About Mafia...
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"In the peaceful Sicilian village of Salem, a dark presence is about to make itself known. For years, the family based crime organization known as the Mafia has been establishing itself in the foundation of the community. Until now, the naive citizens have been unaware of the evil among them. Tonight, however, the Mafia makes its move. Tonight, someone will die, and until the Mafia has eliminated all opposition, the innocent will continue to die. Unless, of course, the Mafia is destroyed first..."
The above is a typical opening for the game called Mafia (Also known as "Werewolves of Miller's Hollow" or "Town of Salem"). The game can be played by an indeterminate group of people, each playing the role of either a murdering Mafia member or an innocent townsperson, along with a game moderator. At the beginning of the game, Night falls, and the Mafia family members become aware of each other (by communication from the moderator). They then choose a victim, and the moderator announces the death scene. When Day breaks, the town must try to weed out the evil by lynching someone they suspect to be mafia.
The game of Mafia (in Meat World) is usually run with playing cards representing the possible roles in the game. The moderator secretly distributes the cards to the players, then has everyone put their head down/close their eyes. During the Night, the moderator "wakes up" the mafia, and they silently choose a victim. During the Day, everyone discusses, argues, swears, and eventually votes for someone to lynch. The cycle repeats until the endgame.
MafiaScum, however, is devoted to the online version of the game. As far as anyone knows, this version was first attempted in August 2000 on the Grey Labyrinth website. It was so successful that mith (a regular GL-er) felt it warranted its own site. Online Mafia has the potential for more strategy and subtlety because it removes most of the possibility for cheating and provides players with a chance to form suspicion based on logic and voting patterns instead of facial expression. It also has the potential for just as many (if not more) laughs, because the players can act however they like, no matter how shy they might be in real life.
For more information on the game check out this article: Game of Mafia
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Getting Started...
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To get yourself into a game the first thing you will have to do is go to our forum. You need to register an account with us in order to do almost anything, the link to register is in the top right corner of the index-page. Please be aware that to register an account you will need a valid e-mail address, as it is required to try and filter out a few of those darn Chinese bots. All of our sign-up threads for games are found in the Queue subforum. To join a game, post something along the lines of "/in" in its signup thread. You will be assigned to a player list, and when the list is full, you will be instructed further on where to go and what to do. If you're new to the site, we don't recommend joining a lot of games at once in case you lose interest and flake out of all of them later on. If you decide that you want to abandon a sign-up list before you are assigned to a game, post "/out".
For more details and information please read this guide: Quick Guide to Mafiascum
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Featured role...
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This month's featured role is the Beloved Princess!
If you have this role during a game this means that if you die the next day phase will be skipped, thus letting there be two night phases in a row. It is usually seen as a Negative Utility role due to the fact this takes away the town's chance to lynch for a day and gives the Mafia a chance to kill twice. However in certain Role Madness setups you may be able to coordinate a lynch on the Beloved Princess as to allow a night-action focused plan to take place (like Follow the Cop).
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Featured setup...
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This month's featured setup is Vengeful Mafia!
This setup designed by Kelly Chen is the most played Open Setup we currently have on our site. Based around the idea of using as few players as possible this setup is for 5 players. The basic concept is that if a Townie is lynched on the first day they get to shoot someone, thus deciding whether Mafia win (as there are then equal Mafia as the Townies) or the town get a second chance the next day. An interesting feature of this setup is that the predicted win-percentages are very similar to the actual ones. One could conclude that despite our efforts at finding scum we are actually all still just playing a random game. No other game has the sample-size large enough to add to this claim however, so what you make of it is up to you.
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