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What is "full game day" in regards to Rule 12? Clearly having no length requirement allows for a quicklynch in one day and modkilling half the game. On the other hand, requiring Days to be seven days long opens the loophole that lynching in six days is okay while the flaker stays alive in the game for at least 6+2+6 = 14 days. That's no good either.
I changed it so that modkills are only brought in for Days longer than six days. This was Plum's middle ground in Encore Mafia and I think it works out (replacing players after five days of inactivity is my rule for Newbies; this is just the equivalent). Y/N? Vi 06:07, 16 October 2010 (PDT)