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__NOTOC__ | |||
{{Setups | |||
|Title=Masons and Monks | |||
|Setup Size=Mini | |||
|Players=13 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|type=Mini Open | |||
|type2=Multiball | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
A 13-player [[open setup]] with two scumteams and two randomised masonries. It's possible for scum to land a Mason or a Monk role. | |||
==Base Setup== | |||
[[ | *2 [[Mafia Goon|Mafia Goons]] | ||
*2 [[Werewolf|Werewolves]] | |||
*9 [[Townie|Townies]] | |||
==Mechanics== | |||
*Daystart | |||
*2 players who are not Mafia are randomly selected to be Masons. | |||
*2 players who are not Werewolves are randomly selected to be Monks. | |||
*Those masonries are allowed to talk together at night. | |||
*It is possible for a Mafia Goon to be a Monk, and likewise, a Werewolf to be a Mason. | |||
*Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles. | |||
==Role PM's== | |||
===<div style="color:red">Mafia Goon</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partner may perform the factional kill. | |||
'''Win condition:''' | |||
*You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring. | |||
===<div style="color:red">Werewolf</div>=== | |||
* Welcome, [Player Name]. You are a '''Werewolf''', along with your partner, [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partner may perform the factional kill. | |||
'''Win condition:''' | |||
*You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring. | |||
===<div style="color:green">Vanilla Townie</div>=== | |||
* Welcome, [Player Name], you are a '''Vanilla Townie'''. | |||
'''Abilities:''' | |||
*Your weapon is your vote, you have no night actions. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated and there is at least one town player alive. | |||
===<div style="color:grey">Mason</div>=== | |||
*In addition to your other role, you are also a '''Mason''', along with your partner, [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*You know that your partner is not aligned with the Mafia. | |||
===<div style="color:grey">Monk</div>=== | |||
*In addition to your other role, you are also a '''Monk''', along with your partner, [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*You know that your partner is not aligned with the Werewolves. | |||
==History== | |||
{{SetupHistory/Database}} | |||
{{:Masons and Monks/Stats}} |
Latest revision as of 06:58, 20 September 2015
|
A 13-player open setup with two scumteams and two randomised masonries. It's possible for scum to land a Mason or a Monk role.
Base Setup
- 2 Mafia Goons
- 2 Werewolves
- 9 Townies
Mechanics
- Daystart
- 2 players who are not Mafia are randomly selected to be Masons.
- 2 players who are not Werewolves are randomly selected to be Monks.
- Those masonries are allowed to talk together at night.
- It is possible for a Mafia Goon to be a Monk, and likewise, a Werewolf to be a Mason.
- Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Mason
- In addition to your other role, you are also a Mason, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- You know that your partner is not aligned with the Mafia.
Monk
- In addition to your other role, you are also a Monk, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- You know that your partner is not aligned with the Werewolves.
History
History |
---|
Open 12 - (Abandoned) |
Open 23 - (Werewolf Win) |
Open 56 - (Draw) |
Open 177 - (Mafia Win) |
Open 283 - (Werewolf Win) |
Open 317 - (Mafia Win) |
Open 349 - (Werewolf Win) |
Open 407 - (Werewolf Win) |
Open 514: Monks and Masons in Serona - (Mafia Win) |
Open 709 - (Werewolf Win) |
- Total Games: 8
- Town Win: 0%
- Mafia Win: 37.5%
- Werewolf Win: 50%
- Draw: 12.5%