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Unicorn Brethren/Gametypes/Mafia Cult Rec
Gametype Description
An ever growing Cult and a SK will make you "TWITCH". Infinite Lives
Setup Design
No Vehicles on Map
Grenades, and weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Map Default (For UPick)
Unlimited life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Enabled
Last man standing = Enabled
Suicides Enforce Zombification: Enabled
Point Scale
Survivor Victory (Surviving as Human = 1)
Zombie Victory = 1
Suicides = -2
Betrayals = 0 (Yes betraying your teamate before they go zombie does not hurt you)
Kills as Human = 1
Kills as Zombie = 2
Kills as Last Man = 2 <This is added to kills as human so you get 3 total
People will play to be recruited in some gametypes espicially since cult gets you more points early, but then if you are last human you get even more points as last man. High Risk High Reward Trade Off Here. You want more points now or low now and even more later?
Variable Math
This is how you decide how many players start out in each faction
Starting Zombies = 1
Cult Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Normal Sprint
Immune to headshots
Unlimited Ammo: Enabled
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)
Alpha Traits
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Weapon Pickup: Disabled
Normal Sprint
Immune to headshots
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)
Town Setup
Base Player Stats
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Map Default (For UPick)
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
No shields or grenades
Health Recharge = 200%
Damage Resistance 110%
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Damage and Melee Modifier = 125%
Movement and jump height = 110%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Imune to assassinations (slight kill immunity)
Appearance: Poor Camo (slight investigation immunity)
No Name or Waypoints
Normal Sprint