faction is stronger when it has more members.  This is why six-person Mafia teams are not at all common, even in extremely large games.
Balancing Mafia games is an art unto itself.  However, in general a Mafia should make up about 20% to 25% of your initial population of players.  The number of total scum in the game CAN go up to 33% of the total players if the Town is particularly strong, but this 33% usually does not come from one faction.
| Advice = Pages and pages of articles could be, and have been, written on how to play as Mafia. However, the most basic tip is to remember your win condition; the Town start by outnumbering you, but to win, you'll need to outnumber them. You can't do that with just the nightkill; you need the Day [[elimination]] vote to help out, too. So to win, the Mafia faction needs to make the town keep missing with their eliminations; this means trying to make the Town-aligned players think that you (and your allies) are on their side, and that the Mafia are actually hiding elsewhere.
 
}}
Generally, a faction is stronger when it has more members.  This is why six-person Mafia teams are not at all common.
 
[[Category:Normal Roles]]

Latest revision as of 20:45, 16 September 2020

Mafia
M-goon.png
Alias:
  • Werewolf
Alignment:
Role type:
  • Killing
Choice:
  • Night

This article describes the in-game faction Mafia, which gives its name to the Game of Mafia (if you're looking for information about the game, rather than the faction, follow that link).

Normal version

The Mafia faction is one of the two major factions in a typical game of Mafia (their main opponents are the Town). The Mafia faction is an informed minority; the Mafia are small in numbers compared to the Town, but are given additional information and abilities to compensate.

The standard version of a Mafia faction has three factional abilities, in addition to the abilities that would be available to any player in the game:

  • The Mafia know each others' identities; in other words, each Mafia member has perfect knowledge as to whether any other player is a member of the Mafia or not.
  • The Mafia have a mechanism for communicating privately with each other. On mafiascum.net, this is typically a private topic that all Mafia members can read and post in; other mechanisms for communication may be used elsewhere (e.g. when playing Mafia in person, this is often done using sign language while the Town have their eyes shut). By default, the Mafia are allowed to send each other messages only during Night phases and pregame.
  • The Mafia may nightkill one player each night; more specifically, one member of the Mafia faction may perform a kill every night. This action is in most respects indistinguishable from a kill made by a Vigilante. (This factional ability helps to balance the killing power of the Town and of the Mafia; the Town control the elimination vote due to having the numbers to outvote the Mafia, but the Mafia control the nightkill because it is their factional ability.)

In order to win the game, the Mafia must ensure that they are the last remaining faction; at least one Mafia member must remain alive, and everyone else must be dead. In most cases, this will become inevitable well before the game technically ends; if the Mafia's enemies lose control of the elimination vote, and they have no other killing abilities, there is then no way that anyone other than a Mafia member can die (leading to the Mafia eventually nightkilling everyone to achieve their victory condition). The game is normally called early if this situation occurs.

It is possible for a game to have more than one independent Mafia faction (in Normal games, this is permitted only if there are at least 14 players). These factions will act identically to each other, but must be given different names so that they can distinguished from each other. These independent factions do not and cannot win together; to win, they must wipe out both the Town and the opposing Mafia faction.

Variations

It is increasingly common for the Mafia to have "daytalk" as a factional ability; this allows them to talk privately with each other during the Day, in addition to during Night phases and pregame. This variation is permitted in Normal games, as long as it is publicly announced before the game starts. (Daytalk might alternatively be granted by a power role (Encryptor), rather than factionally; this variant need not be announced.)

In a Nightless game, the Mafia do not have a factional kill. They do, however, retain their factional knowledge and communication. It has also been known for the killing ability to be limited to certain players (or for there to be a tiebreak if multiple Mafia members wish to kill, e.g. a Godfather having the final say).

On the flipside of that, there are some games in which the Mafia have factional abilities beyond their basic three (for example, some Theme games containing a large number of Night actions risk being broken by a massclaim and coordination between town, and the Mafia might well be given a factional ability to counter that.) Probably the most common of these are a roleblock or rolestop, although one-off abilities that interact with the game's unique mechanics are also common.

Other minor variations on a Mafia faction are possible (e.g. the factional communication is not 100% required). However, in order to meet the definition of a Mafia faction, it must contain at least two members, and the members must know who each other are.

It should also be noted that many games, especially Open games which have few or no power roles, will alter the Mafia's victory condition to make it harder to achieve (normally by adding an instant-loss condition; the most common of these is probably White Flag). Even though the resulting faction does not have the typical Mafia win condition, it is still normally referred to as "Mafia". This could be seen as a variant of the faction, or just as a variant setup mechanic.

Win condition changes do not necessarily have to hurt the Mafia: some games allow the Mafia to automatically win upon controlling 50% of the votes, even if this is insufficient to guarantee that they can wipe out the other factions.

Occasionally, there will be a player who shares the Mafia's win condition, but does not have access to the Mafia's factional abilities and thus is not a full member of the faction. See Traitor for more information.

The guide above simply describes the Mafia's factional abilities; nothing prevents a Mafia member from having a power role, giving them additional abilities of their own. Common examples of Mafia power roles are Roleblocker and Role Cop (with Godfather formerly also being common). A Mafia member with no power role is known as a Goon.

When constructing role names, a Mafia member is known as a Mafioso (plural Mafiosi). However, this is normally only used when a player has a role modifier (e.g. "Bulletproof Mafioso"); more typically, a Mafia member would be named after their role, with "Mafia" added as an adjective, e.g. "Mafia Watcher" or "Mafia Goon".

Use & Balance

Balancing Mafia games is an art unto itself. However, in general a Mafia should make up about one-fifth to one-fourth of your initial population of players. The number of total scum in the game can go up to one-third of the total players if the Town is particularly strong, but usually not from one faction.

Generally, a faction is stronger when it has more members. This is why six-person Mafia teams are not at all common, even in extremely large games.

Play Advice

Pages and pages of articles could be, and have been, written on how to play as Mafia. However, the most basic tip is to remember your win condition; the Town start by outnumbering you, but to win, you'll need to outnumber them. You can't do that with just the nightkill; you need the Day elimination vote to help out, too. So to win, the Mafia faction needs to make the town keep missing with their eliminations; this means trying to make the Town-aligned players think that you (and your allies) are on their side, and that the Mafia are actually hiding elsewhere.

Sample Role PMs

The standardized Role PM for "Mafia" describes the faction as follows:

  • As a win condition: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Example (vanilla)

Welcome to game! You are a Mafia Goon.

Your team-mates are names. You may talk to them here during night phases and confirmations only.

You have the following active ability:

  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Example (power role)

Welcome to game! You are an Ascetic Mafia Rolecop.

Your team-mates are names. You may talk to them here during night phases and confirmations only.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active abilities, but may use only one per Night:

  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
  • Each Night, you may target a player. Assuming no interference with your action, you will learn that player's role (but not their alignment).

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.