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Purgatory

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Revision as of 21:22, 10 February 2018 by Bicephalous Bob (talk | contribs) (Created page with "__NOTOC__ {{Setups |Title=Purgatory |Setup Size=Micro |Players=9 |Designer=Elscouta |Designer2=Bicephalous Bob |Designer3= |type=Micro Open |type2=Large Open |type3= |type4= |...")
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Name:
  • Purgatory
Setup Size:
Players:
  • 9
Setup Type:
Designers:

Purgatory is a setup for 9 or 15 players. Short phase deadlines (3 to 7 days) are recommended.

Setup

- Instead of day and nights, phases alternate between heaven and hell. The game starts with a hell phase. All phases have one-week deadlines.
- During heaven phase, the town votes to send one player to send to heaven. During hell phase, the town votes to send one player to hell.
- Town wins if the majority of scum is sent to hell, scum wins if the majority of scum is sent to heaven.
- Alignment is revealed upon being sent to heaven or hell.
- All scum, whether alive or sent away, can talk to each other at all times in the Mafia PT.
- Only townies who are sent to hell are added to the dead PT. Townies who are sent to heaven have a separate martyr PT.
- When 50% of the living players are scum*, a Judgment Day occurs. All living players lose the ability to vote. The martyrs privately vote in the martyr PT to send a living player to hell. If the player is town, the Mafia win. If not, the game moves on to a hell phase.
- Compulsive plurality lynches! Ties are broken by checking whoever got their last vote first.