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| Use = Flying can be used to give certain roles an edge in a sort of pseudo-[[Ascetic]] niche.
| Use = Flying can be used to give certain roles an edge in a sort of pseudo-[[Ascetic]] niche.


[[Reach]] can be used to give abilities the ability to target Flying players without actually making the players Flying.
[[Reach]] can be used to give abilities the ability to target Flying players without actually making the player Flying.


In an unusual case for a modifier, an otherwise vanilla Flying Townie or Flying Mafioso is possible which can only be targeted with Flying or Reach actions. }}
In an unusual case for a modifier, an otherwise vanilla Flying Townie or Flying Mafioso is possible which can only be targeted with Flying or Reach actions. }}

Latest revision as of 01:49, 27 July 2022

Flying
Alias: none
Alignment: any
Role type:
  • Protective
Choice: none

Flying is a modifier which causes actions to fail against this player, unless the targeter is also Flying.

Standard version

Flying prevents non-Flying players from affecting you, and allows you to target other Flying players.


Use & Balance

Flying can be used to give certain roles an edge in a sort of pseudo-Ascetic niche.

Reach can be used to give abilities the ability to target Flying players without actually making the player Flying.

In an unusual case for a modifier, an otherwise vanilla Flying Townie or Flying Mafioso is possible which can only be targeted with Flying or Reach actions.


Sample Role PMs

The standardized Role PM for "Flying" describes the modifier as follows:

  • As a modifier on a single ability: You are unable to be targeted by actions that are not Flying. (edit)
  • As a modifier that affects all abilities: You are unable to be targeted by actions that do not have Flying. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Flying Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. You are unable to be targeted by actions that are not Flying.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Flying Jack of All Trades Tracker Doctor.

You are unable to be targeted by actions that do not have Flying.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.