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Numbers, Part 1

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Revision as of 10:00, 3 July 2009 by MichelSableheart (talk | contribs) (table doesn't assume mod is player, table assumes night start)
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The following lists probabilities for the town winning in different setups. All are basic games, with Mafia and Townies only, starting with Night and assuming random lynchings and night kills. The numbers probably do not reflect what the actual outcome would be if real games were played, as they don't account for the Mafia giving themselves away through bad logic. Only games with probabilities between 30% and 70% are included (except for 5 players, where 25% is the closest to 50%). Note that the probability for the Town drops when there are an odd number of players to start with.

# of Players # of Mafia Town win %
4 1 33.33%
5 1 25%
6 1 46.67%
7 1 37.5%
8 1 54.29%
9 1 45.31%
10 1 59.37%
11 1 50.78%
# of Players # of Mafia Town win % # of Mafia Town win %
12 1 63.06% 2 35.21%
13 1 54.88%
14 1 65.9% 2 39.49%
15 1 58.11% 2 30.5%
16 1 68.17% 2 43.01%
17 1 60.72% 2 33.95%
18 2 45.97%
19 1 62.91% 2 39.52%
20 2 48.51% 3 30.66%
21 1 64.76% 2 50.71%
22 2 50.71% 3 33.21%
23 1 66.36% 2 41.82%
24 2 52.65% 3 35.49%

See also ...and they all lived happily ever after.