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Provoked
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Provoked is a role modifier that causes your role to be ineffective until another Provoked player dies.
Standard version
A Provoked role is unusable and will do nothing until another Provoked player dies. For example, a Provoked Cop will only be able to investigate players once a Provoked player has died. (Provoked activates "on the flip" i.e. at the end of a night phase in which a Provoked player dies during the night or at the end of a day phase in which a Provoked player is eliminated)
Variations
Backup is a similar modifier which this modifier is a variation of. A Backup role is only active once another player with that role is dead.
Use & Balance
Provoked can be used to create "dual Backups", where players have the same role but can only use that role if one player in the group dies.
Alternately, Provoked can be used to create a setup that has one ability or another depending on how the setup plays out, however this is considered to be swing.
In an unusual case for a modifier, an otherwise vanilla Provoked Townie or Provoked Mafioso is possible as a form of gating abilities.
Sample Role PMs
The standardized Role PM for "Provoked" describes the modifier as follows:
- As a modifier on an active ability:
Each night, but only once a Provoked player has died,
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- As a modifier on a passive ability:
P2 once a Provoked player has died
(edit)
Example (modifying an active ability)
Welcome to game! You are a Town Provoked Jailkeeper.
You have the following active ability:
- Each night, but only once a Provoked player has died, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modifying a passive ability)
Welcome to game! You are a Provoked Bulletproof Townie.
You are protected from kills that target you once a Provoked player has died.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.