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Peabody
Why, hello. Thanks for visiting my page. I am a currently active player though I have long spouts of inactivity, so while I have an early join date (2009), I do not have as many games as many who have joined as early. I decided to finally get around to posting all of the games I've participated in, current or not. I posted occasional notes throughout the listings. Enjoy.
Current Games
None are current.
List of Games
The most recent games are listed first.
Role: Vanilla Townie
Outcome: Town win
Notes: After a losing streak, I finally managed to win as town. I voted Wake88 day 1 for having no reads. He survived the day 1 wagon, and his replacement was lynched the next day(mafia). I was too lazy to actually do a read on the new replacement so I wasn't on the wagon that day. I made up for it by making a very extensive associative tell list, nailing the remaining scum (Evil Regal), and starting the lynching wagon on her. I must say I was proud of my play, and my faith in my associative tell skills was improved.
Role: Town Neighbor
Outcome: Town Loss
Notes: This game was super fast paced until near the end. Bjc successfully shot mafia in day one, and the day one lynch was also mafia. I was the first of three mislynches I was lynched before I could could claim. I made a silly mistake of town reading a dead player, which appeared as faked ignorance to the other players. I don't blame them for lynching me. The Mafia Rolecop endgamed the remaining players.
Micro 363: SCIENCE in the CASTLE
Role: Daymason
Outcome: Town Loss
Notes: N/A
Role: Town Jailkeeper
Outcome: Tie.
Notes: N/A
Role: Town Jailkeeper
Outcome: Tie.
Notes: N/A
Role: Town Cop
Outcome: Town Loss.
Notes: N/A
Role: Vanilla Townie
Outcome: Town Loss.
Notes: N/A
Newbie 1440: Maestro's Manic Mafia
Role: Mafia Goon
Outcome: Mafia win.
Notes: I decided to bus my partner right off the bat, and luckily for me, when my partner was lynched, my posting style as well as a lack of connection with my partner caused many people to write me off as town. The game went to a 3-way lylo. I quick hammered when one of the remaining townies voted another.
Role: Town Cop
Outcome: Town Loss.
Notes: N/A
Role: Vanilla Townie
Outcome: Town Loss.
Notes: N/A
Role: 1-Shot Cop
Outcome: Town Win.
Notes: I replaced in for Uberkang as a 1-shot cop. Unfortunately my shot was already used, but luckily, my investigation was under much flak. I claimed as cop to protect my only investigation from dying, but I withheld information that I only had one shot. My reasoning was that I wanted mafia to target me because a protective role would most likely be targeting me as well, causing either no kill, more information (in case of a watcher), or if all else fails, I draw scum's kill away from other power roles that are still useful. My gambit worked. Mafia targeted me, and the jailkeeper jailed me. I was very happy with my play here. I did mention before I die that there probably is no godfather in the setup, but I declined to explain why. Slandaar thought this may have been a flaw in my gambit. I definitely did risk mafia discovering I had limited shots from my hinting, but I really wanted the town to know that godfather is an unlikely option in case the idea doesn't cross their mind when I'm dead. Toward the end of the game, I became lazy, but I'm happy I was involved in lynching the remaining scum. Slandaar played an excellent game.
Role: Town Jailkeeper
Outcome: Town Win.
Notes: This was a perfect town win with two consecutive scum lynches and no town deaths. I replaced Nobody Special as Jailkeeper. My questioning was unintentionally focused on attackers of the Serrapaladin/DoctorPepper wagon. That's just where the questions took me. I jailed the last scum on night 1, but I did not claim right away in the case that mafia hit a bulletproof. Instead, I pushed a case on my jailed target, but the wagon lost steam, and I believe that's because I appeared to be tunneling. Unwilling to let the day end without my jailed target being lynched because I feared a mafia roleblocker who would kill me before the next day, I claimed and Tcold, the remaining scum, was lynched.
Mini 1480: Uncreative Paradise
Role: Town Cop
Outcome: Town Win.
Notes: I replaced Mute as town cop. Mafia's rolecop fake-claimed cop first, but I let him slide until the end of the day since he was defending my innocent result. I ended up needing to claim because RadiantCowbells, a VT who claimed bodyguard, was about to be lynched. I believed his claim and wanted him to live through the day and felt our lynch could be better utilized.
Role: Town Tracker
Outcome: Town Loss.
Notes: I replaced Xegarus as town tracker and tracked chkflip and found that he was scum. But he targeted me. Aw. Friendly_Slime's play as scum is making me re-evaluate my methods of town reading. His tunneling caused me to write him off as town right away. It was a good game by scum.
Role: Scum
Outcome: Scum Loss.
Notes: I was replaced out of this game.
Role: Town Jailkeeper
Outcome: Town Win.
Notes: We had 2 consecutive mafia lynches, and a mafia was killed night 1. Nice.
Mini 1338: Cyborgian Reenactment Mafia
Role: Mafia Jack of All Trades
Outcome: Scum Loss.
Notes: None.
Role: Vanilla Townie
Outcome: Town Win.
Notes: We lynched 3 mafia and one serial killer. That's stellar.
Role: Vanilla Townie
Outcome: Town Loss.
Notes: I'm happy I was on two consecutive scum wagons, but the last scum was under the radar and written off as town by pretty much everyone until LYLO.
Role: Town Tracker
Outcome: Town Loss.
Notes: None.
Role: Mafia
Outcome: Scum Win.
Notes: None.
Mini 859: Cleansing of Fall Church
Role: Vanilla Townie
Outcome: Town Loss.
Notes: I replaced out of this game.
Role: Vanilla Townie
Outcome: Town Loss.
Notes: The serial killer ended up winning this.
Role: Vanilla Townie
Outcome: Town Win.
Notes: I replaced out of this game.
Role: Mafia
Outcome: Scum Loss.
Notes: None.
Role: Vanilla Townie
Outcome: Town Win.
Notes: None.