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Friends and Enemies and Enemies and That Other Guy
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Friends and Enemies and Enemies and That Other Guy is yet another setup based on the original Friends and Enemies setup.
Setup
- 2 Mafia Goons
- 2 Werewolves
- 2 Masons
- 1 Backup Mason
- 4 Townies
Mechanics
- Daystart
- Masons may talk amongst themselves at night
- Backup Mason is given a Vanilla Townie role PM. When the first mason dies, they will then be given the Backup Mason role PM and join the masonry.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Town Mason
- Welcome, [Player Name], you are a Town Mason, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- You are confirmed town to your partner, and them to you.
- If you or your partner dies, a new town player may join the masonry.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Backup
- [Player Name], you were the Town Backup Mason, all along and have been called to join the masonry with your new partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- You are confirmed town to your partner, and them to you.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.