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Double
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Double is a role modifier that allows you to use your ability twice each night.
Standard version
A Double role may act twice each night (or Day in the case of a Day role).
Variations
This can be extended to Triple, Quadruple, Quintuple, and so on.
Motivator allows someone to act like a Double role the next Night.
Multitasking allows you to use more than one action each night. Combining Double with Multitasking is nothing short of ludicrous, as e.g. a Double Multitasking Cop Doctor has four actions each night!
Double-Down is a variation of this modifier seen in Modified Greatest Idea Mafia. A Double-Down role may use their ability 0 or 2 times, and will only succeed if both actions succeed.
Use & Balance
Combining Double with X-Shot allows for a burst fire ability. A 1-shot Double Neighborizer can get a neighborhood of 3 with one action for example.
This modifier is absurdly powerful if not limited in this way. Beware.
Sample Role PMs
The standardized Role PM for "Double" describes the modifier as follows:
- As a modifier on a single ability:
You may use this ability twice each night.
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- As a modifier that affects all abilities:
You may use two actions each night.
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Example (modifying a single ability)
Welcome to game! You are a Town Double Jailkeeper.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. You may use this ability twice each night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (affecting all abilities)
Welcome to game! You are a Town Double Jack of All Trades Tracker Doctor.
You may use two actions each night.You have the following active abilities, but may use only one per Night:
- Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
- Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.