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User:Ircher/Nomic/Shop
Nomic Shop
Exchange Rates
All rates should be in terms of Nomic Dollars.
- Nomic Dollars: N$1 = N$1
- Knowledge Points: N$1 = 50 KP
- Crowns: N$1 = 0 kr
Limited Time Items
Permanent Items
Vote Coupon ([PLAYERNAME])
Cost: N$100
Description: This item can be traded with other players and can be used. When bought, replace [PLAYERNAME] with the player's name who bought it. If it is used, the user must choose one proposal or motion that they are currently voting for. Assuming this is the case, the vote coupon is destroyed, and [PLAYERNAME]'s vote automatically changes to align with the user on the chosen proposal or motion. In addition, [PLAYERNAME] may not change their own vote on chosen proposal or motion via any method, however other players may change [PLAYERNAME]'s vote.
Plains (W)
Cost: N$250
Description: Tap this land to gain 1 W.
Restrictions: You may only buy one land item each day.
Swamp (B)
Cost: N$250
Description: Tap this land to gain 1 B.
Restrictions: You may only buy one land item each day.
Island (U)
Cost: N$250
Description: Tap this land to gain 1 U.
Restrictions: You may only buy one land item each day.
Forest (G)
Cost: N$250
Description: Tap this land to gain 1 G.
Restrictions: You may only buy one land item each day.
Mountain (R)
Cost: N$250
Description: Tap this land to gain 1 R.
Restrictions: You may only buy one land item each day.
Wastes (C)
Cost: N$125
Description: Tap this land to gain 1 C.
Restrictions: You may only buy one land item each day.
Money Sap Spell
Cost: N$225
Description: This item is consumed after three uses and requires 2 red mana and 1 blue mana to cast. When cast, select a target. The target loses either 1d100 Nomic dollars (use the dice tags) or all of their current supply of Nomic dollars (whichever is lower), and the spell caster gains the equivalent amount back.
Victory Quiz Tokens
Cost: N$5'000 or 30'000 KP
Description: This item is consumed when used. Once used, the user may post a set of questions known as a "victory quiz". The victory quiz consists of a set of up to five questions that possess an objective answer (but questions with multiple valid answers, provided they are objective, are valid). The author of the quiz must know the answers to the questions at the time of the quiz creation. Specific rules regarding allowed resources on a quiz shall be specified by the quiz author; however, it should be assumed that if not otherwise stated, the use of the Internet to search for solutions is not allowed. Each player gets 48 hours to attempt to answer the victory quiz correctly; players shall submit their answers by PM to the quiz author. Players are allowed only one guess, and they do not immediately learn whether their answers are correct or not. At the conclusion of the 72 hours, the answers to the quiz shall be posted alongside the submitted answers. The author of the quiz shall grade each quiz submission in a way they deem appropriate. Players receive 100 * (Quiz Score Converted To Percentage of Max Score) KP, and any player who scores 80% of the maximum possible points on the quiz or better shall receive 3 points. The author of the quiz also receives 1 point. The victory quiz itself, the correct answers, and percentage scores for each player shall be recorded on the wiki in the event history.
Misc Notes: Price in other currencies is given by conversion from the Nomic Dollars price.
Conjure Wall
Cost: N$1'000
Description: This spell costs at least 1 mana to cast. When casted, you gain control of a wall with the following text, where X is the amount of mana used to cast the spell: "This wall has a durability of X. If you are the target of a spell, this wall protects you from that spell, and this wall takes damage equal to the spell's mana cost." If you casted this spell using only one mana color, the wall also gains "This has protection from Y.", where Y is the color of mana used to cast this spell.
Glossary
- Durability: How much damage this item can take before being destroyed.
- Protection from Y: Any spell which has a color identity of Y will automatically fail.
- Color Identity: The mana colors used to cast the spell, or the mana colors used as an ability of the spell.