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Maintaining Law, Order and Shallow Relationships

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Name:
  • Maintaining Law, Order and Shallow Relationships
Setup Size:
Players:
  • 10
Setup Type:
Designer:
Notes: Second place - 2015 Open Design Competition (Mini Setups)

Maintaining Law, Order and Shallow Relationships is a 10 player game created by Bicephalous Bob for the 2015 Open Design Contest. It finished second in the mini setup category.

As of April 2015 the game is in trial run phase


Setup

Role PM's

Mafia 1-Shot Paranoid Gun Owner

  • Welcome, [Player Name]. You are a Mafia 1-Shot Paranoid Gun Owner, along with your partner [Player Name].

Abilities:

  • Paranoid Gun Owner: During one night of your choice, you may arm yourself. If any players successfully target you that night, they will die.
  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night you or your partner may submit the name of a player to attempt to kill, regardless of whether you're armed.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Cop

  • Welcome, [Player Name], you are a Cop.

Abilities:

  • Investigate: Each night you may target another player to attempt to learn their alignment. If successful, you will receive a result of Town or Mafia

Win condition:

  • You win when all threats to the town have been eliminated.

Jailkeeper

  • Welcome, [Player Name], you are a Jailkeeper.

Abilities:

  • Jailkeep: Each night you may target another player to jailkeep them. If successful, they will be prevented from performing any active abilities, and will protect them from kils. This will not prevent a Mafia Paranoid Gun Owner from arming themselves.

Win condition:

  • You win when all threats to the town have been eliminated.

Compulsive Visitor

  • Welcome, [Player Name], you are a Compulsive Visitor.

Abilities:

  • Visit: Each night you must target another player to visit them. Your target will not be told who visited them. If you do not submit an action, your action will be randomized.

Win condition:

  • You win when all threats to the town have been eliminated.