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Friends and Enemies and Enemies and That Other Guy

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Revision as of 16:04, 18 October 2011 by Hoopla (talk | contribs)
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Friends and Enemies and Enemies and That Other Guy is yet another setup based on the original Friends and Enemies setup.

Setup

Mechanics

  • Daystart
  • Masons may talk amongst themselves at night
  • Backup Mason is given a Vanilla Townie role PM. When the first mason dies, they will then be given the Backup Mason role PM and join the masonry.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Town Mason

  • Welcome, [Player Name], you are a Town Mason, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • You are confirmed town to your partner, and them to you.
  • If you or your partner dies, a new town player may join the masonry.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Backup

  • [Player Name], you were the Town Backup Mason, all along and have been called to join the masonry with your new partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • You are confirmed town to your partner, and them to you.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History