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JEEP's Tells for Finding Mafia

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Revision as of 03:05, 9 February 2007 by Mr. Flay (talk | contribs) (copied from old wiki)
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The common tells for the mafia break down into two categories; stand-alone tells and associative tells. The stand-alone tells are most accurate early in the game and the associative tells are more useful later in the game. I'm splitting this in two sections. In part 1, I'll discuss the more obvious and well known tells. Part 2 will be the really interesting bit.

Rules for Finding Mafia

  1. The first player to congratulate the doctor is scum or doctor (+20, +10)
  2. Watch for WishyWashy voting (+10)
  3. Third person on a wagon is likely to be mafia (+15)
  4. Fourth person on a wagon is likely to be mafia (+10)
  5. Admitting someone is a townie without saying "IF" (+10)
  6. Mafia generally have more information than any other player, so the person who picks up on tells/hints easiest is more likely to be mafia (+10%; There are some notable exceptions and I always take experience into consideration).

Notes

  • If you think someone is a doctor, he's probably a mafia.  ;)
  • Day 1 and 2 voting patterns are most important after a mafia is found.

Day 1 mafia errors

Voting each other while FOSing an innocent. I don't know why, but this is very common. After a mafia dies (or even an inncoent if you are observant) you can go back through your analysis.

Wishy Washy voting patterns and wagon jumping.

Asking for excessive explanation from co-mafia.

If a mafia is about to be lynched, they often want to try to play the WineInFrontOfMe game. Don't, it's too easy to screw it up and it's even more likely that you ALREADY screwed it up.