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JerryArr/sandBox
< JerryArr
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testing stuff
Rad Idea Mafia
Number | Card Name | Alignment | Role Type |
---|---|---|---|
1 | Vanilla Townie | Town | None |
2 | Vanilla Townie | Town | None |
3 | Vanilla Townie | Town | None |
4 | Vanilla Townie | Town | None |
5 | Vanilla Townie | Town | None |
6 | Vanilla Townie | Town | None |
7 | Vanilla Townie | Town | None |
8 | Town Watcher | Town | Watcher |
9 | Town Double Watcher | Town | Double Watcher (Target two players, receive list of all players targeting either in player list order, duplicates and self removed) |
10 | Town Tracker | Town | Tracker |
11 | Town Cop | Town | Cop (Guilty on Mafia) |
12 | Town Seer | Town | Seer (Guilty on Werewolves) |
13 | Town FBI Agent | Town | FBI Agent (Guilty on SK's) |
14 | Town Conspiracy Theorist | Town | Conspiracy Theorist (Guilty on Aliens, investigates as Alien) |
15 | Town Dopplehunter | Town | Dopplehunter (Guilty on Replicants, investigates as Replicant) |
16 | Town Private Investigator | Town | Private Investigator (Guilty on Cult) |
17 | Town Bloodhound | Town | Bloodhound (Guilty on not Town) |
18 | Town Bulletproof | Town | Bulletproof (Immune to factional, Vig, and SK nightkills) |
19 | Town One-shot Unlynchable | Town | One-shot Unlynchable |
20 | Hardy Townie | Town | Hardy (Immune to Treestumps, negative modifiers, and alignment changes) |
21 | Town Miller | Town | Miller (Investigates as Mafia) |
22 | Hirsute Town | Town | Hirsute (Investigates as Werewolf) |
23 | Watchlisted Townie | Town | Watchlisted (Investigates as SK) |
24 | Tentacled Townie | Town | Tentacled (Investigates as Alien) |
25 | Town Changeling | Town | Changeling (Investigates as Replicant) |
26 | Evangelistic Town | Town | Evangelistic (Investigates as Cult) |
27 | One-Night Wrong Place at the Wrong Time Townie | Town | One-Night Wrong Place at the Wrong Time (Investigates as guilty to all investigations for the first relevant Night) |
28 | One-Night Honest Townie | Town | One-Night Honest (Investigates as innocent to all investigations for the first relevant Night) |
29 | Town Godfather | Town | Godfather (Investigates as Not Mafia) |
30 | Clean Townie | Town | Clean (Investigates as Not SK) |
31 | One-shot Town Census Townie | Town | Town Census (Once during the game, may have the Mod post the number of Town-aligned players remaining) |
32 | Town Vigilante | Town | Vigilante |
33 | Town One-shot Dayvig | Town | One-shot Day Vigilante |
34 | Town Shy Vigilante | Town | Shy Vig (Vig shot works only if no other player targeted your target and no one targeted you) |
35 | Town Compulsive Vigilante | Town | Compulsive Vigilante (Must make a shot every Night) |
36 | Vengeful Townie | Town | Vengeful (If lynched, may kill any living player) |
37 | Town Supersaint | Town | Supersaint (If lynched, automatically kills the hammer voter) |
38 | Town Ascetic | Town | Ascetic (Any non-kill actions on you fail, Treestumps do not count as kills for the purposes of Ascetics) |
39 | Town Gravedigger | Town | Gravedigger (You show as visiting all players who die during Night phases. Treestumps do not count as kills for the purposes of Gravediggers) |
40 | Town One-shot Governor | Town | One-shot Governor (At any time during the Day, you may select a player to be unlynchable for that Day, may provide conditional Governs) |
41 | Town Innocent Child | Town | Innocent Child (May PM the Mod at any time, causing the Mod to confirm that they are an Innocent Child, if not a Bastard game, only allowable with Town alignment, immune to alignment changes) |
42 | Town Hider | Town | Hider (May target a player during the Night. If the target is group scum or SK, or if target player was Nightkilled, the Hider dies. Treestumps do not count as kills for the purposes of Hiders) |
43 | Town Enabler | Town | Enabler (If the Enabler dies, the player they enable loses all abilities, determine enabled player randomly. They may still make factional kills, even if disabled) |
44 | Town Mason | Town | Mason |
45 | Town Mason | Town | Mason |
46 | Town Mutually Assured Treestumper | Town | Mutually Assured Treestumper (Target a player, you and that player become Treestumps) |
47 | Town One-shot Kingmaker | Town | One-shot Kingmaker (Selects a King during one Night, including Night 0/Pregame. If alive, that player alone determines lynch) |
48 | Town Weak Jailkeeper | Town | Weak Jailkeeper (If target is group scum or SK, Weak Jailkeeper dies, otherwise roleblocks and prevents kills and treestumps on target) |
49 | Town Vanilla Cop | Town | Vanilla Cop (Investigates if target is vanilla or not. VT's, Goons, etc are considered Vanilla) |
50 | Town Hero | Town | Hero (If a King attempts to lynch the Hero, the King dies instead) |
51 | Macho One-shot Sherlock Townie | Town | Macho One-shot Sherlock (Select two non-Town factions, results is mod-guaranteed to be accurate, cannot be Doctored, Jailkept, or otherwise protected) |
52 | Town Tourist | Town | Tourist (Must target one player each Night, this target has no effect on the target player) |
53 | Town Doctor | Town | Doctor |
54 | Town Weak Doctor | Town | Weak Doctor (If target is group scum or SK, Weak Doctor dies, otherwise prevents kills and treestumps on target) |
55 | Town Nurse | Town | Nurse (If any Doctor dies, this player becomes a Doctor) |
56 | Town One-shot Commuter | Town | One-shot Commuter (Once per game, during a Night, using this ability makes abilities used on this player fail) |
57 | Town Cop-of-All-Trades | Town | Cop-of-All-Trades (One shot each of Cop, Seer, FBI Agent, Alien Cop, Replicant Cop, and Private Investigator) |
58 | Town Inventor | Town | Inventor (The player may give one of the discarded cards' roles to target player as a one-shot ability) |
59 | Town Psychiatrist | Town | Psychiatrist (If an SK is targeted, they become a Vanilla Townie) |
60 | Town Reloader | Town | Reloader (Adds one shot to any X-shot abilities for target player) |
61 | Town Fruit Vendor | Town | Fruit Vendor (Target player is told they received fruit, the fruit does nothing) |
62 | Town Parrot | Town | Parrot (If target has an active ability, you use that ability, targeting on that player) |
63 | Town One-Shot Global Private Topic Messenger | Town | One-Shot Global Private Topic Messenger (You may create any message of 200 words or fewer. This message will be posted in all Private Topics) |
64 | Underdog | Underdog (Player is a Self-aligned Survivor until the first death of a Day phase. At that point, player becomes the same alignment as the killed player) | None |
65 | Mafia Goon | Mafia | None |
66 | Mafia Goon | Mafia | None |
67 | Mafia Goon | Mafia | None |
68 | Mafia Jack-of-all-Trades-of-all-Trades | Mafia | Jack-of-all-Trades-of-all-Trades (One (Cop/Seer/FBI Agent/Alien Cop/Replicant Cop/Private Investigator), One (Vigilante/Treestumper/Kingmaker), One (Doctor/Jailkeeper/One-shot Bulletproofizer)) |
69 | Mafia Reflexive Doctor | Mafia | Reflexive Doctor (Any player targeting Reflexive Doctor is automatically protected) |
70 | One-Shot Unlynchable Mafioso | Mafia | One-Shot Unlynchable |
71 | Mafia Strongman | Mafia | Strongman (Factional kill target cannot be saved if Strongman performs factional kill) |
72 | Mafia Godfather | Mafia | Godfather (Investigates as Not Mafia) |
73 | Mafia Assimilation Hunter | Mafia | Assimilation Hunter (Guilty on Alien or Replicant) |
74 | Mafia Global Encryptor | Mafia | Global Encryptor (ALL Private Topics have Daytalk as long as you are alive) |
75 | Mafia Vanilla Cop | Mafia | Vanilla Cop (Investigates if target is vanilla or not. VT's, Goons, etc are considered Vanilla) |
76 | Werewolf | Werewolf | None |
77 | Werewolf | Werewolf | None |
78 | Werewolf | Werewolf | None |
79 | Werewolf Mason | Werewolf | Mason |
80 | Werewolf Modifier-of-All-Trades | Werewolf | Modifier-of-All-Trades (Target a player and give them either Macho, Weak, Ninja, Ghost {Allows one role use after death}, Shy, Lovecraftian, or Vengeful) |
81 | Ninja Werewolf | Werewolf | Ninja |
82 | Werewolf Hooker | Werewolf | Roleblocker |
83 | Werewolf One-Night PGO | Werewolf | One-Night Paranoid Gun Owner (Kills any players who targets them on the first Night on which they are targeted) |
84 | Alpha Werewolf | Werewolf | Alpha (Investigates as Not Werewolf) |
85 | Werewolf Wagoning Vig | Werewolf | Wagoning Vig (1-shot Vig for each time you're on a lynching wagon not on your own faction) |
86 | Werewolf One-shot Gladiator | Werewolf | One-shot Gladiator (Target two players at Night. If they are both alive at the start of the next Day, they are the only two valid lynch targets that Day) |
87 | Werewolf Videographer | Werewolf | Videographer (Target player loses all investigative modifiers and abilities) |
88 | Two-shot Bulletproof Survivor | Survivor (Self, Wins if alive at Endgame) | Two-shot Bulletproof |
89 | Scum-of-all-Trades | Scum-of-all-Trades (Self, Wins if any non-Town player wins) | None |
90 | Honest Serial Killer | Serial Killer (Self) | Honest (Investigates as Town) |
91 | Two-shot Bulletproof Serial Killer | Serial Killer (Self) | Two-shot Bulletproof |
92 | Double Protective Serial Killer | Serial Killer (Self) | Double Protective (Immune to two of Town, Mafia, Werewolf, Alien, Replicant, SK, and Cult actions, pick during Pregame) |
93 | Cult One-shot Recruiter | Cult | Cult One-shot Recruiter (Target player becomes Cult-aligned) |
94 | Cult One-shot Goomaker | Cult | Cult One-shot Goomaker (Target becomes Black Goo, and is not aware of being Gooified) |
95 | ?? Vanillaizer | ??* | Vanillaizer (Target loses all abilities) |
96 | ?? Prober | ?? | Prober (Target Jailkept, plus you get random investigation of Town/Mafia/Werewolf/Alien/Replicant/SK/Cult, excepting your own alignment) |
97 | ?? Psychotrooper | ?? | Psychotrooper (Investigations are Insane as long as you are alive) |
98 | ?? One-shot Mass Redirector | ?? | One-shot Mass Redirector (Target player will be the target of all actions) |
99 | ?? Bloodsucker | ?? | Bloodsucker (Treestump target starting next Day, faction cannot perform factional kill same night) |
100 | ?? Copier | ?? | Copier (You may use any ability about which you know. You know about roles in the same faction, dead players' roles, and roles found out by a faction mate's Role Number Cop role) |
101 | ?? Doppelganger | ?? | Doppelganger (Investigative actions act as if they were player of your choice (pick during Pregame)) |
102 | ?? Role Number Cop | ?? | Role Number Cop (You learn the role card, including number, of the role the target picked) |
103 | ?? Day Suicide Bomber | ?? | Suicide Bomber (Kills target and self) |
104 | ?? Suppressor | ?? | Suppressor (Abilities used on the target during the Night other than this one fail) |
- - For ?? cards, roll 1d2 for each before each deal. On 1, it is an Alien faction card, on 2, it is a Replicant faction card.
Number | Card Name | Alignment | Role Type |
---|---|---|---|
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Vanilla Townie | Town | None |
X | Watcher | Town | Watcher |
X | Tracker | Town | Tracker |
X | Tracker | Town | Tracker |
X | Cop | Town | Cop (Guilty result on Mafia) |
X | Cop | Town | Cop |
X | Cop Lover | Town | Cop, Lover |
X | Seer | Town | Seer (Guilty result on Werewolves) |
X | Seer | Town | Seer |
X | FBI Agent | Town | FBI Agent (Guilty result on Serial Killers) |
X | Doctor | Town | Doctor |
X | Doctor | Town | Doctor |
X | Roleblocker | Town | Roleblocker |
X | Jailkeeper | Town | Jailkeeper |
X | Bodyguard | Town | Bodyguard |
X | Vigilante | Town | Vigilante |
X | One-shot Vigilante | Town | One-shot Vigilante |
X | One-shot Dayvig | Town | One-shot Day Vigilante |
X | One-shot Dayvig | Town | One-shot Day Vigilante |
X | Compulsive Childkiller | Town | Compulsive Childkiller (if any Innocent Child is revealed, the Childkiller must immediately dayvig that player) |
X | Bulletproof Townie | Town | Bulletproof |
X | Supersaint | Town | Supersaint |
X | One-shot Paranoid Gun Owner | Town | One-shot Paranoid Gun Owner |
X | Mason | Town | Mason |
X | Mason | Town | Mason |
X | Mason | Town | Mason |
X | Mason | Town | Mason |
X | Mason Doctor | Town | Mason, Doctor |
X | Mason Lover | Town | Mason, Lover |
X | Lover | Town | Lover |
X | Lover | Town | Lover |
X | Lover | Town | Lover |
X | Jack-of-all-trades | Town | Jack-of-all-Trades (One Roleblock, One Cop, One Doctor) |
X | Vengeful Townie | Town | Vengeful |
X | Retired Werewolf Hunter | Town | Retired Werewolf Hunter (Immune to Werewolf kills) |
X | Retired Marine | Town | Retired Marine (Immune to Serial Killer kills) |
X | Miller | Town | Miller (Investigates as Mafia) |
X | Hirsute Townie | Town | Hirsute (Investigates as Werewolf) |
X | Evangelistic Townie | Town | Evangelistic (Investigates as Cult) |
X | Tentacled Townie | Town | Tentacled (Investigates as Alien) |
X | Watchlisted Townie | Town | Watchlisted (Investigates as Serial Killer) |
X | Wrong Place at the Wrong Time Townie | Town | Wrong Place at the Wrong Time (Guilty to all types of scum) |
X | Black Goo | Town | Black Goo (anyone who targets it with an action becomes Cult) |
X | Ascetic Townie | Town | Ascetic |
X | Private Investigator | Town | Private Investigator (Guilty on Cults) |
X | Gravedigger | Town | Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths) |
X | Nymphomaniac | Town | Nymphomaniac (Compulsively chooses a Lover on Night 1; NOT part of pre-existing Lover groups unless united by N1 choice) |
X | One-shot Governor | Town | One-shot Governor |
X | One-shot Unlynchable Townie | Town | One-shot Unlynchable |
X | Town Godfather | Town | Godfather (Investigates as not Mafia) |
X | Innocent Child | Town | Innocent Child (Mod posts publicly that player is town-aligned) |
X | Hider | Town | Hider |
X | Enabler | Town | Enabler |
X | Treestump | Town | Treestump |
X | Conspiracy Theorist | Town | Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien") |
X | Conspiracy Theorist | Town | Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien") |
X | Conspiracy Theorist | Town | Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien") |
X | One-shot Kingmaker | Town | One-shot Kingmaker |
X | Weak Jailkeeper | Town | Weak Jailkeeper |
X | Bloodhound | Town | Bloodhound (Gets result "Town" or "Not town") |
X | Vanilla Cop | Town | Vanilla Cop (VTs, basic Werewolves and Mafia Goons are Vanilla, "None" on this chart are Vanilla) |
X | Hero | Town | Hero (If a King tries to execute you, the King dies instead) |
X | Tourist | Town | Tourist (Compulsively targets someone every night. No effect) |
X | Nurse | Town | Nurse (If a Town Doctor dies, you inherit their power) |
X | One-shot Commuter | Town | One-shot Commuter |
X | Cop-of-all-Trades | Town | Cop-of-all-Trades (One-shot Cop, One-shot Seer, One-shot FBI Agent, One-shot Conspiracy Theorist, One-shot Private Investigator) |
X | One-shot Gladiator | Town | One-shot Gladiator (Target two players at night; if both alive at daybreak, they are the only two lynch candidates that day) |
X | Lynchbait | Town | Lynchbait (If you are lynched, any and all Lynchers immediately win) |
X | Psychiatrist | Town | Psychiatrist (Target someone each night, if they are an SK they will become a Vanilla Townie) |
X | Reloader | Town | Reloader (Target someone each night, if they have previously used a one-shot ability they regain their shot) |
X | Fruit Vendor | Town | Fruit Vendor (Target someone each night. They will be told that they received fruit) |
X | Parrot Role | Town | Parrot Role (Target someone each night. If they have an active ability, you use that ability on them) |
X | Judas | Judas (Town until lynched, then Mafia) | None |
X | Saulus | Saulus (Mafia until lynched, then Town) | None |
X | One-shot Townie | One-shot Townie (If alive at the start of Day 2, turns into a Survivor) | None |
X | Underdog | Underdog (When the first Day death occurs, adopts the alignment of the dead player. Starts as Survivor) | None |
X | Mafia Goon | Mafia | None |
X | Mafia Goon | Mafia | None |
X | Mafia Goon | Mafia | None |
X | Mafia Goon | Mafia | None |
X | Mafia Goon | Mafia | None |
X | Mafia Godfather | Mafia | Godfather (Investigates as not Mafia) |
X | Mafia Tracker | Mafia | Tracker |
X | Mafia Doctor | Mafia | Doctor |
X | Mafia Roleblocker | Mafia | Roleblocker |
X | Mafia Lover | Mafia | Lover |
X | Mafia Seer | Mafia | Seer |
X | Mafia One-shot Dayvig | Mafia | One-shot Dayvig |
X | Mafia One-shot Governor | Mafia | One-shot Governor |
X | Mafia Strongman | Mafia | Strongman |
X | Mafia Reflexive Doctor (protects anyone who targets them) | Mafia | Reflexive Doctor (protects anyone who targets them) |
X | Hirsute Goon | Mafia | Hirsute (Investigates as Werewolf) |
X | Mafia Cupid | Mafia | Cupid (Targets player Night 1; all OTHER players who targeted same player become Lovers with target) |
X | Alpha Goon | Mafia | Alpha (Investigates as Not Werewolf) |
X | Mafia Compulsive Hider | Mafia | Compulsive Hider |
X | Mafia Fruit Vendor | Mafia | Fruit Vendor |
X | Werewolf | Werewolf | None |
X | Werewolf | Werewolf | None |
X | Werewolf | Werewolf | None |
X | Werewolf | Werewolf | None |
X | Alpha Werewolf | Werewolf | Alpha (Investigates as Not Werewolf) |
X | Werewolf Roleblocker | Werewolf | role type |
X | Werewolf One-shot Bulletproof | Werewolf | One-shot Bulletproof |
X | Werewolf Cop | Werewolf | Cop |
X | Werewolf Mason | Werewolf | Mason |
X | Werewolf Watcher | Werewolf | Watcher |
X | Werewolf FBI Agent | Werewolf | FBI Agent |
X | Ninja Werewolf | Werewolf | Ninja |
X | Werewolf One-shot PGO | Werewolf | Paranoid Gun Owner |
X | Werewolf Miller | Werewolf | Miller (investigates as Mafia) |
X | Werewolf Supersaint | Werewolf | Supersaint |
X | Werewolf Godfather | Werewolf | Godfather (investigates as Not Mafia) |
X | Werewolf Gravedigger | Werewolf | Gravedigger |
X | Wereparrot | Werewolf | Parrot |
X | Alien One-shot Unlynchable | Alien | One-shot Unlynchable |
X | Alien Prober | Alien | Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf") |
X | Alien Vanillaiser | Alien | Vanillaizer |
X | Alien Silencer | Alien | Silencer |
X | Bulletproof Alien Lover | Alien | Bulletproof, Lover |
X | Alien Psychotrooper | Alien | Psychotrooper (While alive, all investigations with 'guilty/not guilty' format results are Insane) |
X | Alien Mass Redirector | Alien | Mass Redirector (Once per game, choose a player at night. All actions are redirected to that player that night, making the Psychomagnet essentially a 1-Shot Lightning Rod-izer) |
X | Alien Bloodsucker | Alien | Bloodsucker (Treestump someone at night. No player in your faction may perform the factional nightkill on the same night that you do this) |
X | Alien Sympathiser | Alien | Sympathiser (If there are Aliens in the game, you are an Alien goon. If there are no other Aliens, you are a VT.) |
X | Survivor | Survivor | None |
X | Compulsive Bodyguard Survivor | Survivor | Compulsive Bodyguard |
X | Survivor Mason | Survivor | Mason |
X | Lyncher (target to the left; or on forum: target above in playerlist; or on skype/chat: target chosen randomly from all other players) | Lyncher | None |
X | Lyncher (target to the right; or on forum: target below in playerlist; or on skype/chat: target chosen randomly from all other players) | Lyncher | None |
X | Serial Killer (Two-shot Bulletproof) | Serial Killer | Two-shot Bulletproof |
X | Serial Killer (Immune to Mafia kills) | Serial Killer | Immune to Mafia kills |
X | Serial Killer (Immune to Werewolf kills) | Serial Killer | Immune to Werewolf kills |
X | Serial Killer (Immune to Alien & Replicant kills) | Serial Killer | Immune to Alien & Replicant kills |
X | One-shot Cult Recruiter | Cult | One-shot Recruiter |
X | Cult One-shot Goomaker | Cult | One-shot Goomaker (Once per game, at night, target someone to make them take on Black Goo ability) |
X | Wild Card | Wild Card (No alignment. After discards are revealed, discard the Wild Card and draw one new role which you must keep) | None |