You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Talk:Matrix 14

From MafiaWiki
Jump to navigation Jump to search

Let's start this page.

Lamafluff wrote this here:

Setup 2 town has very little power (odd night watcher + BG) to make a dent in a 10-2-1 setup.

Setup 4 correct play is both cops use their action N1 and then you massclaim D2. Town should have at VERY least three clear players at that point, probably four.

Setup 9 town has a ton of good powers. I don't see a rolecop being of much use, and the JOAT only gets one strongman shot while rest of the actions aren't of much use.

Setup 11 again town just has way too much. They have a two shot BP in the commuter who again gets confirmed as town... so you are essentially in a 10-3 where town has three confirmed town (including watcher and likely a second in the backup). Scum just don't have enough to counter that to me when they only have a RB. You need to remember all PRs are essentially confirmed scum.

Setup 14 you have a Cop+Doctor with only a JOAT shot counter and also a odd night investigative role (essentially town get a 100% N1 investigative role).

These are all workable in a matrix type setup, but there are setups that would be called unbalanced in other setups. That's half the issue with variable setups though, you are going to get some setups that are just more unfair for a certain faction.

In Setup 2 the scums don't have too much either. Setup 12 is also 10:2:1, there's a Cop instead of the Odd-Night Watcher but there's also a Godfather. I think they're balanced roughly in the similar way. If not, what would you do with Setup 2?

In Setup 4 the 1-Shot Cops can be tricked by the Godfather. But, you mentioned Setup 9 too and it seems that it boils down to the existence of cell (4,9), the 1-Shot Cop. Would changing that to Vanilla Townie solve the problems?

As for Setup 11... maybe the Two-Shot Cummuter is causing the problems here. What could we use instead of that, without ruining Setup 1?

Is Setup 14 broken in your opinion? Am I over-estimating a Mafia Rolecop?


There are other things I mentioned in my PM.

Setup 12 seems to be bad for the SK.

Would it be useful if there were "alignment unconfirmable" roles like a Mafia Tracker/Watcher/etc.?