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Dethy Extreme

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Revision as of 06:46, 3 October 2009 by HowardRoark (talk | contribs) (added appropriate categorization -HR)
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Dethy Normal

Normal dethy is generally 5 players 4 cops and 1 mafia however what if we had a new larger version of dethy with there being a possible

Possible Cop Roles

Each cop will be distinguished by a trio of letters, the first of which will represent a town inspection, the second scum, and the third neutral. They are sorted first by the number of neutral results they get, and then are paired up (except for NNN, which is alone), and are placed in an order determined by me. (this was shamelessly stolen from poker)

TTT: Naive Cop
SSS: Paranoid Cop
TSS: Xenophobic Cop
TST: Multiculturalist Cop
STS: Insane Xenophobic Cop
STT: Insane Multiculturalist Cop
TTS: Extreme Xenophobic Cop
SST: Extreme Multiculturalist Cop

TSN: Sane Cop
STN: Insane Cop
TNS: Town-Knowing Insane Cop
NST: Scum-Knowing Insane Cop
NTT: Insane-Naive Cop
SNS: Insane-Paranoid Cop
TTN: Pseudo-Naive Cop
SSN: Pseudo-Paranoid Cop
TNT: Almost Naive Cop
NSS: Almost Paranoid Cop
NTS: Cyclic Xenophobic Cop
SNT: Cyclic Multiculturalist Cop

SNN: Paranoid-Insane Cop
NTN: Naive-Insane Cop
NNS: Careless Xenophobic Cop
NNT: Careless Multiculturalist Cop
TNN: Bribed Cop
NSN: Nervous Cop

NNN: Compromising Cop

Neutrals are cults, SKs, Survivors etc.

Set-up

27 Players:

21 Cops (at random) OR 19 Cops
1 Cult (Can recruit cops only(cult recruit only knows cultised members)) or 3 survivors (who know each other)
1 SK - NK immune
4 Mafia