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User:Ircher/Marathon Ratings
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Scoring
All ratings start at 1000. Alt and Hydra ratings are counted as separate entities because to do otherwise makes this much harder to automate and is a pain in general.
For Standard Marathon Games:
TR = Avg. Town Rating (Take the average of the average rating of each slot) SR = Avg. Scum Rating (Take the average of the average rating of each slot) Difficulty = ((TR - SR) * 0.20) + sign(TR - SR) * sqrt((TR - SR) * 0.20)
Town: :Difficulty <= -15 => +40 / -1 :Difficulty <= -10 => +35 / -5 :Difficulty <= -5 => +30 / -10 :Difficulty <= -2 => +25 / -15 :Difficulty <= 2 => +20 / -20 :Difficulty <= 5 => +15 / -25 :Difficulty <= 10 => +10 / -30 :Difficulty <= 15 => +5 / -35 :Difficulty > 15 => +1 / -40
Scum: :Difficulty >= 15 => +40 / -1 :Difficulty >= 10 => +35 / -5 :Difficulty >= 5 => +30 / -10 :Difficulty >= 2 => +25 / -15 :Difficulty >= -2 => +20 / -20 :Difficulty >= -5 => +15 / -25 :Difficulty >= -10 => +10 / -30 :Difficulty >= -15 => +5 / -35 :Difficulty < -15 => +1 / -40
For Multiball Marathon Games:
TR = Avg. Town Rating (Take the average of the average rating of each slot) MR = Avg. Mafia Rating (Take the average of the average rating of each slot) WR = Avg. Werewolf Rating (Take the average of the average rating of each slot) SR = (MR + WR) / 2 Difficulty = ((TR - SR) * 0.20) + sign(TR - SR) * sqrt((TR - SR) * 0.20)
Town: :Difficulty <= -15 => +40 / -1 :Difficulty <= -10 => +35 / -5 :Difficulty <= -5 => +30 / -10 :Difficulty <= -2 => +25 / -15 :Difficulty <= 2 => +20 / -20 :Difficulty <= 5 => +15 / -25 :Difficulty <= 10 => +10 / -30 :Difficulty <= 15 => +5 / -35 :Difficulty > 15 => +1 / -40
Scum: :Difficulty >= 15 => +25 / -1 :Difficulty >= 10 => +20 / -3 :Difficulty >= 5 => +15 / -5 :Difficulty >= 2 => +12 / -8 :Difficulty >= -2 => +10 / -10 :Difficulty >= -5 => +8 / -12 :Difficulty >= -10 => +5 / -15 :Difficulty >= -15 => +3 / -20 :Difficulty < -15 => +1 / -25
Bonuses/Penalties: :Eliminated: -(Last Phase Number) + (Cycles Survived) * 3 / 5 :Town Killed at Night: +(1) + (Cycles Survived) * 4 / 5 :Scum Killed at Night: +(Cycles Survived) * 3 / 5 :Town Killed at Day: +(Cycles Survived) * 3 / 5 :Suicided: +(Cycles Survived) * 2 / 5 :Town Endgamed: +(1) + (Cycles Survived + 1) * 4 / 5 :Scum Endgamed: -(Last Phase Number) + (Cycles Survived + 1) * 3 / 5 :Alive: +(2) + ((Cycles Survived + 1) * 5 / 5) :+4 per 100 points below TR or SR if won (+1 each if lost). :Replaced: -7 :Modkilled: -25
Misc: : Players in replaced slots get a fraction of the normal amount dependent on how many times the slot was replaced. : Players who are modkilled have the game counted as a loss. : Replaced and modkilled players are ineligible for bonuses. : Players that replace back into the same slot count as one player for that game, but they still suffer the replacement penalty for how many ever times they replaced out and back in. : Players that concede are counted as being endgamed. (This may not be the case for games before May 2020 when I first adopted this rule.)
User Ratings
Not at all up to date.
The Ratings
The Ratings
Username | Town Rating | Scum Rating | Town Wins | Town Games | Scum Wins | Scum Games | Overall Win % | Town Win % | Scum Win % |
---|---|---|---|---|---|---|---|---|---|
DrMyShottyIzSik | ---- | 980 | 0 | 0 | 0 | 1 | 0.0% | N/a | 0.0% |
Equinox | 1023 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
Nahdia | ---- | 985 | 0 | 0 | 0 | 1 | 0.0% | N/a | 0.0% |
Postie | 1019 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
RadiantCowbells | 1023 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
~~AVERAGE RATINGS~~ | 1022 | 982 | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
~~STD DEV RATINGS~~ | 2 | 2 | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
Currently Included Games
- Marathon 201605161521 (TR: 1000 | SR: 1000 | D: 0.00)
Excluded Games List
2016_05_16_ms_is_down --> Setup is undecipherable. 2016_05_16_shottys_bastard_upick --> Setup is undecipherable; more than 3 factions.