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A 12-player [[open setup]] probably proposed by [[Fiasco]] (check this).
__NOTOC__
{{Setups
|Title=Masons and Monks
|Setup Size=Mini
|Players=13
|Designer=
|Designer2=
|Designer3=
|type=Mini Open
|type2=Multiball
|type3=
|type4=
|type5=
|type6=
|Notes=}}


There are 2 [[mafia]] and 2 [[werewolves]]. Arbitrarily two players who are not mafia are [[masons]] who can talk at night but don't know each other's alignment. Similarly arbitrarily two players who are not werewolves are called [[masons|monks]].
A 13-player [[open setup]] with two scumteams and two randomised masonries. It's possible for scum to land a Mason or a Monk role.


[[Night start]].
==Base Setup==


[[Category: Variations]]
*2 [[Mafia Goon|Mafia Goons]]
*2 [[Werewolf|Werewolves]]
*9 [[Townie|Townies]]
 
==Mechanics==
*Daystart
*2 players who are not Mafia are randomly selected to be Masons.
*2 players who are not Werewolves are randomly selected to be Monks.
*Those masonries are allowed to talk together at night.
*It is possible for a Mafia Goon to be a Monk, and likewise, a Werewolf to be a Mason.
*Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles.
 
==Role PM's==
 
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
 
 
===<div style="color:red">Werewolf</div>===
* Welcome, [Player Name]. You are a '''Werewolf''', along with your partner, [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
 
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:grey">Mason</div>===
*In addition to your other role, you are also a '''Mason''', along with your partner, [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*You know that your partner is not aligned with the Mafia.
 
 
===<div style="color:grey">Monk</div>===
*In addition to your other role, you are also a '''Monk''', along with your partner, [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*You know that your partner is not aligned with the Werewolves.
 
==History==
 
{{SetupHistory/Database}}
{{:Masons and Monks/Stats}}

Latest revision as of 06:58, 20 September 2015

Name:
  • Masons and Monks
Setup Size:
Players:
  • 13
Setup Type:
Designer:
  • Anonymous

A 13-player open setup with two scumteams and two randomised masonries. It's possible for scum to land a Mason or a Monk role.

Base Setup

Mechanics

  • Daystart
  • 2 players who are not Mafia are randomly selected to be Masons.
  • 2 players who are not Werewolves are randomly selected to be Monks.
  • Those masonries are allowed to talk together at night.
  • It is possible for a Mafia Goon to be a Monk, and likewise, a Werewolf to be a Mason.
  • Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Mason

  • In addition to your other role, you are also a Mason, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • You know that your partner is not aligned with the Mafia.


Monk

  • In addition to your other role, you are also a Monk, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • You know that your partner is not aligned with the Werewolves.

History

History
Open 12 - (Abandoned)
Open 23 - (Werewolf Win)
Open 56 - (Draw)
Open 177 - (Mafia Win)
Open 283 - (Werewolf Win)
Open 317 - (Mafia Win)
Open 349 - (Werewolf Win)
Open 407 - (Werewolf Win)
Open 514: Monks and Masons in Serona - (Mafia Win)
Open 709 - (Werewolf Win)
  • Total Games: 8
  • Town Win: 0%
  • Mafia Win: 37.5%
  • Werewolf Win: 50%
  • Draw: 12.5%