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Destructor/Records
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This page is mostly for my own reference. If you stumbled upon it avert your prying eyes! Or... if you wish to, enjoy its contents.
Playing
Stats
- /in'd: 22 (replaced into 11)
- Won: 6
- - as town: 4
- - as scum: 2
- Lost: 11
- - as town: 9
- - as scum: 2
- Tied: 0
- Other: 3
- - mod-abandonded: 2 (3)
- - /out'd: 1
- Ongoing: 2
- - alive: 1
- - dead: 1
Ongoing
Newbie Games
- None
Mini Normal Games
- None
Open Games
- None
Mini Theme Games
- Mini 733: Congratulations! You are... Mafia
- Mod: Mirth
- Status: Ongoing (Day 3)
- Role: Dschinghis Khan (Cop) - Killed Night 1
- Notes: -
- Mini 733: Congratulations! You are... Mafia
- Mod: Mirth
- Status: Ongoing (Day 3)
- Role: ???
- Notes: Replaced back in Day 2
Large Normal Games
- None
Large Theme Games
- None
Completed
Newbie Games
Mini Normal Games
- Mini 475 - CA9653 Mafia
- Mod: Mert
- Stauts: Mod-abandoned (Day 2)
- Role: Vanilla Townie - Alive
- Notes: Scumtells are bad. Generate discussion by any means so long as it benefits the town. Fight the Dogma. It almost got me lynched for no good reason.
- Mini 545 - The Last Stand Mafia
- Mod: death_omen
- Status: Town won (Night 4)
- Role: Mafia Goon - Killed Night 3
- Notes: I think I played ok, but that seemed to get me killed by the SK. Don't know if I learnt anything profound from it though. A few unpredictable and unreadable things happened, like mafia and SK killing the same targets nights 1 and 2.
- Mini 570, A Small Town in Italy Mafia
- Mod: Niv
- Status: Mafia won (Day 6)
- Role: Generic Townie - Lynched (by dice roll) Day 5
- Notes: LALurkers. Don't ever use dice rolls while modding.
- Mini 601 - Cog City: Trouble Below
- Mod: Incognito
- Status: Mafia won (Day 5)
- Role: Vanilla Townie - Lynched Day 5
- Notes: Don't play more games that you can handle. It's a shame for yourself, your team and the mod whose game you're (barely) playing.
Open Games
- Open 55 - Vanilla 2:10
- Mod: UltimaAvalon
- Status: Asked for replacement. Mod-abandoned.
- Role: Townie
- Notes: Pick and choose games carefully. And LAL.
Mini Theme Games
- Mini 513 - Stargate Atlantis Mafia
- Mod: ChannelDelibird
- Stauts: Mod-abandoned Day 1
- Role: Ladon Radin - Genii Mafia Godfather - Alive
- Notes: --
- Mini 664 - Adventures of a Drunken Alchemist
- Mod: Incognito
- Status: Scum Won (Day 3)
- Role: Isaac Newton - Vanilla Townie - End-gamed Day 3
- Notes: This was a good game. Assumptions about setups based on the metagame were what crippled the town (besides some individually poor play) who otherwise played really well. The only safe assumption to make about a setup is that it should be balanced.
- Mini 704: Hunchback of Notre Dame
- Mod: petroleumjelly
- Status: Scum won (Day 6)
- Role: Dom Claude Frollo (Mafia Goon)
- Notes: Awesome game. I need to work on my Day 1 scum play.
Large Normal Games
- Mafia 80 - Nice Shot! Mafia
- Mod: Adel
- Stauts: Mafia Won (Day 6)
- Role: Townie - Lynched Day 6
- Notes: I don't know what else I could have done to have won this game. Tunnel-vision needs to be nipped at the bud. I'm pretty sure that's what lost the game for the town.
Large Theme Games
- Stargate SG1 Mafia
- Mod: ChannelDelibird, replaced by Battle Mage
- Stauts: Replicator Mafia Won (Night 10)
- Role: Teal'c - Mason - Killed Night 6
- Notes: If you're the final mason, let the world know it so that scum can't claim to be another of you in the event of your death. It is possibly significant if in a game with two scum groups a player keeps catching scum from only one of them. Also, be sure to counterclaim scum counterclaiming scum. LAWL
- California Trilogy - Going to San Francisco
- Mod: Mr. Grey
- Stauts: Town Won (Day 6)
- Role: Huey Lewis - Innocent - Survived
- Notes: Stop thinking everything's bussing.
- Mars 3 - Weasles Mafia
- Mod: Iammars, replaced by Yosarian2
- Stauts: Scum won (Day 10)
- Role: Headcount Weasel (Vanilla Towie) - Killed in endgame
- Notes: Try to sort issues with players out early. I had a gut scum read of Glork from right when I replaced in and I was left in end-game, after he'd been replaced, to try and resolve it, which ended up costing the town the game.
- Crackers! Mafia
- Mod: Adel
- Status: Town won (Day 5)
- Role: Vanilla Townie - Survived
- Notes: Awesome game. Full of town tells. I still have to work out of lynching Tajo at the end there was "sensible" play. It was, by the numbers, but we were all pretty sure he was town.
Modding
Ongoing
Newbie Games
- Newbie 765 - The Death of Destructor
- Status: Pregame.
- Notes: Using pre-set and fixed 3 week deadlines.
Completed
Mini Normal Games
- Mini 568 - Nubigena
- Satus: Scum won (Day 3)
- Notes: A bit of swing isn't too bad, but keep it contained and tasteful. Try to make sure everyone has a chance of actually figuring the setup out for maximum enjoyment. Activity rules seems to work well, as well as reasonable pre-set deadlines. Spreadsheets FTW.
Open Games
- Open 86 - Lovers Multiball
- Satus: Town won (Day 7)
- Notes: I need to take more care in ensuring that my actions as a mod can't be used to influence games. Day-talking is an interesting mechanic that could be used more.
Mini Theme Games
- Mini 679 - Battlestar Galactica: The Basestar
- Satus: Town won (Day 6)
- Notes: Swung a huge way against scum, but it had a lot to do with how things just happened to go. I liked what happened, and the mechanics worked pretty well. I think my flavour was done well, but there are a few things I should be more aware of, like making sure fake-claims are given all the info they actually need ("Race").
Newbie Games
- Newbie 750 - Dinner at Destructor's
- Status: Town won (Day 2)
- Notes: Used pre-set and fixed 3 week deadlines. This and activity requirements worked well. Game was active and I think it was a good "first-steps" environment.