Hey all, I'm Umlaut.
My username is the same one I had on my old home site, where I first learned of Mafia in 2001 when mith introduced it there. I pretty much stopped playing when I stopped frequenting that site, and finally got around to joining MS.net in 2015 when I started missing the game. If you remember me from way back when, let me know!
I don't think I'm either an amazing or a terrible player, but I keep running into people saying I'm good (and usually scumreading me for it).
Guestbook
(If you want to leave a message on my page, do it here.)
My played games
Win |
Loss |
Draw |
% |
Faction
|
27 |
17 |
0 |
61.36% |
as All Factions
|
18 |
14 |
0 |
56.25% |
as Town
|
9 |
3 |
0 |
75% |
as Mafia / Werewolves
|
0 |
0 |
0 |
0% |
as Cult
|
0 |
0 |
0 |
0% |
as Self-Aligned
|
My modded games
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Mini Normal
|
10
|
Day 4
|
Town
|
This is the simplest setup I've ever run except for maybe Mini 1922, and it went quite well. Kerset almost managed to carry the game solo after losing her partner on day 1, but in the end her PR claim was just not quite enough to keep her alive in lilo.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Newbie
|
9
|
Day 2
|
Town
|
The Mafia was mechanically stomped. They lost their Roleblocker on Day 1, and their Goon was jailkept on Night 1. Better luck next time, newbscum!
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Micro
|
9
|
Night 2
|
Town
|
Mafia had all but lost mechanically after Dunnstral was the first one flipped, but really gave it their all and only threw in the towel after all avenues had been exhausted. Blair very nearly convinced an Innocent Child to lynch herself, which in my opinion is worth all the style points in the world.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Micro
|
5
|
Day 2
|
Werewolf
|
I really like this setup and I think it deserves more play to see how balanced it is in practice. In the end Giygas won the old-fashioned way, by out-towning the townies in lylo.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Micro
|
9
|
Day 3
|
Mafia
|
Maybe someday I'll design a closed setup that will actually run as intended, as opposed to one side just mopping the floor with the other. This was not that day.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Mini Theme
|
13
|
Day 3
|
Mafia
|
Players had a finite number of posts available per day. I think this more or less worked as intended, and I don't believe it significantly hindered the town (the game went to final 3, and Vedith won by legitimately outplaying the town rather than by taking advantage of the mechanic somehow). I'm not sure if anyone would want to play it again though -- if nothing else, all-vanilla games are usually not that popular.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Micro
|
9
|
Day 3
|
Mafia
|
Yet another Mafia curb stomp, this time thanks to town quickhammering town on early day 1 leading to a policy lynch on day 2, followed by another townie claiming a role that was literally impossible in a normal game. The game ran less than a week.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Micro
|
9
|
Day 3
|
Mafia
|
This was a slaughter. Day 1 ended on the first page when ThinkBig realized he had no reason not to quickhammer as scum in this setup, leaving the town with absolutely nothing to go on the next day. No one so much as voted for scum the entire game.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Micro
|
9
|
Day 2
|
Town
|
Town lynched the scum PR day 1 and then the jailkeeper successfully jailed the remaining goon overnight. Kind of a disappointing outcome after a full week spent tweaking the balance with the NRG.
|
|
Type
|
Players
|
Game ended on
|
Winner(s)
|
Open
|
13
|
Day 5
|
Town
|
The Mafia had a rough start, with one of them being lynched Day 1 and confirmed town popping up at a dangerous rate, but culted managed to carry through to 3-player lylo and very nearly won the game.
|