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Locke Lamora

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Locke Lamora joined mafiascum on March 16, 2009.

Mafia Record

Completed: 14

Won: 8

Lost: 4

Abandoned: 2

Town: 5-3-1

Mafia: 3-1-1

Survived: 6

Lynched: 1

Nightkilled: 7

Game History

1. Newbie 746

Players: 9

Alignment: Town

Role: Doctor

Outcome: Mafia win, D4

Personal fate: Lynched D4

2. Open 141

Players: 7

Setup: Bird 7P

Alignment: Town

Role: Vanilla Townie

Outcome: Town win, D2

Personal fate: Survived to endgame

3. Newbie 779

Players: 9

Alignment: Town

Role: Vanilla Townie

Outcome: Town win, D3

Personal fate: Survived to endgame


4. Mini 796 - Memento Mafia

Players: 12

Setup: 3 scum, 1 SK, 8 townies

Alignment: Mafia

Role: Goon

Outcome: Mod abandoned, D4

Personal fate: Survived to end

Comments: An interesting concept that ended up being quite a slow game. Each player could only have one post with 200 words in, so that post had to be edited every time a player wanted to say something new. At the end of each day all the posts would be deleted so players had to make a new one for the new day. The game started out very well for my scumteam of Archon, sekinj and myself. The slow nature of the game meant the town ended up no lynching on D1, then the vig took out the player we'd attempted to get lynched, we killed another townie and the SK took out the doctor. A no lynch occurred again on D2 but due to V/LA, neither I nor one of my partners was unable to get involved in the night actions. Our replacement partner attempted to kill the SK, failed due to NK immunity and got vig killed. After this the game dragged a great deal. My other mafia partner got lynched on D3 but was no longer really playing at this point. Another player was absent for the last month of the game and eventually the mod disappeared too, leaving 4 townies, the SK and myself. I was quite disappointed that this ended as I was interested to see how this endgame situation turned out. At the same time, it wouldn't have been a greatly impressive victory due to the excessive player absence and the very slow pace.

5. Mini 819 - WWF Royal Rumble Mafia

Players: 12

Setup: BaM ruleset, two 2-man scumteams, two mason 'tag teams', two avengers

Alignment: Mafia

Role: Goon

Outcome: Mafia win, D4

Personal fate: Survived to end

6. Newbie 793

Players: 9

Alignment: Mafia

Role: Goon

Outcome: Mafia win, D3

Personal fate: Survived to end (replaced in on D3)

7. Mini 814 - Neighbour Mafia

Players: 9

Alignment: Town

Role: Tracker

Outcome: Town win, D3

Personal fate: Nightkilled N2

8. Mini 828 - Lost Mafia

Players: 12

Alignment: Town

Role: Vanilla (John Locke)

Outcome: SK win.

Personal fate: Nightkilled N1

9. The Sopranos - A Deadly Game

Players: 22

Outcome: Ongoing

10. Newbie 828

Players: 9

Alignment: Town

Role: Doctor

Outcome: Mafia win, D4.

Personal fate: Nightkilled N3

11. [http://www.mafiascum.net/forum/viewtopic.php?t=12218 Mini 841 - Dissidia: Final Fantasy Mafia

Players: 12

Alignment: Third party

Role: Serial Killer (Ba'Gamnan)

Outcome: Town win, D5.

Personal fate: Shot D4 (mafia daykill).

12. Mini 856 - Star Control - Zeta Sextantis

Players: 12

Alignment: Town

Role: Tracker (Genjiro, Shofixti Scout)

Outcome: Town win.

Personal fate: Nightkilled N2.

13. Mini 858 - Dexter Season One

Players: 12

Alignment: Mafia

Role: Framer (Emmett Meridian)

Outcome: Town win, D4.

Personal fate: Nightkilled N2.

14. Mini 862 - Mafia of Order

Players: 12

Alignment: Mafia

Role: Traitor, JOAT (Tarhalindur, Bastard Operator over Mafia)

Outcome: Mafia win, D4.

Personal fate: Survived to end.

15. Open 172 - Mini Love

Players: 12

Alignment: Town

Role: Vanilla

Outcome: Town win, D5.

Personal fate: Nightkilled N2.

16. Realistic Mafia II

Players: 25

Alignment: Town

Role: Mayor (could choose three one-shot cops)

Outcome: Abandoned D1.